Meta Vens
8e719d6dba
Add the CultMath bridge using that Cut 3 dropped
...
Cut 3 landed 39 compile errors in GuidedProjectile: it uses ToCultMath
throughout and lost the using directive. Caught by batchmode on merge, not
by the pass that wrote it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 14:10:59 +02:00
..
ChargeEffectManager.cs
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
ChargeEffectManager.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
ConstantLaser.cs
F4/F5: shield restore survives inactivity, and CanTakeHit stops mutating
2026-09-19 05:32:29 +02:00
ConstantLaser.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantLaserManager.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantLaserManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantLightning.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
ConstantLightning.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantLightningManager.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantLightningManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantParticleWeapon.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantParticleWeapon.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantParticleWeaponManager.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantParticleWeaponManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantWeaponEffectManager.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantWeaponEffectManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
GuidedProjectile.cs
Add the CultMath bridge using that Cut 3 dropped
2026-09-19 14:10:59 +02:00
GuidedProjectile.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
GuidedProjectileManager.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
GuidedProjectileManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
HitscanEffect.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
HitscanEffect.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
HitscanManager.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
HitscanManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
InstantWeaponEffectManager.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
InstantWeaponEffectManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Laser.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
Laser.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
LaserManager.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
LaserManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Lightning.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
Lightning.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
LightningGunManager.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
LightningGunManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Mine.cs
F4/F5: shield restore survives inactivity, and CanTakeHit stops mutating
2026-09-19 05:32:29 +02:00
Mine.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
MineManager.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
MineManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ParticleChargeEffect.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ParticleChargeEffect.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
Projectile.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
Projectile.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ProjectileManager.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
ProjectileManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
WeaponChargeEffect.cs
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
WeaponChargeEffect.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00