Aetheria/Assets/Scripts/UI/Properties Panel/AttributeProperty.cs
Reinier Vens 81acaf2a47 In Game Input Screen
Implemented saving/loading of custom input settings
Incorporated Input Screen in game
Organized UI scripts into folders
Deleted some unused UI scripts
Reimplemented Fog Blur (by copying modified DoF to assets)
2021-05-08 07:35:16 +01:00

17 lines
511 B
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class AttributeProperty : MonoBehaviour
{
public TextMeshProUGUI Title;
public TextMeshProUGUI LowLabel;
public TextMeshProUGUI HighLabel;
public Slider Slider;
}