Aetheria/Assets/Scripts/ServerShared/Behaviors/Thruster.cs

88 lines
3.1 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using Unity.Mathematics;
using static Unity.Mathematics.math;
[Inspectable, EntityTypeRestriction(HullType.Ship), RuntimeInspectable]
public class ThrusterData : BehaviorData
{
[Inspectable, LegacyPayloadKey(1), RuntimeInspectable]
public PerformanceStat Thrust = new PerformanceStat();
[Inspectable, LegacyPayloadKey(2), RuntimeInspectable]
public PerformanceStat Visibility = new PerformanceStat();
[Inspectable, LegacyPayloadKey(3), RuntimeInspectable]
public PerformanceStat Heat = new PerformanceStat();
[Inspectable, LegacyPayloadKey(4), RuntimeInspectable]
public PerformanceStat EnergyUsage = new PerformanceStat();
[InspectablePrefab, LegacyPayloadKey(5)]
public string ParticlesPrefab;
public override Behavior CreateInstance(EquippedItem item)
{
return new Thruster(this, item);
}
public override Behavior CreateInstance(ConsumableItemEffect item)
{
return new Thruster(this, item);
}
}
public class Thruster : Behavior, IAnalogBehavior
{
public float Thrust { get; private set; }
public float Torque { get; }
public float Axis
{
get => _input;
set => _input = saturate(value);
}
private ThrusterData _data;
private float _input;
public Thruster(ThrusterData data, EquippedItem item) : base(data, item)
{
_data = data;
var hullData = ItemManager.GetData(Entity.Hull) as HullData;
var hullCenter = hullData.Shape.CenterOfMass;
var itemData = ItemManager.GetData(item.EquippableItem);
var itemCenter = hullData.Shape.Inset(itemData.Shape, item.Position, item.EquippableItem.Rotation).CenterOfMass;
var toCenter = hullCenter - itemCenter;
Torque = -dot(normalize(toCenter), float2(1, 0).Rotate(item.EquippableItem.Rotation));
Thrust = Evaluate(_data.Thrust);
}
public Thruster(ThrusterData data, ConsumableItemEffect item) : base(data, item)
{
_data = data;
Torque = 0;
Thrust = Evaluate(_data.Thrust);
}
public override bool Execute(float dt)
{
Item.SetAudioParameter(SpecialAudioParameter.Intensity, _input);
if(_input > .01f && Entity.TryConsumeEnergy(_input * Evaluate(_data.EnergyUsage)))
{
Thrust = Evaluate(_data.Thrust);
Entity.Velocity -= Direction.xz * _input * Thrust / Entity.Mass * dt;
Entity.Direction = mul(Entity.Direction,
Unity.Mathematics.float2x2.Rotate(_input * Torque * Thrust * ItemManager.GameplaySettings.TorqueMultiplier / Entity.Mass * dt));
AddHeat(_input * Evaluate(_data.Heat) * dt);
var vis = _input * Evaluate(_data.Visibility);
if (!Entity.VisibilitySources.TryGetValue(this, out var existingVisibility) || vis > existingVisibility)
Entity.VisibilitySources[this] = vis;
return true;
}
return false;
}
}