Nibu
bd3563dee3
Scenarios: the Arcs turret and the Pursuit player carry the crates their guns reload from
...
Arcs' hostile turret fits two 100-round Light Machine Guns and had no hold, so it fell silent after one magazine; it now fits a bay and carries 30
crates of Ammo (about 8 minutes of both guns firing without pause). Pursuit's authored cargo had no Mines, capping the player at one magazine of six;
it now carries 10 crates (sixty-six mines). ScenarioStage.Cargo admits a commodity name as one unit, so authored cargo can state crates.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-11 04:44:31 +00:00
..
AiFusedDiscipline.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
2026-10-21 19:01:43 +02:00
AiFusedDiscipline.cs.meta
Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry
2026-10-12 03:36:57 +02:00
Arcs.cs
Scenarios: the Arcs turret and the Pursuit player carry the crates their guns reload from
2026-11-11 04:44:31 +00:00
Arcs.cs.meta
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
Belt.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
2026-10-21 19:01:43 +02:00
Belt.cs.meta
Belt scenario: an arena on seed 24, whose entrance zone carries a 615-rock belt, the player parked 100 m outside its ring
2026-10-12 03:38:06 +02:00
Crossing.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
2026-10-21 19:01:43 +02:00
Crossing.cs.meta
Crossing scenario and Djinni Shakedown targets, with their staging tests
2026-10-11 18:52:35 +02:00
DemoTerminus.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
2026-10-21 19:01:43 +02:00
DemoTerminus.cs.meta
Demo Terminus: a compiled scenario stages one fixed-cast prelude galaxy whose antagonist's home is the gate
2026-10-06 19:32:02 +02:00
DjinniShakedown.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
2026-10-21 19:01:43 +02:00
DjinniShakedown.cs.meta
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
Duel.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
2026-10-21 19:01:43 +02:00
Duel.cs.meta
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
FusedRounds.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
2026-10-21 19:01:43 +02:00
FusedRounds.cs.meta
Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry
2026-10-12 03:36:57 +02:00
LauncherAngles.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
2026-10-21 19:01:43 +02:00
LauncherAngles.cs.meta
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
LockOn.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
2026-10-21 19:01:43 +02:00
LockOn.cs.meta
Scenarios: Lock On (seed 113), a piloted hostile that closes from out of sight and locks the player
2026-10-13 19:13:59 +02:00
LongHaul.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
2026-10-21 19:01:43 +02:00
LongHaul.cs.meta
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
MainGalaxy.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
2026-10-21 19:01:43 +02:00
MainGalaxy.cs.meta
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
Pursuit.cs
Scenarios: the Arcs turret and the Pursuit player carry the crates their guns reload from
2026-11-11 04:44:31 +00:00
Pursuit.cs.meta
Pursuit scenario: Cargo stages consumables; a hostile on your tail, a Mine Launcher fitted, vents and overdrives in the hold
2026-10-11 18:41:48 +02:00
RefusedRounds.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
2026-10-21 19:01:43 +02:00
RefusedRounds.cs.meta
Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry
2026-10-12 03:36:57 +02:00
Scenarios.cs
Scenarios: Lock On (seed 113), a piloted hostile that closes from out of sight and locks the player
2026-10-13 19:13:59 +02:00
Scenarios.cs.meta
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
StarvedReactor.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
2026-10-21 19:01:43 +02:00
StarvedReactor.cs.meta
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
TutorialGalaxy.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
2026-10-21 19:01:43 +02:00
TutorialGalaxy.cs.meta
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
WeaponFeel.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
2026-10-21 19:01:43 +02:00
WeaponFeel.cs.meta
Smoke Test Hull command, Weapon Feel and Arcs on the test hull (catalog not yet applied)
2026-10-11 21:04:09 +02:00