Aetheria/Aetheria.State.Daemon.Smoke/Program.cs
2026-07-09 19:46:41 +01:00

198 lines
7.9 KiB
C#

using GameCult.Aetheria.State.Verse;
var checks = new AetheriaDaemonCombatKernelSmokeChecks();
checks.Run();
Console.WriteLine("Daemon combat kernel smoke passed.");
internal sealed class AetheriaDaemonCombatKernelSmokeChecks
{
public void Run()
{
DeterministicTicksProduceSameSnapshot();
ActionableUnresolvedTrackCanFireBeforeVisibility();
KernelWritesNativeSnapshotRows();
}
private static void DeterministicTicksProduceSameSnapshot()
{
var left = Scenario();
var right = Scenario();
var settings = AetheriaDaemonCombatKernelSettings.Default;
for (var i = 0; i < 8; i++)
{
AetheriaDaemonCombatKernel.Step(left, null, 0.25, catalog: null, settings);
AetheriaDaemonCombatKernel.Step(right, null, 0.25, catalog: null, settings);
}
RequireEqual(Snapshot(left), Snapshot(right), "combat kernel should be deterministic for the same native state");
}
private static void ActionableUnresolvedTrackCanFireBeforeVisibility()
{
var run = Scenario(
attackerContactConfidence: 0.35,
targetShield: 0.0);
var settings = new AetheriaDaemonCombatKernelSettings
{
TrackResolutionPerSecond = 0.0,
LaunchTrackThreshold = 0.3,
VisibleTrackThreshold = 0.8,
AbstractWeaponRange = 500.0,
DefaultWeaponDamage = 10.0,
WeaponCooldownSeconds = 1.0
};
var report = AetheriaDaemonCombatKernel.Step(run, null, 0.2, catalog: null, settings);
var attacker = Entity(run, 1);
var target = Entity(run, 2);
var contact = attacker.Contacts.Single(contact => contact.TargetEntityIndex == 2);
RequireEqual(1, report.ShotCount, "actionable unresolved track should permit a committed shot");
Require(!contact.Visible, "track should remain unresolved below visibility threshold");
Require(Stat(target, "hull") < 100.0, "shot should apply native hull damage");
}
private static void KernelWritesNativeSnapshotRows()
{
var run = Scenario();
var report = AetheriaDaemonCombatKernel.Step(run, null, 0.5, catalog: null);
var attacker = Entity(run, 1);
Require(report.ResolvedContactCount > 0, "kernel should resolve contacts into native contact rows");
Require(attacker.Contacts.Count > 0, "contacts should live on AetheriaRuntimeEntitySnapshotCommit");
Require(attacker.WeaponStates.Any(state => state.OwnerKind == "daemon-combat-kernel"), "weapon state should be a native weapon state row");
Require(attacker.StatGrids.Any(grid => grid.Name == "cognitive-load"), "cognition pressure should be a native stat grid row");
Require(attacker.StatGrids.Any(grid => grid.Name == "heat-capacity"), "thermal capacity should be a native stat grid row");
}
private static AetheriaRuntimeRunCheckpointCommit Scenario(
double attackerContactConfidence = 0.7,
double targetShield = 15.0)
{
return new AetheriaRuntimeRunCheckpointCommit
{
RunId = "daemon-combat-smoke",
CurrentZoneIndex = 0,
CurrentEntityKey = "zone.0.entity.1",
Zones =
[
new AetheriaRuntimeZoneSnapshotCommit
{
ZoneIndex = 0,
SimulationTimeSeconds = 0,
Entities =
[
new AetheriaRuntimeEntitySnapshotCommit
{
EntityIndex = 1,
Name = "Cold hunter",
Kind = "ship",
FactionKey = "player",
PositionX = 0,
PositionZ = 0,
DirectionX = 1,
DirectionY = 0,
TargetEntityIndex = 2,
IsActive = true,
Contacts =
[
new AetheriaRuntimeEntityContactCommit
{
TargetEntityIndex = 2,
InfoGathered = attackerContactConfidence,
Hostile = true,
Visible = attackerContactConfidence >= 0.62
}
],
StatGrids =
[
Grid("hull", 100.0),
Grid("shield", 20.0),
Grid("heat", 4.0),
Grid("sensor-sensitivity", 1.3),
Grid("cognition", 1.4),
Grid("fire-control", 1.2),
Grid("signature-masking", 0.3)
]
},
new AetheriaRuntimeEntitySnapshotCommit
{
EntityIndex = 2,
Name = "Hot brute",
Kind = "ship",
FactionKey = "raider",
PositionX = 180,
PositionZ = 0,
DirectionX = -1,
DirectionY = 0,
TargetEntityIndex = 1,
IsActive = true,
StatGrids =
[
Grid("hull", 100.0),
Grid("shield", targetShield),
Grid("heat", 18.0),
Grid("heat-capacity", 180.0),
Grid("signature", 1.4),
Grid("signature-masking", 0.05),
Grid("sensor-sensitivity", 0.9),
Grid("cognition", 0.85),
Grid("fire-control", 1.05)
]
}
]
}
]
};
}
private static AetheriaRuntimeEntitySnapshotCommit Entity(AetheriaRuntimeRunCheckpointCommit run, int index)
{
return run.Zones
.SelectMany(zone => zone.Entities)
.Single(entity => entity.EntityIndex == index);
}
private static AetheriaRuntimeEntityStatGridCommit Grid(string name, double value)
{
return new AetheriaRuntimeEntityStatGridCommit
{
Name = name,
Width = 1,
Height = 1,
Values = [value]
};
}
private static double Stat(AetheriaRuntimeEntitySnapshotCommit entity, string name)
{
return entity.StatGrids
.First(grid => string.Equals(grid.Name, name, StringComparison.OrdinalIgnoreCase))
.Values
.First();
}
private static string Snapshot(AetheriaRuntimeRunCheckpointCommit run)
{
return string.Join(
"|",
run.Zones
.SelectMany(zone => zone.Entities)
.OrderBy(entity => entity.EntityIndex)
.Select(entity =>
$"{entity.EntityIndex}:{Stat(entity, "hull"):0.000}:{Stat(entity, "shield"):0.000}:{Stat(entity, "heat"):0.000}:{Stat(entity, "cognitive-load"):0.000}:{entity.Contacts.Count}:{entity.WeaponStates.Count}"));
}
private static void Require(bool condition, string message)
{
if (!condition)
throw new InvalidOperationException(message);
}
private static void RequireEqual<T>(T expected, T actual, string message)
{
if (!EqualityComparer<T>.Default.Equals(expected, actual))
throw new InvalidOperationException($"{message}. Expected {expected}; actual {actual}.");
}
}