Crossing (seed 112, demo cast): the Arcs Longinus fit with plight and FastBlast+- under the Fire Control Array, a piloted hostile Djinni crossing the bow inside 400 m, an unpiloted neutral one at 80% of plight's Range. Djinni Shakedown gains bare Longinus targets Ahead (inside the generated Djinni's ballistic mount arc) and Abeam (outside it). CrossingConditions and DjinniShakedownTargets read what each arena staged. Not yet verified on a full-suite run at this commit. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
14 lines
661 B
C#
14 lines
661 B
C#
// Every way to set up a new run, in the order New Game lists them. Modes are what a release build lists; Development
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// are the other ways the game sets up a run and Tests are arenas built to check one system each, both listed only in
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// editor and development builds.
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public static class Scenarios
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{
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public static readonly Scenario[] Modes = { new DemoTerminus() };
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public static readonly Scenario[] Development = { new TutorialGalaxy(), new MainGalaxy() };
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public static readonly Scenario[] Tests =
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{
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new DjinniShakedown(), new StarvedReactor(), new Arcs(), new Duel(), new LauncherAngles(), new LongHaul(), new Crossing()
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};
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}
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