Aetheria/Aetheria-Economy_WwiseProject/Interactive Music Hierarchy/Boss.wwu
Reinier Vens 2c4520000b Demo Hotfixes
Replaced Unity TAA with PlayDead TAA
Custom keyboard layout test scene
Adjusted Aetheric Drive VFX to be more subtle
Reworked stardust VFX to reduce flickering artifacts
Added Action Bar & weapon groups saving/loading
Implemented security levels and faction safe zone visualization
Improved station placement (now include defensive turrets)
2021-05-02 20:59:45 +01:00

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<?xml version="1.0" encoding="utf-8"?>
<WwiseDocument Type="WorkUnit" ID="{7ACF63AB-5DA0-40AE-BC16-5B842BF95729}" SchemaVersion="103">
<InteractiveMusic>
<WorkUnit Name="Boss" ID="{7ACF63AB-5DA0-40AE-BC16-5B842BF95729}" PersistMode="Standalone">
<ChildrenList>
<MusicPlaylistContainer Name="Metal_Boss_01" ID="{A63A6F6B-5A29-43FE-815C-1CE54D8891E4}" ShortID="611602080">
<PropertyList>
<Property Name="Tempo" Type="Real64" Value="170"/>
</PropertyList>
<ReferenceList>
<Reference Name="Conversion">
<ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{499CA58A-C702-47D8-B39A-D2BA9F895A1F}"/>
</Reference>
<Reference Name="OutputBus">
<ObjectRef Name="Master Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{1F437DD1-6486-4464-8395-A927FAD94FB4}"/>
</Reference>
</ReferenceList>
<ChildrenList>
<MusicSegment Name="Metal_Boss_01" ID="{B63DD0AD-5CEB-42A1-806C-B704B3F7097A}" ShortID="194476652">
<PropertyList>
<Property Name="EndPosition" Type="Real64" Value="169194.854166667"/>
</PropertyList>
<ReferenceList>
<Reference Name="Conversion">
<ObjectRef Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" WorkUnitID="{499CA58A-C702-47D8-B39A-D2BA9F895A1F}"/>
</Reference>
<Reference Name="OutputBus">
<ObjectRef Name="Master Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{1F437DD1-6486-4464-8395-A927FAD94FB4}"/>
</Reference>
</ReferenceList>
<ChildrenList>
<MusicTrack Name="METAL BOSS FINAL" ID="{94700665-FF1C-4F26-9127-26304200A2F9}" ShortID="839918767">
<ReferenceList>
<Reference Name="OutputBus">
<ObjectRef Name="Master Audio Bus" ID="{1514A4D8-1DA6-412A-A17E-75CA0C2149F3}" WorkUnitID="{1F437DD1-6486-4464-8395-A927FAD94FB4}"/>
</Reference>
</ReferenceList>
<ChildrenList>
<AudioFileSource Name="METAL BOSS FINAL" ID="{0EC376FC-5CE4-43F6-8446-1574C2DA9412}">
<Language>SFX</Language>
<AudioFile>METAL BOSS FINAL.wav</AudioFile>
<MediaIDList>
<MediaID ID="230464935"/>
</MediaIDList>
</AudioFileSource>
</ChildrenList>
<TransitionList>
<MusicTransition Name="Root" ID="{526D3C08-8A21-4C53-B84F-7DB3511B7A21}">
<PropertyList>
<Property Name="IsFolder" Type="bool" Value="True"/>
</PropertyList>
<TransitionInfo/>
</MusicTransition>
</TransitionList>
<ObjectLists>
<ObjectList Name="Sequences">
<Reference>
<Local>
<MusicTrackSequence Name="" ID="{D0AF8EE7-9E40-4282-AF06-C8C2CE2DF6FF}">
<ObjectLists>
<ObjectList Name="Clips">
<Reference>
<Local>
<MusicClip Name="METAL BOSS FINAL" ID="{17DB4998-8530-48CD-B54D-C1C57609D8E4}">
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<Property Name="EndTrimOffset" Type="Real64" Value="169194.854166667"/>
<Property Name="FadeInMode" Type="int16" Value="0"/>
<Property Name="FadeOutMode" Type="int16" Value="0"/>
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<AudioSourceRef Name="METAL BOSS FINAL" ID="{0EC376FC-5CE4-43F6-8446-1574C2DA9412}"/>
</MusicClip>
</Local>
</Reference>
</ObjectList>
</ObjectLists>
</MusicTrackSequence>
</Local>
</Reference>
</ObjectList>
</ObjectLists>
</MusicTrack>
</ChildrenList>
<ObjectLists>
<ObjectList Name="Cues">
<Reference>
<Local>
<MusicCue Name="Entry Cue" ID="{80FE9DA2-5295-4F9B-B824-442EC9FF7DC2}"/>
</Local>
</Reference>
<Reference>
<Local>
<MusicCue Name="Exit Cue" ID="{B6B9D5FE-D686-45BE-8DFA-5E232A262A5E}">
<PropertyList>
<Property Name="CueType" Type="int16" Value="1"/>
<Property Name="TimeMs" Type="Real64" Value="163764.705882353"/>
</PropertyList>
</MusicCue>
</Local>
</Reference>
</ObjectList>
</ObjectLists>
</MusicSegment>
</ChildrenList>
<TransitionList>
<MusicTransition Name="Root" ID="{76C77822-E45E-44B2-8502-6E759C801DD0}">
<PropertyList>
<Property Name="IsFolder" Type="bool" Value="True"/>
</PropertyList>
<ChildrenList>
<MusicTransition Name="Transition" ID="{88DF3A06-C097-44F1-B5F1-6835545DDB40}">
<TransitionInfo>
<SourceFadeOut>
<MusicFade Name="Source Fade-out" ID="{DD30BCB2-C711-43E6-8B21-7A9685681E91}">
<PropertyList>
<Property Name="FadeTime" Type="Real64" Value="1"/>
<Property Name="FadeType" Type="int16" Value="1"/>
</PropertyList>
</MusicFade>
</SourceFadeOut>
</TransitionInfo>
</MusicTransition>
</ChildrenList>
<TransitionInfo/>
</MusicTransition>
</TransitionList>
<ObjectLists/>
<Playlist>
<MusicPlaylistItem Name="" ID="{AB33CF31-1C67-4483-BA8B-78603B9CC4B7}" ShortID="1042679147">
<PropertyList>
<Property Name="LoopCount" Type="int16" Value="0"/>
</PropertyList>
<ChildrenList>
<MusicPlaylistItem Name="" ID="{FD8186D6-1C36-4DF1-B13F-9E581C0FA0C0}" ShortID="845067479">
<PropertyList>
<Property Name="LoopCount" Type="int16" Value="0"/>
<Property Name="PlaylistItemType" Type="int16" Value="1"/>
</PropertyList>
<SegmentRef Name="Metal_Boss_01" ID="{B63DD0AD-5CEB-42A1-806C-B704B3F7097A}"/>
</MusicPlaylistItem>
</ChildrenList>
</MusicPlaylistItem>
</Playlist>
</MusicPlaylistContainer>
</ChildrenList>
</WorkUnit>
</InteractiveMusic>
</WwiseDocument>