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2026-09-19 03:00:02 +02:00 |
| .. |
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AetherDrive.cs
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Cut 5: priority tiers replace PowerBus's single shared GrantRatio
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2026-09-19 02:58:38 +02:00 |
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AetherDrive.cs.meta
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Aetheric Drive
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2021-04-14 03:29:14 +01:00 |
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AutoWeapon.cs
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Swap Unity.Mathematics usings for CultMath
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2026-09-14 17:39:12 +02:00 |
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AutoWeapon.cs.meta
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Weapon Scripting Overhaul
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2021-01-25 05:53:36 +00:00 |
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Behaviors.cs
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Cut 5: priority tiers replace PowerBus's single shared GrantRatio
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2026-09-19 02:58:38 +02:00 |
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Behaviors.cs.meta
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Behavior Refactoring
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2020-04-09 10:33:16 +01:00 |
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Capacitor.cs
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Cut 3: PowerBus replaces TryConsumeEnergy/CanConsumeEnergy
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2026-09-18 21:39:38 +02:00 |
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Capacitor.cs.meta
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Energy & Heat
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2020-12-27 22:18:22 +00:00 |
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ChargedWeapon.cs
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Cut 4: input capacitors close the last direct capacitor spend
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2026-09-18 22:52:15 +02:00 |
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ChargedWeapon.cs.meta
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Weapon Scripting Overhaul
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2021-01-25 05:53:36 +00:00 |
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Cockpit.cs
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Swap Unity.Mathematics usings for CultMath
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2026-09-14 17:39:12 +02:00 |
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Cockpit.cs.meta
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Energy & Heat
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2020-12-27 22:18:22 +00:00 |
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ConstantWeapon.cs
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Cut 5: priority tiers replace PowerBus's single shared GrantRatio
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2026-09-19 02:58:38 +02:00 |
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ConstantWeapon.cs.meta
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GUNS GUNS GUNS
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2021-01-05 02:56:17 +00:00 |
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Cooldown.cs
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Move the ServerShared data model onto CultLib's CultCache
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2026-09-14 19:00:42 +02:00 |
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Cooldown.cs.meta
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Massive Item Behavior Refactoring
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2020-05-12 01:42:13 +01:00 |
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EnergyDraw.cs
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Cut 5: priority tiers replace PowerBus's single shared GrantRatio
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2026-09-19 02:58:38 +02:00 |
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EnergyDraw.cs.meta
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Mega Placement
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2020-05-21 01:53:06 +01:00 |
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Heat.cs
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Move the ServerShared data model onto CultLib's CultCache
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2026-09-14 19:00:42 +02:00 |
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Heat.cs.meta
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Massive Item Behavior Refactoring
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2020-05-12 01:42:13 +01:00 |
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HeatStorage.cs
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Swap Unity.Mathematics usings for CultMath
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2026-09-14 17:39:12 +02:00 |
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HeatStorage.cs.meta
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Wormholes
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2021-03-05 14:31:18 +00:00 |
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InputCapacitor.cs
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Cut 4: input capacitors close the last direct capacitor spend
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2026-09-18 22:52:15 +02:00 |
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InputCapacitor.cs.meta
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Cut 4: input capacitors close the last direct capacitor spend
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2026-09-18 22:52:15 +02:00 |
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InstantWeapon.cs
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Cut 5: priority tiers replace PowerBus's single shared GrantRatio
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2026-09-19 02:58:38 +02:00 |
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InstantWeapon.cs.meta
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Weapon Scripting Overhaul
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2021-01-25 05:53:36 +00:00 |
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ItemUsage.cs
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Move the ServerShared data model onto CultLib's CultCache
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2026-09-14 19:00:42 +02:00 |
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ItemUsage.cs.meta
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Behavior Canceling & Grouping
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2020-05-11 01:17:10 +01:00 |
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Launcher.cs
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Swap Unity.Mathematics usings for CultMath
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2026-09-14 17:39:12 +02:00 |
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Launcher.cs.meta
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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LockWeapon.cs
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Gate weapon fire on the shooter's own stance, shared by player and AI
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2026-09-17 14:00:59 +02:00 |
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LockWeapon.cs.meta
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Weapon Scripting Overhaul
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2021-01-25 05:53:36 +00:00 |
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MiningTool.cs
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Move the ServerShared data model onto CultLib's CultCache
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2026-09-14 19:00:42 +02:00 |
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MiningTool.cs.meta
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Mining
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2020-05-28 04:50:40 +01:00 |
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Radiator.cs
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Cut 5: priority tiers replace PowerBus's single shared GrantRatio
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2026-09-19 02:58:38 +02:00 |
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Radiator.cs.meta
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Behavior Refactoring
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2020-04-09 10:33:16 +01:00 |
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Reactor.cs
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Cut 5: priority tiers replace PowerBus's single shared GrantRatio
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2026-09-19 02:58:38 +02:00 |
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Reactor.cs.meta
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Behavior Refactoring
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2020-04-09 10:33:16 +01:00 |
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Reflector.cs
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Swap Unity.Mathematics usings for CultMath
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2026-09-14 17:39:12 +02:00 |
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Reflector.cs.meta
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Behavior Refactoring
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2020-04-09 10:33:16 +01:00 |
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ResourceScanner.cs
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Move the ServerShared data model onto CultLib's CultCache
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2026-09-14 19:00:42 +02:00 |
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ResourceScanner.cs.meta
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Mega Placement
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2020-05-21 01:53:06 +01:00 |
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Sensor.cs
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Cut 5: priority tiers replace PowerBus's single shared GrantRatio
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2026-09-19 02:58:38 +02:00 |
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Sensor.cs.meta
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Behavior Refactoring
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2020-04-09 10:33:16 +01:00 |
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Shield.cs
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Merge remote-tracking branch 'origin/codex/power-tiers' into codex/item-provenance
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2026-09-19 03:00:02 +02:00 |
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Shield.cs.meta
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Behavior Refactoring
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2020-04-09 10:33:16 +01:00 |
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StatModifier.cs
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Gate 2: Initialize owns detach/reattach; delete dead StatOwner (F8)
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2026-09-18 20:41:54 +02:00 |
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StatModifier.cs.meta
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Massive Item Behavior Refactoring
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2020-05-12 01:42:13 +01:00 |
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Switch.cs
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Move the ServerShared data model onto CultLib's CultCache
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2026-09-14 19:00:42 +02:00 |
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Switch.cs.meta
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Massive Item Behavior Refactoring
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2020-05-12 01:42:13 +01:00 |
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Thermotoggle.cs
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Move the ServerShared data model onto CultLib's CultCache
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2026-09-14 19:00:42 +02:00 |
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Thermotoggle.cs.meta
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Entity Properties & Thermal Regulation
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2020-05-26 01:12:06 +01:00 |
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Thruster.cs
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Cut 5: priority tiers replace PowerBus's single shared GrantRatio
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2026-09-19 02:58:38 +02:00 |
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Thruster.cs.meta
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Behavior Refactoring
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2020-04-09 10:33:16 +01:00 |
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Trigger.cs
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Move the ServerShared data model onto CultLib's CultCache
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2026-09-14 19:00:42 +02:00 |
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Trigger.cs.meta
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Massive Item Behavior Refactoring
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2020-05-12 01:42:13 +01:00 |
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TurretController.cs
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Delete AetheriaMath in favour of CultMath
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2026-09-14 18:02:41 +02:00 |
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TurretController.cs.meta
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Murder Satellites
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2021-01-06 14:56:39 +00:00 |
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VelocityConversion.cs
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Delete AetheriaMath in favour of CultMath
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2026-09-14 18:02:41 +02:00 |
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VelocityConversion.cs.meta
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Behavior Refactoring
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2020-04-09 10:33:16 +01:00 |
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VelocityLimit.cs
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Move the ServerShared data model onto CultLib's CultCache
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2026-09-14 19:00:42 +02:00 |
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VelocityLimit.cs.meta
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Behavior Refactoring
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2020-04-09 10:33:16 +01:00 |
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Visibility.cs
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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Visibility.cs.meta
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Massive Item Behavior Refactoring
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2020-05-12 01:42:13 +01:00 |
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Weapon.cs
|
Switch engine asset references from Resources paths to Addressables GUIDs
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2026-09-18 05:04:50 +02:00 |
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Weapon.cs.meta
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Behavior Refactoring
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2020-04-09 10:33:16 +01:00 |
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Wear.cs
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Move the ServerShared data model onto CultLib's CultCache
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2026-09-14 19:00:42 +02:00 |
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Wear.cs.meta
|
Heat Performance Curves + Wear & Tear
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2021-03-04 03:58:46 +00:00 |