Agent behaviors are no longer hard coded but instead created by equippable control modules Game Context has a job system which assigns appropriate tasks to drone control modules
135 lines
4.5 KiB
C#
135 lines
4.5 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using MessagePack;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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[MessagePackObject]
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public class Ship : Entity
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{
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[Key("hardpoints")]
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public List<Hardpoint> Hardpoints = new List<Hardpoint>();
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// [Key("bindings")] public Dictionary<KeyCode,Guid> Bindings = new Dictionary<KeyCode,Guid>();
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//[IgnoreMember] public int HullHardpointCount;
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// [IgnoreMember] public Dictionary<Targetable, float> Contacts = new Dictionary<Targetable, float>();
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// [IgnoreMember] public Targetable Target;
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public Ship(GameContext context, Guid hull, IEnumerable<Guid> items, IEnumerable<Guid> cargo, Guid zone) : base(context, hull, items, cargo, zone)
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{
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}
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// public Gear GetEquipped(HardpointType type)
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// {
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// return Hardpoints.FirstOrDefault(hp => hp.HardpointData.Type == type)?.Item;
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// }
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//
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// public T GetEquipped<T>() where T : EquippableItemData
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// {
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// var data = Hardpoints.FirstOrDefault(hp => Context.GetData(hp.Item) is T);
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// if (data != null)
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// return Context.GetData(data.Item) as T;
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// return null;
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// }
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//
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// public void Hydrate()
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// {
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// GenerateBehaviors();
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//
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// //HullHardpointCount = Hardpoints.Count(hp => hp.HardpointData.Type == HardpointType.Hull);
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// }
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//
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// private void GenerateBehaviors()
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// {
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// }
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// public void GenerateBindings()
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// {
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// Bindings = new Dictionary<KeyCode, Guid>();
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//
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// var bindables =
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// ItemBindings.Select(id => new {id=id.Key, eq = id.Value.First().Hardpoint.Item.ItemData}).ToList();
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//
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// var weapons = bindables.Where(i => i.eq.HardpointType.IsWeapon()).ToArray();
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//
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// var mouseButtons = Enumerable.Range((int) KeyCode.Mouse0, 3).Cast<KeyCode>();
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// foreach (var x in weapons.Zip(mouseButtons, (binding, key) => new {binding,key}))
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// {
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// Bindings.Add(x.key, x.binding.id);
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// bindables.Remove(x.binding);
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// }
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//
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// var thruster = bindables.FirstOrDefault(x => x.eq.HardpointType == HardpointType.Thruster);
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// if (thruster != null)
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// {
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// Bindings.Add(KeyCode.LeftShift, thruster.id);
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// bindables.Remove(thruster);
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// }
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//
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// var utility = bindables.FirstOrDefault(x => !x.eq.HardpointType.IsWeapon());
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// if (utility != null)
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// {
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// Bindings.Add(KeyCode.Space, utility.id);
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// bindables.Remove(utility);
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// }
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//
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// var numKeys = Enumerable.Range((int) KeyCode.Alpha1, 9).Cast<KeyCode>();
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// foreach (var x in bindables.Zip(numKeys, (binding, key) => new {binding,key}))
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// {
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// Bindings.Add(x.key, x.binding.id);
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// }
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//
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// }
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// public void Activate(KeyCode binding)
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// {
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// if (Bindings.ContainsKey(binding))
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// foreach (var behavior in ItemBindings[Bindings[binding]])
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// {
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// behavior.Activate();
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// if(behavior.Hardpoint.ActionBarButton!=null)
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// behavior.Hardpoint.ActionBarButton.Background.color = Color.yellow;
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// }
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// }
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//
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// public void Deactivate(KeyCode binding)
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// {
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// if(Bindings.ContainsKey(binding))
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// foreach (var behavior in ItemBindings[Bindings[binding]])
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// {
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// behavior.Deactivate();
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// if(behavior.Hardpoint.ActionBarButton!=null)
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// behavior.Hardpoint.ActionBarButton.Background.color = GlobalData.Instance.UnselectedElementColor;
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// }
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// }
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public override void Update(float delta)
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{
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Position += Velocity * delta;
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base.Update(delta);
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// foreach (var kvp in Contacts.ToArray())
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// if (kvp.Key == null || Time.time - kvp.Value > GlobalData.Instance.TargetPersistenceDuration)
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// {
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// Contacts.Remove(kvp.Key);
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// if (kvp.Key == Target)
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// Target = null;
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// }
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}
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// public void UpdateInput(float delta)
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// {
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// foreach (var key in Bindings.Keys)
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// {
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// if(Input.GetKeyDown(key))
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// Activate(key);
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// if(Input.GetKeyUp(key))
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// Deactivate(key);
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// }
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//
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// }
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}
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