144 lines
No EOL
5.1 KiB
C#
144 lines
No EOL
5.1 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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[Inspectable, EntityTypeRestriction(HullType.Ship), RuntimeInspectable]
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public class AetherDriveData : BehaviorData
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{
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[Inspectable, LegacyPayloadKey(1)]
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public float3 RotorDiameter;
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[Inspectable, LegacyPayloadKey(2)]
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public float3 RotorMass;
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[Inspectable, LegacyPayloadKey(3), RuntimeInspectable]
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public PerformanceStat MaximumRpm;
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[Inspectable, LegacyPayloadKey(4)]
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public float3 CouplingLambda;
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[Inspectable, LegacyPayloadKey(5)]
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public PerformanceStat LambdaMultiplier;
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[Inspectable, LegacyPayloadKey(6), RuntimeInspectable]
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public PerformanceStat CouplingEfficiency;
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[Inspectable, LegacyPayloadKey(7), RuntimeInspectable]
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public PerformanceStat Torque;
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[Inspectable, LegacyPayloadKey(8), RuntimeInspectable]
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public BezierCurve TorqueProfile;
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[Inspectable, LegacyPayloadKey(9), RuntimeInspectable]
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public PerformanceStat EnergyDraw;
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[Inspectable, LegacyPayloadKey(10), RuntimeInspectable]
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public PerformanceStat PassiveCoupling;
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[InspectableAudioParameter, LegacyPayloadKey(11), RuntimeInspectable]
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public uint RpmAudioParameter;
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[InspectableAudioParameter, LegacyPayloadKey(12), RuntimeInspectable]
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public uint TorqueRatioAudioParameter;
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[InspectablePrefab, LegacyPayloadKey(13)]
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public string Particles;
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public override Behavior CreateInstance(EquippedItem item)
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{
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return new AetherDrive(this, item);
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}
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public override Behavior CreateInstance(ConsumableItemEffect item)
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{
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return new AetherDrive(this, item);
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}
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}
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public class AetherDrive : Behavior
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{
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private AetherDriveData _data;
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private float3 _axis;
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public float3 Thrust { get; private set; }
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public float3 Rpm { get; private set; }
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public float MaximumRpm { get; private set; }
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public float2 ThrustDirection { get; private set; }
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public AetherDriveData DriveData => _data;
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public float3 Axis
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{
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get => _axis;
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set => _axis = clamp(value, -1, 1);
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}
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public AetherDrive(AetherDriveData data, EquippedItem item) : base(data, item)
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{
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_data = data;
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}
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public AetherDrive(AetherDriveData data, ConsumableItemEffect item) : base(data, item)
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{
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_data = data;
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}
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public override bool Execute(float dt)
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{
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var rotorSpeed = Rpm * _data.RotorDiameter / 100;
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var forward = normalize(Entity.Direction);
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var right = forward.Rotate(ItemRotation.Clockwise);
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var speed = float2(dot(Entity.Velocity, forward), dot(Entity.Velocity, right));
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var couplingEfficiency = Evaluate(_data.CouplingEfficiency);
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var efficiency = float3(saturate(1 - speed / max(rotorSpeed.xy, 1) * sign(_axis.xy)) * couplingEfficiency, 1);
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Thrust = (Rpm - AetheriaMath.Decay(Rpm, _data.CouplingLambda, dt)) * _data.RotorMass * efficiency;
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var couplingLambda = _data.CouplingLambda * Item.Evaluate(_data.LambdaMultiplier) * max(abs(_axis), Evaluate(_data.PassiveCoupling));
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var previousRpm = Rpm;
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Rpm = AetheriaMath.Decay(Rpm, couplingLambda, dt);
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var rpmLoss = previousRpm - Rpm;
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var force = rpmLoss * _data.RotorMass * efficiency;
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var heat = rpmLoss * _data.RotorMass * (1 - couplingEfficiency);
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AddHeat((heat.x + heat.y + heat.z)*ItemManager.GameplaySettings.AetherHeatMultiplier);
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ThrustDirection = forward * (_axis.x * force.x / Entity.Mass) + right * (_axis.y * force.y / Entity.Mass);
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Entity.Velocity += ThrustDirection;
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Entity.Direction = mul(Entity.Direction,
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Unity.Mathematics.float2x2.Rotate(force.z * _axis.z * ItemManager.GameplaySettings.AetherTorqueMultiplier / Entity.Mass));
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if(float.IsNaN(Entity.Velocity.x))
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ItemManager.Log("FUCK FUCK FUCK FUCK");
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MaximumRpm = Evaluate(_data.MaximumRpm);
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var torqueProfile = float3(
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_data.TorqueProfile.Evaluate(Rpm.x / MaximumRpm),
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_data.TorqueProfile.Evaluate(Rpm.y / MaximumRpm),
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_data.TorqueProfile.Evaluate(Rpm.z / MaximumRpm));
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var potentialTorque = Evaluate(_data.Torque) * torqueProfile;
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var potentialRpmDelta = potentialTorque / length(_data.RotorMass) * dt;
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var actualRpmDelta = min(MaximumRpm - Rpm, potentialRpmDelta);
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var torqueRatio = actualRpmDelta / potentialRpmDelta;
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var draw = torqueRatio * Evaluate(_data.EnergyDraw) / 3;
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Item.SetAudioParameter(SpecialAudioParameter.Intensity, max(max(abs(_axis.x), abs(_axis.y)), abs(_axis.z)));
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Item.SetAudioParameter(_data.RpmAudioParameter, (Rpm.x + Rpm.y + Rpm.z) / 3 / MaximumRpm);
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Item.SetAudioParameter(_data.TorqueRatioAudioParameter, max(max(torqueRatio.x, torqueRatio.y), torqueRatio.z));
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if (Entity.TryConsumeEnergy((draw.x + draw.y + draw.z)*dt))
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{
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Rpm += actualRpmDelta;
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return true;
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}
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return false;
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}
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} |