Every Unity.Mathematics using, alias and qualified name under Assets\Scripts and tools now names CultMath. The nine `using static ...noise;` lines are gone: snoise lives on CultMath's math. UnityExtensions loses float4.ToColor and Color.ToFloat4, which duplicate the bridge's ToColor and ToCultMath; the float3 colour pair stays because the bridge has none. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
43 lines
2.2 KiB
C#
43 lines
2.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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using CultMath;
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using static CultMath.math;
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using int2 = CultMath.int2;
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public class ShapeTestScript
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{
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[Test]
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public void ShapeRotation()
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{
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// Use the Assert class to test conditions
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var verticalShape = new Shape(1, 2);
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foreach (var v in verticalShape.AllCoordinates) verticalShape[v] = true;
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Assert.True(verticalShape.Rotate(int2.zero, ItemRotation.None).Equals(int2.zero), "verticalShape.Rotate(int2.zero, ItemRotation.None).Equals(int2.zero)");
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Assert.True(verticalShape.Rotate(int2(0,1), ItemRotation.Reversed).Equals(int2.zero), "verticalShape.Rotate(int2(0,1), ItemRotation.Reversed).Equals(int2.zero)");
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Assert.True(verticalShape.Rotate(int2(0,1), ItemRotation.CounterClockwise).Equals(int2.zero), "verticalShape.Rotate(int2(0,1), ItemRotation.CounterClockwise).Equals(int2.zero)");
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Assert.True(verticalShape.Rotate(int2(0,1), ItemRotation.Clockwise).Equals(int2(1,0)), "verticalShape.Rotate(int2(0,1), ItemRotation.Clockwise).Equals(int2(1,0))");
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}
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[Test]
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public void ShapeFitsWithin()
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{
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// Use the Assert class to test conditions
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var verticalShape = new Shape(1, 2);
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foreach (var v in verticalShape.AllCoordinates) verticalShape[v] = true;
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Assert.True(verticalShape.FitsWithin(verticalShape, ItemRotation.None, out _), "verticalShape.FitsWithin(verticalShape, ItemRotation.None, out _)");
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var horizontalShape = new Shape(2, 1);
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foreach (var v in horizontalShape.AllCoordinates) horizontalShape[v] = true;
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Assert.True(horizontalShape.FitsWithin(verticalShape, ItemRotation.Clockwise, out _), "horizontalShape.FitsWithin(verticalShape, ItemRotation.Clockwise, out _)");
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Assert.True(horizontalShape.FitsWithin(verticalShape, out var rotation, out _), "horizontalShape.FitsWithin(horizontalShape, out rotation, out _)");
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Assert.True(rotation == ItemRotation.Clockwise || rotation == ItemRotation.CounterClockwise, "rotation == ItemRotation.Clockwise || rotation == ItemRotation.CounterClockwise");
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}
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}
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