50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
using System;
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using System.Threading.Tasks;
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using GameCult.Eve.Surface;
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using GameCult.Mesh;
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#nullable enable
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namespace GameCult.Aetheria.State.Verse
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{
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public sealed class AetheriaUi
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{
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private readonly AetheriaClient _client;
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internal AetheriaUi(AetheriaClient client)
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{
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_client = client ?? throw new ArgumentNullException(nameof(client));
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}
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public async Task<CultMeshOperationReceipt> InputSettingsAsync(
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AetheriaRuntimeEveCommandKind command,
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AetheriaRuntimeInputSettingsCommandBody body,
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string? clientId = null,
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bool flush = true)
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{
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return await _client
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.SubmitInputSettingsCommandAsync(command, body, clientId, flush)
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.ConfigureAwait(false);
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}
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public async Task<CultMeshOperationReceipt> SaveLoadoutTemplateAsync(
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AetheriaRuntimeLoadoutTemplateCommit loadoutTemplate,
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string? clientId = null,
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bool flush = true)
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{
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return await _client
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.SubmitLoadoutTemplateCommandAsync(loadoutTemplate, clientId, flush)
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.ConfigureAwait(false);
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}
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public async Task<CultMeshOperationReceipt> SurfaceCommandAsync(
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EveSurfaceCommandRequest request,
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string? clientId = null,
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bool flush = true)
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{
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return await _client
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.SubmitKnownSurfaceCommandAsync(request, clientId, flush)
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.ConfigureAwait(false);
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}
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}
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}
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