Behaviors and PerformanceStats are no longer associated solely with Ships, instead there's a generic Entity class which will also be used for stations and turrets.
48 lines
No EOL
1.2 KiB
C#
48 lines
No EOL
1.2 KiB
C#
using MessagePack;
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using Newtonsoft.Json;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class ShieldData : IBehaviorData
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{
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[InspectableField, JsonProperty("efficiency"), Key(0)]
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public PerformanceStat Efficiency = new PerformanceStat();
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[InspectableField, JsonProperty("shielding"), Key(1)]
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public PerformanceStat Shielding = new PerformanceStat();
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public IBehavior CreateInstance(GameContext context, Entity entity, Gear item)
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{
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return new Shield(context, this, entity, item);
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}
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}
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public class Shield : IBehavior
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{
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public Entity Entity { get; }
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public Gear Item { get; }
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public GameContext Context { get; }
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public IBehaviorData Data => _data;
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private ShieldData _data;
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public Shield(GameContext context, ShieldData data, Entity entity, Gear item)
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{
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Context = context;
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_data = data;
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Entity = entity;
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Item = item;
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// TODO: Detect hits on Ship, keep a list of callbacks that modify the hit by reference
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}
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public void Initialize()
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{
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}
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public void Update(float delta)
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{
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}
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} |