Aetheria/Assets/Scripts/ServerShared/Behaviors/VelocityLimit.cs

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1.4 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using Unity.Mathematics;
using static Unity.Mathematics.math;
[Inspectable, RuntimeInspectable]
public class VelocityLimitData : BehaviorData
{
[Inspectable, LegacyPayloadKey(1), RuntimeInspectable]
public PerformanceStat TopSpeed = new PerformanceStat();
public override Behavior CreateInstance(EquippedItem item)
{
return new VelocityLimit(this, item);
}
public override Behavior CreateInstance(ConsumableItemEffect item)
{
return new VelocityLimit(this, item);
}
}
[Order(100)]
public class VelocityLimit : Behavior
{
public float Limit { get; private set; }
private VelocityLimitData _data;
public VelocityLimit(VelocityLimitData data, EquippedItem item) : base(data, item)
{
_data = data;
Limit = Evaluate(_data.TopSpeed);
}
public VelocityLimit(VelocityLimitData data, ConsumableItemEffect item) : base(data, item)
{
_data = data;
Limit = Evaluate(_data.TopSpeed);
}
public override bool Execute(float dt)
{
Limit = Evaluate(_data.TopSpeed);
if (length(Entity.Velocity) > Limit)
Entity.Velocity = normalize(Entity.Velocity) * Limit;
return true;
}
}