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2026-10-08 17:02:10 +02:00 |
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Aetheria.Shared.Tests.csproj
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Cut 1 fix batch 3 (F1): load real GameplaySettings, fix the speed-cap test
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2026-09-26 01:48:58 +02:00 |
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AetheriaStoresTests.cs
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Fused rounds fire out of arc; safe fuse; proximity misses type as Burst
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2026-09-29 16:27:46 +02:00 |
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BaseStateTests.cs
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BaseState: an includeChildren walk keeps its state in locals
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2026-09-30 15:12:41 +02:00 |
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BrownoutTests.cs
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Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
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2026-10-07 12:33:20 +02:00 |
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CapabilityEventsTests.cs
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Test that capability events route only to their own kind's subscribers
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2026-09-17 14:37:07 +02:00 |
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ConditionRatioTests.cs
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Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
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2026-10-07 12:33:20 +02:00 |
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DemoTerminusTests.cs
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Boss-gate tests: RunSave.Capture gained a credits parameter on master
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2026-10-08 14:09:22 +02:00 |
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EvasionTermTests.cs
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EvasionTermTests: LookDirection became Aim and Ship.Turn is the only facing command
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2026-10-07 22:33:16 +02:00 |
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EvasionTrackingTests.cs
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Mine Launcher: the 2021 damage curve; a mine layer is mountless in EveryCatalogGunTracks; script metas
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2026-10-08 14:20:13 +02:00 |
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FireAuthorityTests.cs
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Mining Cut 3: a chunk is a target, detected by reflected light
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2026-09-30 12:56:39 +02:00 |
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FireControlCut4Tests.cs
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Mining Cut 3: a chunk is a target, detected by reflected light
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2026-09-30 12:56:39 +02:00 |
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FireControlCut5Tests.cs
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Mining Cut 3: a chunk is a target, detected by reflected light
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2026-09-30 12:56:39 +02:00 |
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FireControlCut6cTests.cs
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Mining Cut 3: a chunk is a target, detected by reflected light
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2026-09-30 12:56:39 +02:00 |
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FireControlCut6dTests.cs
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Mining Cut 3: a chunk is a target, detected by reflected light
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2026-09-30 12:56:39 +02:00 |
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FireControlCut6Tests.cs
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Mining Cut 3: a chunk is a target, detected by reflected light
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2026-09-30 12:56:39 +02:00 |
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FireControlCut7Tests.cs
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Mining Cut 3: a chunk is a target, detected by reflected light
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2026-09-30 12:56:39 +02:00 |
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FireControlCut8Tests.cs
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Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
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2026-10-07 12:33:20 +02:00 |
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FireControlCut9Tests.cs
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Merge controls-helm: Ship.Turn is the only facing command; the helm split and face-the-aim
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2026-10-07 20:08:31 +02:00 |
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FireControlCut11Tests.cs
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Mining Cut 3: a chunk is a target, detected by reflected light
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2026-09-30 12:56:39 +02:00 |
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FireControlCut12Tests.cs
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Mining Cut 3: a chunk is a target, detected by reflected light
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2026-09-30 12:56:39 +02:00 |
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FireControlCut123Tests.cs
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Mining Cut 3: a chunk is a target, detected by reflected light
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2026-09-30 12:56:39 +02:00 |
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FireControlCut124Tests.cs
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Mine Launcher: a shape and a product that sells it; the blast-neutrality test exempts a mine layer; WireMines takes a Substance material by its path
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2026-10-08 14:09:03 +02:00 |
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FireControlPerWeaponTests.cs
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Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
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2026-10-07 12:33:20 +02:00 |
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FireControlTests.cs
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Pin the agent steering writes and the helm rules Soul found unpinned
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2026-10-07 16:23:56 +02:00 |
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FloatingBodyTests.cs
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FloatingBodyTests: set Ship.Aim where the fixture set LookDirection
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2026-10-07 20:11:08 +02:00 |
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HardpointOwnershipTests.cs
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Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
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2026-10-03 20:33:55 +02:00 |
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HeatResponseTests.cs
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Cut 1: close S5/S6's validation gaps, pin S7's surviving mutants
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2026-09-18 18:42:10 +02:00 |
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IffAndCombatTests.cs
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Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
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2026-10-07 12:33:20 +02:00 |
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InputCapacitorTests.cs
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Fire control Cut 3: hit authority moves to FireControl
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2026-09-19 14:07:07 +02:00 |
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ItemTitleTests.cs
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ItemTitleTests: Upsert already returns the faction ref (previous commit did not build)
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2026-10-08 15:39:51 +02:00 |
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LoadoutTests.cs
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Merge master into eureka/aetheria-release-scenarios: adopt the scenarios lane onto master's base
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2026-10-03 14:53:29 +02:00 |
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MineLauncherCatalogTests.cs
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Mine Launcher: a shape and a product that sells it; the blast-neutrality test exempts a mine layer; WireMines takes a Substance material by its path
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2026-10-08 14:09:03 +02:00 |
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MineTests.cs
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MineTests: pin the layer's identity, the faction frozen at lay, and the blast disc as the trigger disc
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2026-10-07 21:17:41 +02:00 |
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MiningCut1Tests.cs
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Mining Cuts 1-2: pin five chunk-surface rules that survived mutation
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2026-09-30 00:00:30 +02:00 |
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MiningCut2Tests.cs
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Mining Cuts 1-2: pin five chunk-surface rules that survived mutation
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2026-09-30 00:00:30 +02:00 |
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MiningCut3Tests.cs
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Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
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2026-10-07 12:33:20 +02:00 |
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MiningIndexTests.cs
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Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
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2026-10-07 12:33:20 +02:00 |
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MiningTargetQueriesTests.cs
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Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
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2026-10-07 12:33:20 +02:00 |
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PlayerSettingsSensitivityTests.cs
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Move mouse-look sensitivity into the PlayerSettings CultCache global
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2026-09-17 17:22:09 +02:00 |
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PowerBusTests.cs
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F2: gate the bus's reactors and consumers on Active, not Online
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2026-09-19 05:06:31 +02:00 |
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PowerCurveTests.cs
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Resolve request/brownout conflict: evaluate power requests nominally
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2026-09-19 06:58:57 +02:00 |
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PowerTierTests.cs
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F3: an empty tier is not a satisfied tier, and sub-epsilon demand pays its way
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2026-09-19 05:15:30 +02:00 |
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RestoredHullsTests.cs
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Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
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2026-10-07 12:33:20 +02:00 |
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RoleAuthoringTests.cs
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Cut 7: refuse a stat naming a role its design lacks
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2026-09-19 05:01:17 +02:00 |
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RunGoalTests.cs
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Boss-gate tests: RunSave.Capture gained a credits parameter on master
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2026-10-08 14:09:22 +02:00 |
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RunSaveTests.cs
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The run's credits are saved and seeded: SavedGame key 13, ScenarioStage.Credits, Staged.Credits
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2026-10-06 19:30:32 +02:00 |
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RunStartTests.cs
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Merge origin/master into mining: resolve five conflicts by owner, delete the belt-task machine
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2026-10-06 15:29:29 +02:00 |
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SafeAssert.cs
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Scenarios Cut 1: a failed staging reports what it admitted, not a crash
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2026-09-30 14:59:50 +02:00 |
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ScenarioTests.cs
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Merge eureka/aetheria-release-boss-gate (with eureka/aetheria-release-demo-galaxy) into master
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2026-10-08 14:03:32 +02:00 |
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ShieldReserveTests.cs
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F4/F5: shield restore survives inactivity, and CanTakeHit stops mutating
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2026-09-19 05:32:29 +02:00 |
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ShipAuthoringTests.cs
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AetherDb ship-authoring: create --like a shipped hull, and validate reads the GLB when present
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2026-10-03 17:07:09 +02:00 |
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ShipFixture.cs
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Ship packages: a thruster or radiator anchor on a mesh-less GLB node is refused at bind
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2026-10-03 17:07:08 +02:00 |
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ShipModCatalogTests.cs
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Ship packages: a thruster or radiator anchor on a mesh-less GLB node is refused at bind
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2026-10-03 17:07:08 +02:00 |
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ShipModPlanTests.cs
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Ship mounts: anchors only for visible hardpoints, every role rule in Validate
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2026-10-03 14:39:08 +02:00 |
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ShippedWeaponOperabilityTests.cs
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Operability test: assert performance above the online threshold, not above zero
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2026-10-08 16:33:31 +02:00 |
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ShipSchemaPinTests.cs
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ship_cc: replace_visual writes ShipAuthoring's model asset and anchors, pinned to the C# keys
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2026-10-03 17:07:10 +02:00 |
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ShipValidationTests.cs
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Ship mounts: anchors only for visible hardpoints, every role rule in Validate
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2026-10-03 14:39:08 +02:00 |
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StationServicesTests.cs
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StationServicesTests: pin partial-cell armour wear and a repair fraction above the sell fraction
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2026-10-07 04:05:50 +02:00 |
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StatResolverTests.cs
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Pin Gate 1, Gate 2 and F8's mutant fix with tests and mutations
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2026-09-18 20:42:05 +02:00 |
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SteeringTests.cs
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Turn bound has one owner, the actuators; pin the turn rate and the 90 degree boundary
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2026-10-07 19:11:34 +02:00 |
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stryker-config.json
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Cut 11 map: mutation testing moves to Stryker, and the survivors it found
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2026-09-22 15:59:06 +02:00 |
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TargetingSystemTests.cs
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Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
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2026-10-07 12:33:20 +02:00 |