New damage system, much easier to understand Splash damage support Hardpoint armor consolidated with hull armor Minimap shows view cone New industry standard palette for temperature display Temperature range display contains palette Restoring loadouts now ignores temperature and armor Items can ignore thermal mass when adding heat Burst weapons can consume single ammo (mainly shotguns) New missile type that follows crosshairs New airburst projectile type that deals splash damage Auto Shotgun and Charged Shotgun
97 lines
2.9 KiB
Text
97 lines
2.9 KiB
Text
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!21 &2100000
|
|
Material:
|
|
serializedVersion: 6
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: ExplosionDistortion
|
|
m_Shader: {fileID: 4800000, guid: 46776b9fa35a437448f683f31b04d68d, type: 3}
|
|
m_ShaderKeywords: EFFECT_BUMP _ALPHABLEND_ON _COLOROVERLAY_ON _FADING_ON _NORMALMAP
|
|
m_LightmapFlags: 0
|
|
m_EnableInstancingVariants: 0
|
|
m_DoubleSidedGI: 0
|
|
m_CustomRenderQueue: -1
|
|
stringTagMap: {}
|
|
disabledShaderPasses: []
|
|
m_SavedProperties:
|
|
serializedVersion: 3
|
|
m_TexEnvs:
|
|
- _BumpMap:
|
|
m_Texture: {fileID: 2800000, guid: b7de68a779f91264e8da00162a6b7168, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _DetailAlbedoMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _DetailMask:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _DetailNormalMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _EmissionMap:
|
|
m_Texture: {fileID: 2800000, guid: 492f3349f92767645a752364a5d18422, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _MainTex:
|
|
m_Texture: {fileID: 2800000, guid: 492f3349f92767645a752364a5d18422, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _MetallicGlossMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _OcclusionMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _ParallaxMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
m_Floats:
|
|
- _BlendOp: 0
|
|
- _BumpScale: 1
|
|
- _CameraFadingEnabled: 0
|
|
- _CameraFarFadeDistance: 2
|
|
- _CameraNearFadeDistance: 1
|
|
- _ColorMode: 3
|
|
- _Cull: 2
|
|
- _Cutoff: 0.5
|
|
- _DetailNormalMapScale: 1
|
|
- _DistortionBlend: 0.552
|
|
- _DistortionEnabled: 1
|
|
- _DistortionStrength: 13.14
|
|
- _DistortionStrengthScaled: 1.314
|
|
- _DstBlend: 10
|
|
- _EmissionEnabled: 0
|
|
- _FlipbookMode: 0
|
|
- _GlossMapScale: 1
|
|
- _Glossiness: 0.5
|
|
- _GlossyReflections: 1
|
|
- _LightingEnabled: 0
|
|
- _Metallic: 0
|
|
- _Mode: 2
|
|
- _OcclusionStrength: 1
|
|
- _Parallax: 0.02
|
|
- _SmoothnessTextureChannel: 0
|
|
- _SoftParticlesEnabled: 1
|
|
- _SoftParticlesFarFadeDistance: 1
|
|
- _SoftParticlesNearFadeDistance: 0
|
|
- _SpecularHighlights: 1
|
|
- _SrcBlend: 5
|
|
- _UVSec: 0
|
|
- _ZWrite: 0
|
|
m_Colors:
|
|
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
|
|
- _Color: {r: 1.1887974, g: 0.7667743, b: 0.43391103, a: 0.015686275}
|
|
- _ColorAddSubDiff: {r: 1, g: 0, b: 0, a: 0}
|
|
- _EmissionColor: {r: 0.5, g: 0.33138573, b: 0.2287736, a: 1}
|
|
- _SoftParticleFadeParams: {r: 0, g: 1, b: 0, a: 0}
|
|
m_BuildTextureStacks: []
|