88 lines
3.1 KiB
C#
88 lines
3.1 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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[Inspectable, EntityTypeRestriction(HullType.Ship), RuntimeInspectable]
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public class ThrusterData : BehaviorData
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{
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[Inspectable, LegacyPayloadKey(1), RuntimeInspectable]
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public PerformanceStat Thrust = new PerformanceStat();
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[Inspectable, LegacyPayloadKey(2), RuntimeInspectable]
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public PerformanceStat Visibility = new PerformanceStat();
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[Inspectable, LegacyPayloadKey(3), RuntimeInspectable]
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public PerformanceStat Heat = new PerformanceStat();
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[Inspectable, LegacyPayloadKey(4), RuntimeInspectable]
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public PerformanceStat EnergyUsage = new PerformanceStat();
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[InspectablePrefab, LegacyPayloadKey(5)]
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public string ParticlesPrefab;
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public override Behavior CreateInstance(EquippedItem item)
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{
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return new Thruster(this, item);
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}
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public override Behavior CreateInstance(ConsumableItemEffect item)
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{
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return new Thruster(this, item);
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}
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}
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public class Thruster : Behavior, IAnalogBehavior
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{
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public float Thrust { get; private set; }
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public float Torque { get; }
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public float Axis
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{
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get => _input;
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set => _input = saturate(value);
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}
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private ThrusterData _data;
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private float _input;
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public Thruster(ThrusterData data, EquippedItem item) : base(data, item)
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{
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_data = data;
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var hullData = ItemManager.GetData(Entity.Hull) as HullData;
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var hullCenter = hullData.Shape.CenterOfMass;
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var itemData = ItemManager.GetData(item.EquippableItem);
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var itemCenter = hullData.Shape.Inset(itemData.Shape, item.Position, item.EquippableItem.Rotation).CenterOfMass;
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var toCenter = hullCenter - itemCenter;
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Torque = -dot(normalize(toCenter), float2(1, 0).Rotate(item.EquippableItem.Rotation));
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Thrust = Evaluate(_data.Thrust);
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}
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public Thruster(ThrusterData data, ConsumableItemEffect item) : base(data, item)
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{
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_data = data;
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Torque = 0;
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Thrust = Evaluate(_data.Thrust);
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}
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public override bool Execute(float dt)
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{
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Item.SetAudioParameter(SpecialAudioParameter.Intensity, _input);
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if(_input > .01f && Entity.TryConsumeEnergy(_input * Evaluate(_data.EnergyUsage)))
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{
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Thrust = Evaluate(_data.Thrust);
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Entity.Velocity -= Direction.xz * _input * Thrust / Entity.Mass * dt;
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Entity.Direction = mul(Entity.Direction,
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Unity.Mathematics.float2x2.Rotate(_input * Torque * Thrust * ItemManager.GameplaySettings.TorqueMultiplier / Entity.Mass * dt));
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AddHeat(_input * Evaluate(_data.Heat) * dt);
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var vis = _input * Evaluate(_data.Visibility);
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if (!Entity.VisibilitySources.TryGetValue(this, out var existingVisibility) || vis > existingVisibility)
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Entity.VisibilitySources[this] = vis;
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return true;
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}
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return false;
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}
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}
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