Replaces h1's AssemblyMean/AssemblyDeviation floats with one Faction.Assembly (key 19, null = not authored) and adds FactionProductData.Assembly (key 6, null = its maker's). CreateLot(product) draws from product.Assembly, else the maker's, else AssemblyDistribution defaults; CreateLot(product, quality) mints the lot and every fill at a stated quality and draws nothing. assembly-from-maker now seeds part mean + .1 and writes only a null Assembly. The shipped-catalog test is red until the catalog commit. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
65 lines
2.7 KiB
C#
65 lines
2.7 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections.Generic;
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using GameCult.Caching;
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using MessagePack;
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using Newtonsoft.Json;
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// A manufacturer's branded variant of a generic design: its name, its flavor text, and how it builds each of
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// the design's roles. Which products exist is what a faction makes, so market segmentation and regional
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// progression are authored here rather than as duplicate item entries.
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[CultDocument("aetheria.factionproductdata", "1"), Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class FactionProductData
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{
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[Inspectable, CultName, JsonProperty("name"), Key(1)]
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public string Name;
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[Inspectable, CultInspectorTextArea, JsonProperty("description"), Key(2)]
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public string Description;
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[Inspectable, JsonProperty("design"), Key(3)]
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public CultRecordRef<CraftedItemData> Design;
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[Inspectable, JsonProperty("manufacturer"), Key(4)]
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public CultRecordRef<Faction> Manufacturer;
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[Inspectable, JsonProperty("roles"), Key(5)]
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public List<ProductRole> Roles = new List<ProductRole>();
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// This line's own final test (maker-design-tiers-allowed): a binned or premium line is a better assembly as well as better
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// parts. Null assembles as its maker does.
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[Inspectable, JsonProperty("assembly"), Key(6)]
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public AssemblyDistribution Assembly;
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}
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// How good this product's part is in one of its design's roles: a pseudo-gaussian distribution whose mean is
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// the technology the manufacturer puts in and whose standard deviation is their quality control. A market
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// segment is a second product with a role pumped up; what makes that part better is the flavor text's to tell,
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// because a part here carries quality and nothing else.
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class ProductRole
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{
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[Inspectable, JsonProperty("role"), Key(0)]
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public string Role;
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[Inspectable, JsonProperty("mean"), Key(1)]
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public float Mean = .5f;
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[Inspectable, JsonProperty("standardDeviation"), Key(2)]
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public float StandardDeviation = .15f;
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}
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// How well a maker puts the thing together: the technology and quality control of final assembly. A lot's own quality is drawn
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// from it, and it is the ceiling on every role the lot fills. Defaults are a middling maker.
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class AssemblyDistribution
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{
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[Inspectable, JsonProperty("mean"), Key(0)]
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public float Mean = .5f;
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[Inspectable, JsonProperty("standardDeviation"), Key(1)]
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public float StandardDeviation = .15f;
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}
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