Added the ability to associate blueprints and compound commodities with personality attributes Added the ability to restrict blueprints according to the presence of resources, for resource harvesting infrastructure Improved the properties panel UI for Sector and Tech tabs
54 lines
No EOL
633 B
C#
54 lines
No EOL
633 B
C#
using System;
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public enum LauncherCaliber
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{
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Micro,
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Missile,
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Fighter
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}
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public enum HardpointType
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{
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Hull,
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Thruster,
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WarpThruster,
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Reactor,
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Radiator,
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Shield,
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Cooler,
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Sensors,
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Tool,
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Energy,
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Ballistic,
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Launcher,
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Infrastructure,
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ControlModule
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}
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public enum DamageType
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{
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Kinetic,
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Corrosive,
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Electric,
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Thermal,
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Optical,
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Ionizing
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}
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[Flags]
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public enum BodyType
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{
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None = 0,
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Asteroid = 1 << 0,
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Planetoid = 1 << 1,
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Planet = 1 << 2,
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GasGiant = 1 << 3,
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Sun = 1 << 4
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}
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public enum HullType
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{
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Ship,
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Station,
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Turret
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} |