Aetheria/Assets/Scripts/ServerShared/Behaviors/Radiator.cs
hyperion51 7cd24147ae Behavior Refactoring
Behaviors and PerformanceStats are no longer associated solely with Ships, instead there's a generic Entity class which will also be used for stations and turrets.
2020-04-09 10:33:16 +01:00

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1.2 KiB
C#

using MessagePack;
using Newtonsoft.Json;
using Unity.Mathematics;
using static Unity.Mathematics.math;
[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class RadiatorData : IBehaviorData
{
[InspectableField, JsonProperty("emissivity"), Key(0)]
public PerformanceStat Emissivity = new PerformanceStat();
public IBehavior CreateInstance(GameContext context, Entity entity, Gear item)
{
return new Radiator(context, this, entity, item);
}
}
public class Radiator : IBehavior
{
public Entity Entity { get; }
public Gear Item { get; }
public GameContext Context { get; }
public IBehaviorData Data => _data;
private RadiatorData _data;
public Radiator(GameContext context, RadiatorData data, Entity entity, Gear item)
{
Context = context;
_data = data;
Entity = entity;
Item = item;
}
public void Initialize()
{
}
public void Update(float delta)
{
var rad = pow(Entity.Temperature, Context.GlobalData.HeatRadiationPower) * Context.GlobalData.HeatRadiationMultiplier;
Entity.Temperature -= rad * delta;
Entity.VisibilitySources[this] = rad;
}
}