This is just a very basic implementation of the algorithm, just to test and for me to understand it better, next commit I'm gonna implement the last version of it with variable density
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97 KiB
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1207 lines
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97 KiB
XML
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<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.17f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.XPath.XDocument">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.17f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
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<Reference Include="UnityScript">
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</Reference>
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<Reference Include="UnityScript.Lang">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.17f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
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</Reference>
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<Reference Include="Boo.Lang">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.17f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
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<ItemGroup>
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<ProjectReference Include="Economy.Shared.Unity.csproj">
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<Project>{A62B36C2-E9DE-B992-0779-F5FCF5968986}</Project>
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<Name>Economy.Shared.Unity</Name>
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</ProjectReference>
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<ProjectReference Include="MagicOnion.csproj">
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<Project>{8646472B-6F4E-DCCA-A987-99E48366FF7F}</Project>
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<Name>MagicOnion</Name>
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</ProjectReference>
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<ProjectReference Include="MagicOnion.Unity.csproj">
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<Project>{B83AC090-25E2-7BA3-4612-A18BBB80B3E6}</Project>
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<Name>MagicOnion.Unity</Name>
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<ProjectReference Include="MagicOnion.Abstractions.csproj">
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<Project>{7A90811F-E771-FAB4-C8B5-EA6DF36C4D19}</Project>
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<Name>MagicOnion.Abstractions</Name>
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<Project>{21EF11C5-27DC-3D88-B027-9A4B6F36BAE4}</Project>
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<Name>MessagePack</Name>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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|
Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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<Target Name="AfterBuild">
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