Aetheria/Assets/Resources/Volume Settings.asset
Reinier Vens cda321ba4a New Clouds In Game Scene
Implemented new raymarching shader in game scene
2022-07-11 08:14:00 +01:00

41 lines
1.4 KiB (Stored with Git LFS)
Text

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: edad34612c85d2e4da1745df6c135220, type: 3}
m_Name: Volume Settings
m_EditorClassIdentifier:
weatherTex: {fileID: 2800000, guid: 4f3f3112dcf000b47ac790c3b15cf3ec, type: 3}
weatherTexSize: 1253.41
cloudHeightRange: {x: -500, y: 816}
baseTexture: {fileID: 11700000, guid: 3ed67598438ec1e4dba28385e35a557b, type: 2}
baseTile: 2.23
heightDensityMap: {fileID: 2800000, guid: a27c79a96e56b794a9bcb99b3b2df92b, type: 3}
overallSize: 500
topOffset: 220.07
detailTexture: {fileID: 11700000, guid: c978a1d1fdb99d54eb7910eb562fcbd7, type: 2}
detailTile: 38.6
detailStrength: 0.257
curlNoise: {fileID: 2800000, guid: 864afbdb4b1b36c42be5cac8f2556237, type: 2}
curlTile: 0.001
curlStrength: 1.08
overallDensity: 0.292
cloudTypeModifier: 0.813
cloudCoverageModifier: 0.543
windDirection: {x: 1, y: 1}
windSpeed: 50
ambientColor: {r: 0.0462963, g: 0.04691358, b: 0.05, a: 0.02745098}
scatteringCoefficient: 1.98
extinctionCoefficient: 2
multiScatteringScattering: 1
multiScatteringExtinction: 1
multiScatteringEC: 1
silverSpread: 0.5
atmosphereSaturateDistance: 10000