Aetheria/.gitignore
Meta Vens 8ef3b34c94 Adopt Stryker.NET as a repo-local tool, for the mutation-testing spike
Pinned in dotnet-tools.json (dotnet-stryker 5.0.0) so any checkout reproduces
it with `dotnet tool restore`. Reports land in StrykerOutput/, now ignored.

Spike against FireControl.cs alone: 276 mutants in 7m18s, 208 killed, 67
survived, 4 uncovered, score 74.6%. It killed every mutation the hand-written
anchor harnesses defended, compiles all mutants into one assembly and switches
between them at runtime -- so it never edits a source file, has nothing to
re-anchor after a refactor, and cannot leak a mutant into the tree.

Among the survivors: Splash's handedness is untested (flipping the sign of
`right` passes every test -- the operator's "damage on the wrong side of the
ship"), deleting the discrete shield's TakeHit survives, and most of the rest
trace to degenerate fixture values -- shooter at the origin, fire time zero,
spread zero -- which make whole families of mutants arithmetically identical.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-22 15:50:34 +02:00

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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
/Recordings/
/Assets/StreamingAssets/Audio/GeneratedSoundBanks/
# Wwise folders
/Aetheria-Economy_WwiseProject/.backup
/Aetheria-Economy_WwiseProject/.cache
/Aetheria-Economy_WwiseProject/GeneratedSoundBanks
# Wwise profiling sessions
*.prof
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.unityproj
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity/IDE generated solution and project files
/*.sln
/*.csproj
# CultCache single-file store locks
GameData/*.lock
# Per-user editor state
/[Uu]ser[Ss]ettings/
# .NET build output outside Unity
/Aetheria.Shared/bin/
/Aetheria.Shared/obj/
/tools/**/bin/
/tools/**/obj/
/tests/**/bin/
/tests/**/obj/
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# JetBrains Rider .idea folder
.idea/
# Blender backup files
*.blend1
Packages/packages-lock.json
GameData/run.cc
GameData/player.cc
Vault/Aetheria/.obsidian/plugins/copilot/data.json
# Agent scratch, sandboxed toolchain caches, and throwaway checkouts. These had
# grown to 47 untracked entries; the worktree must stay legible, so they never
# come back.
.scratch-*
scratch-*
tests/_scratch_*
.codex/
.codex-tmp/
.evepkg/
.npm-cache*/
.nuget-appdata/
.nuget-sandbox/
.dotnet-sandbox/
.appdata-sandbox/
# Stryker.NET mutation reports (regenerated per run)
StrykerOutput/