Marking player location on galaxy map Fixed non-input field focus disabling global key map Player start ship is now always the same Loadout generator now demands exact match for item dimensions Thermal damage now triggers ItemDamaged event = player can die from cockpit wear! Properties panel now has a much more attractive UI Implemented curve control for properties UI Centralized number formatting in player settings Moved significant digits to player settings Added temperature unit option in player settings
38 lines
No EOL
759 B
Text
38 lines
No EOL
759 B
Text
Shader "UI/Particles/Hidden"
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{
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Properties
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{
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}
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SubShader
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{
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Tags { "Queue"="Geometry" "RenderType"="Opaque" }
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Cull Off Lighting Off ZWrite Off Fog { Mode Off }
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LOD 100
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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struct v2f
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{
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float4 vertex : SV_POSITION;
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};
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v2f vert ()
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{
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v2f o;
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o.vertex = fixed4(0, 0, 0, 0);
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return o;
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}
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fixed4 frag (v2f i) : SV_Target
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{
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discard;
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return fixed4(0, 0, 0, 0);
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}
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ENDCG
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}
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}
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} |