Aetheria/Assets/Scripts/GameSettings.cs
Reinier Vens 1e273d691e Gear Schematic HUD
Created in-flight equipment HUD & schematic display
2020-12-31 19:53:16 +00:00

35 lines
1.2 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Sector Display Properties", menuName = "Aetheria/Sector Display Properties")]
public class GameSettings : ScriptableObject
{
public float DefaultZoneRadius;
public float DefaultZoneMass;
public float DefaultViewDistance;
public float MinimapZoneGravityRange;
public float[] MinimapZoomLevels;
public int DefaultMinimapZoom;
public ExponentialCurve IconSize;
public int AsteroidMeshCount = 5;
public float MinimapAsteroidSize = 3;
public float PlanetRotationSpeed = 1;
public BodySettingsCollection[] BodySettingsCollections;
public PlanetSettings PlanetSettings;
public ZoneGenerationSettings ZoneSettings;
public GameplaySettings GameplaySettings;
[HideInInspector] public Sprite[] ItemIcons;
}
[Serializable]
public class BodySettingsCollection
{
public float MinimumMass;
public CelestialBodySettings[] BodySettings;
}