Aetheria/Assets/Editor/EveEnvironmentProfileMigrator.cs
2026-07-16 01:56:29 +01:00

50 lines
1.8 KiB
C#

using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace Aetheria.Editor
{
public static class EveEnvironmentProfileMigrator
{
public const string Root = "Assets/Generated/Eve/Environment";
public const string FlightProfilePath = Root + "/Flight.asset";
public static void EnsureGenerated()
{
Directory.CreateDirectory(Root);
AssetDatabase.DeleteAsset(FlightProfilePath);
var profile = ScriptableObject.CreateInstance<VolumeProfile>();
profile.name = "Aetheria Flight";
AssetDatabase.CreateAsset(profile, FlightProfilePath);
var tonemapping = profile.Add<Tonemapping>(true);
tonemapping.mode.Override(TonemappingMode.ACES);
var color = profile.Add<ColorAdjustments>(true);
// The fossil histogram exposure clamps average luminance to 2^-3 and
// uses a 0.5 middle-grey key. At that dark-scene bound the resulting
// exposure is 4x, which is the fixed URP equivalent available here.
color.postExposure.Override(2f);
color.contrast.Override(15f);
var bloom = profile.Add<Bloom>(true);
bloom.intensity.Override(3f);
bloom.threshold.Override(1.5f);
bloom.scatter.Override(1f);
var vignette = profile.Add<Vignette>(true);
vignette.intensity.Override(0.3f);
vignette.smoothness.Override(0.4f);
var grain = profile.Add<FilmGrain>(true);
grain.type.Override(FilmGrainLookup.Thin1);
grain.intensity.Override(0.1f);
EditorUtility.SetDirty(profile);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
}
}