Aetheria/ProjectSettings
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Bruno Couto 86b86eef32 Shitty uniform Poisson Disk Sampling
This is just a very basic implementation of the algorithm, just to test and for me to understand it better, next commit I'm gonna implement the last version of it with variable density
2020-02-28 12:42:00 +00:00
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AudioManager.asset Created Unity Project 2020-02-19 15:09:31 +00:00
ClusterInputManager.asset Created Unity Project 2020-02-19 15:09:31 +00:00
DynamicsManager.asset Created Unity Project 2020-02-19 15:09:31 +00:00
EditorBuildSettings.asset Created Unity Project 2020-02-19 15:09:31 +00:00
EditorSettings.asset Shitty uniform Poisson Disk Sampling 2020-02-28 12:42:00 +00:00
GraphicsSettings.asset Created Unity Project 2020-02-19 15:09:31 +00:00
InputManager.asset Created Unity Project 2020-02-19 15:09:31 +00:00
NavMeshAreas.asset Created Unity Project 2020-02-19 15:09:31 +00:00
NetworkManager.asset Created Unity Project 2020-02-19 15:09:31 +00:00
Physics2DSettings.asset Created Unity Project 2020-02-19 15:09:31 +00:00
PresetManager.asset Created Unity Project 2020-02-19 15:09:31 +00:00
ProjectSettings.asset Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
ProjectVersion.txt Created Unity Project 2020-02-19 15:09:31 +00:00
QualitySettings.asset Created Unity Project 2020-02-19 15:09:31 +00:00
TagManager.asset Created Unity Project 2020-02-19 15:09:31 +00:00
TimeManager.asset Created Unity Project 2020-02-19 15:09:31 +00:00
UnityConnectSettings.asset Created Unity Project 2020-02-19 15:09:31 +00:00
VFXManager.asset Created Unity Project 2020-02-19 15:09:31 +00:00