Added flags to game manager and player settings to check tutorial status Created alternate galaxy generation process for tutorial
41 lines
1.4 KiB
XML
41 lines
1.4 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<RootNamespace>Ink</RootNamespace>
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<AssemblyName>ink_compiler</AssemblyName>
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</PropertyGroup>
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<PropertyGroup>
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<Company>inkle Ltd</Company>
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<Authors>InkleStudios</Authors>
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<Copyright>phish</Copyright>
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<RepositoryUrl>https://github.com/inkle/ink</RepositoryUrl>
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<PackageProjectUrl>https://github.com/inkle/ink</PackageProjectUrl>
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<PackageLicenseUrl>https://github.com/inkle/ink/blob/master/LICENSE.txt</PackageLicenseUrl>
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<RepositoryType>git</RepositoryType>
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</PropertyGroup>
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<!-- PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net35|AnyCPU'">
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<DebugType>none</DebugType>
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<DebugSymbols>false</DebugSymbols>
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</PropertyGroup -->
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<ItemGroup>
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<ProjectReference Include="..\ink-engine-runtime\ink-engine-runtime.csproj" />
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</ItemGroup>
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<ItemGroup>
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<!-- this is planned for the future sdk versions
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<InternalsVisibleTo Include="inklecate"/>
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<InternalsVisibleTo Include="ink-tests"/>
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-->
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<AssemblyAttribute Include="System.Runtime.CompilerServices.InternalsVisibleTo">
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<_Parameter1>inklecate</_Parameter1>
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</AssemblyAttribute>
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<AssemblyAttribute Include="System.Runtime.CompilerServices.InternalsVisibleTo">
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<_Parameter1>ink-tests</_Parameter1>
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</AssemblyAttribute>
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</ItemGroup>
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</Project>
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