Aetheria/Assets/Scripts/ServerShared/Agents/Tasks
Repository files (latest commit first)
Filename Latest commit message Latest commit date
soul 2ad52e7e9e PilotView: brains reach other ships only through their side's view, by opaque handles
One view per side over its members' sensors and books. Flight, Combat, Follow and Minion read contacts as ContactId
and fire-control readouts as view calls; FollowTask.Anchor is a handle. Own-ship reads stay direct.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-22 15:48:02 +02:00
..
AgentTask.cs Faction play 1: typed doctrine on Faction and one flight per faction per zone 2026-10-08 14:18:41 +02:00
AgentTask.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
FollowTask.cs PilotView: brains reach other ships only through their side's view, by opaque handles 2026-10-22 15:48:02 +02:00
FollowTask.cs.meta Faction play 1: typed doctrine on Faction and one flight per faction per zone 2026-10-08 14:18:41 +02:00
HaulingTask.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
HaulingTask.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Mining.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Mining.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
PatrolOrbits.cs PatrolOrbitsState: compare the task by reference 2026-10-08 14:35:00 +02:00
PatrolOrbits.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
StationTowing.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
StationTowing.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Survey.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Survey.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00