Bruno Couto
86b86eef32
Shitty uniform Poisson Disk Sampling
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This is just a very basic implementation of the algorithm, just to test and for me to understand it better, next commit I'm gonna implement the last version of it with variable density
2020-02-28 12:42:00 +00:00
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AudioManager.asset
Created Unity Project
2020-02-19 15:09:31 +00:00
ClusterInputManager.asset
Created Unity Project
2020-02-19 15:09:31 +00:00
DynamicsManager.asset
Created Unity Project
2020-02-19 15:09:31 +00:00
EditorBuildSettings.asset
Created Unity Project
2020-02-19 15:09:31 +00:00
EditorSettings.asset
Shitty uniform Poisson Disk Sampling
2020-02-28 12:42:00 +00:00
GraphicsSettings.asset
Created Unity Project
2020-02-19 15:09:31 +00:00
InputManager.asset
Created Unity Project
2020-02-19 15:09:31 +00:00
NavMeshAreas.asset
Created Unity Project
2020-02-19 15:09:31 +00:00
NetworkManager.asset
Created Unity Project
2020-02-19 15:09:31 +00:00
Physics2DSettings.asset
Created Unity Project
2020-02-19 15:09:31 +00:00
PresetManager.asset
Created Unity Project
2020-02-19 15:09:31 +00:00
ProjectSettings.asset
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
ProjectVersion.txt
Created Unity Project
2020-02-19 15:09:31 +00:00
QualitySettings.asset
Created Unity Project
2020-02-19 15:09:31 +00:00
TagManager.asset
Created Unity Project
2020-02-19 15:09:31 +00:00
TimeManager.asset
Created Unity Project
2020-02-19 15:09:31 +00:00
UnityConnectSettings.asset
Created Unity Project
2020-02-19 15:09:31 +00:00
VFXManager.asset
Created Unity Project
2020-02-19 15:09:31 +00:00