Improved volumetric flow performance by orders of magnitude Cleaned up old raymarching support code Moved asteroid height calculation to vertex shader Manual culling for asteroid field render update
10 lines
230 B
Text
10 lines
230 B
Text
fileFormatVersion: 2
|
|
guid: 7cbba296f87f57940a560e1645b402f2
|
|
ShaderImporter:
|
|
externalObjects: {}
|
|
defaultTextures: []
|
|
nonModifiableTextures: []
|
|
preprocessorOverride: 0
|
|
userData:
|
|
assetBundleName:
|
|
assetBundleVariant:
|