Aetheria/Assets/Scripts/ServerShared/MathFormatters.cs
Reinier Vens f643f6cc8a New Inventory System + Overhaul
Removed universal GameContext references
Refactored GameContext: It's now only responsible for item management. As such it's now called ItemManager
GlobalData is gone, relevant settings are distributed amongst specialized settings classes
Entities are no longer database entries, references to them are now direct - Zone is reponsible for storing them in ZonePacks
Controller subtypes are now generic classes, class argument is task type
Inventory is now a 2D grid instead of a list
Entity temperature is now a 2D grid instead of a number
Item sizes are now arbitrary shapes instead of a number
Hardpoints are now arbitrary shapes instead
Equipped items have their own temperatures
Map view now displays sunlight colors
Integrated Allegorithmic Substance Plugin
Imported Djinni ship and assigned Substance materials
Removed Node Editor framework (might come back later but needs work to integrate with behavior system)
2020-12-10 23:20:38 +00:00

185 lines
No EOL
5.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using MessagePack;
using Unity.Mathematics;
using static Unity.Mathematics.math;
public class Float2Formatter : MessagePack.Formatters.IMessagePackFormatter<float2>
{
public void Serialize(ref MessagePackWriter writer, float2 value, MessagePackSerializerOptions options)
{
writer.WriteArrayHeader(2);
writer.Write(value.x);
writer.Write(value.y);
}
public float2 Deserialize(ref MessagePackReader reader, MessagePackSerializerOptions options)
{
if (reader.IsNil)
{
throw new InvalidOperationException("typecode is null, struct not supported");
}
var length = reader.ReadArrayHeader();
var x = default(float);
var y = default(float);
for (int i = 0; i < length; i++)
{
var key = i;
switch (key)
{
case 0:
x = reader.ReadSingle();
break;
case 1:
y = reader.ReadSingle();
break;
default:
reader.Skip();
break;
}
}
var result = float2(x, y);
return result;
}
}
public class Int2Formatter : MessagePack.Formatters.IMessagePackFormatter<int2>
{
public void Serialize(ref MessagePackWriter writer, int2 value, MessagePackSerializerOptions options)
{
writer.WriteArrayHeader(2);
writer.Write(value.x);
writer.Write(value.y);
}
public int2 Deserialize(ref MessagePackReader reader, MessagePackSerializerOptions options)
{
if (reader.IsNil)
{
throw new InvalidOperationException("typecode is null, struct not supported");
}
var length = reader.ReadArrayHeader();
var x = default(int);
var y = default(int);
for (int i = 0; i < length; i++)
{
var key = i;
switch (key)
{
case 0:
x = reader.ReadInt32();
break;
case 1:
y = reader.ReadInt32();
break;
default:
reader.Skip();
break;
}
}
var result = int2(x, y);
return result;
}
}
public class Float3Formatter : MessagePack.Formatters.IMessagePackFormatter<float3>
{
public void Serialize(ref MessagePackWriter writer, float3 value, MessagePackSerializerOptions options)
{
writer.WriteArrayHeader(3);
writer.Write(value.x);
writer.Write(value.y);
writer.Write(value.z);
}
public float3 Deserialize(ref MessagePackReader reader, MessagePackSerializerOptions options)
{
if (reader.IsNil)
{
throw new InvalidOperationException("typecode is null, struct not supported");
}
var length = reader.ReadArrayHeader();
var x = default(float);
var y = default(float);
var z = default(float);
for (int i = 0; i < length; i++)
{
var key = i;
switch (key)
{
case 0:
x = reader.ReadSingle();
break;
case 1:
y = reader.ReadSingle();
break;
case 2:
z = reader.ReadSingle();
break;
default:
reader.Skip();
break;
}
}
var result = float3(x, y, z);
return result;
}
}
public class Float4Formatter : MessagePack.Formatters.IMessagePackFormatter<float4>
{
public void Serialize(ref MessagePackWriter writer, float4 value, MessagePackSerializerOptions options)
{
writer.WriteArrayHeader(4);
writer.Write(value.x);
writer.Write(value.y);
writer.Write(value.z);
writer.Write(value.w);
}
public float4 Deserialize(ref MessagePackReader reader, MessagePackSerializerOptions options)
{
if (reader.IsNil)
{
throw new InvalidOperationException("typecode is null, struct not supported");
}
var length = reader.ReadArrayHeader();
var x = default(float);
var y = default(float);
var z = default(float);
var w = default(float);
for (int i = 0; i < length; i++)
{
var key = i;
switch (key)
{
case 0:
x = reader.ReadSingle();
break;
case 1:
y = reader.ReadSingle();
break;
case 2:
z = reader.ReadSingle();
break;
case 3:
w = reader.ReadSingle();
break;
default:
reader.Skip();
break;
}
}
var result = float4(x, y, z, w);
return result;
}
}