Implemented hostility system - entities can mark each other as friend or foe depending on changing conditions (currently only depends on local security level) Added "friendly" target indicators in blue
11 lines
260 B
C#
11 lines
260 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class VisibleTargetIndicator : MonoBehaviour
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{
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public RectTransform Transform;
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public Image Fill;
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public PlaceUIElementWorldspace Place;
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}
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