Integrated Sebastian Lague's Planet Generator Created Tour function in SectorRenderer which makes the camera follow each terrestrial planet in turn
52 lines
1.3 KiB (Stored with Git LFS)
Text
52 lines
1.3 KiB (Stored with Git LFS)
Text
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &11400000
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 5f311f2d93be44f27934ae782409335b, type: 3}
|
|
m_Name: Shape
|
|
m_EditorClassIdentifier:
|
|
randomize: 1
|
|
seed: 5748
|
|
heightMapCompute: {fileID: 7200000, guid: d6df9e6cc324e48a892dd6a9cf741d65, type: 3}
|
|
perturbVertices: 1
|
|
perturbCompute: {fileID: 7200000, guid: c95c667630d66481daf208e2a7a4d95d, type: 3}
|
|
perturbStrength: 0.684
|
|
oceanDepthMultiplier: 5
|
|
oceanFloorDepth: 1.36
|
|
oceanFloorSmoothing: 0.5
|
|
mountainBlend: 1.16
|
|
continentNoise:
|
|
numLayers: 6
|
|
lacunarity: 2
|
|
persistence: 0.5
|
|
scale: 1
|
|
elevation: 2.64
|
|
verticalShift: -0.63
|
|
offset: {x: 0, y: 0, z: 0}
|
|
maskNoise:
|
|
numLayers: 3
|
|
lacunarity: 1.66
|
|
persistence: 0.55
|
|
scale: 1.09
|
|
elevation: 1
|
|
verticalShift: 0.02
|
|
offset: {x: 0, y: 0, z: 0}
|
|
ridgeNoise:
|
|
numLayers: 5
|
|
lacunarity: 4
|
|
persistence: 0.5
|
|
scale: 1.5
|
|
power: 2.18
|
|
elevation: 8.7
|
|
gain: 0.8
|
|
verticalShift: 0.09
|
|
peakSmoothing: 1
|
|
offset: {x: 0, y: 0, z: 0}
|
|
testParams: {x: 0, y: 0.44, z: 5, w: 4.93}
|