Implemented saving/loading of custom input settings Incorporated Input Screen in game Organized UI scripts into folders Deleted some unused UI scripts Reimplemented Fog Blur (by copying modified DoF to assets)
210 lines
9.1 KiB
C#
210 lines
9.1 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UniRx;
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using UniRx.Triggers;
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using Unity.Mathematics;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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public class InventoryMenu : MonoBehaviour
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{
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public InventoryPanel[] InventoryPanels;
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public PropertiesPanel PropertiesPanel;
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public ActionGameManager GameManager;
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public RectTransform DragParent;
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public ConfirmationDialog Dialog;
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public ObservablePointerEnterTrigger BackgroundEntered;
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public ObservablePointerExitTrigger BackgroundExited;
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private int _currentPanel = -1;
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private int2 _selectedPosition;
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private InventoryPanel _selectedPanel;
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private ItemInstance _selectedItem;
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private ItemData _selectedItemData;
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private ItemInstance _dragItem;
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private Transform[] _dragCells;
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private Vector2[] _dragOffsets;
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private int2 _dragCellOffset;
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private ItemRotation _originalRotation;
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//private Shape _previousFakeOccupancy;
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private Shape _originalOccupancy;
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private EquippedItem _originalEquippedItem;
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private InventoryPanel _originalPanel;
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private InventoryPanel _dragTargetPanel;
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private int2 _dragTargetPosition;
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private int2 _lastDragPosition;
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private bool _dragTargetValid;
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private bool _destroyItem;
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private void OnEnable()
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{
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AkSoundEngine.RegisterGameObj(gameObject);
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BackgroundEntered.gameObject.SetActive(true);
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BackgroundEntered.OnPointerEnterAsObservable().Subscribe(enter =>
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{
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_destroyItem = true;
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});
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BackgroundExited.OnPointerExitAsObservable().Subscribe(enter =>
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{
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_destroyItem = false;
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});
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var cargo = GameManager.DockingBay ?? GameManager.CurrentEntity.CargoBays.FirstOrDefault();
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if (cargo!=null)
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InventoryPanels[0].Display(cargo);
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else InventoryPanels[0].Clear();
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if(GameManager.CurrentEntity != null)
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InventoryPanels[1].Display(GameManager.CurrentEntity);
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else InventoryPanels[1].Clear();
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}
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private void OnDisable()
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{
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AkSoundEngine.UnregisterGameObj(gameObject);
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BackgroundEntered.gameObject.SetActive(false);
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}
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void Start()
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{
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PropertiesPanel.GameManager = GameManager;
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foreach (var panel in InventoryPanels)
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{
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panel.OnClickAsObservable().Subscribe(e =>
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{
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if (e.data is InventoryCargoEventData cargoEvent)
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{
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var item = cargoEvent.CargoBay.Occupancy[cargoEvent.Position.x, cargoEvent.Position.y];
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if(item!=null)
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{
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if (e.clickCount == 2)
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{
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var otherPanel = panel == InventoryPanels[0] ? InventoryPanels[1] : InventoryPanels[0];
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if (otherPanel.CanDropItem(item))
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{
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otherPanel.DropItem(item);
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AkSoundEngine.PostEvent("Equip", gameObject);
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cargoEvent.CargoBay.Remove(item);
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panel.RefreshCells();
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otherPanel.RefreshCells();
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}
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else AkSoundEngine.PostEvent("UI_Fail", gameObject);
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}
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else
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{
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if (_selectedPanel != null)
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{
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if (_selectedPanel.CellInstances.ContainsKey(_selectedPosition))
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{
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foreach (var v in _selectedItemData.Shape.Coordinates)
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{
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var v2 = _selectedItemData.Shape.Rotate(v, _selectedItem.Rotation) + _selectedPosition;
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_selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2);
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}
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}
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}
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_selectedPanel = panel;
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_selectedPosition = cargoEvent.Position;
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PropertiesPanel.Inspect(item);
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_selectedPanel = panel;
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_selectedPosition = cargoEvent.CargoBay.Cargo[item];
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_selectedItem = item;
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_selectedItemData = item.Data.Value;
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foreach (var v in _selectedItemData.Shape.Coordinates)
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{
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var v2 = _selectedItemData.Shape.Rotate(v, _selectedItem.Rotation) + _selectedPosition;
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_selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2, true);
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}
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AkSoundEngine.PostEvent("UI_Success", gameObject);
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}
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}
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}
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else if (e.data is InventoryEntityEventData entityEvent)
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{
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var item = entityEvent.Entity.GearOccupancy[entityEvent.Position.x, entityEvent.Position.y];
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if (item != null)
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{
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if (e.clickCount == 2)
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{
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var otherPanel = panel == InventoryPanels[0] ? InventoryPanels[1] : InventoryPanels[0];
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if (otherPanel.CanDropItem(item.EquippableItem))
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{
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if (!entityEvent.Entity.Active)
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{
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if (entityEvent.Entity.TryUnequip(item) != null)
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{
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otherPanel.DropItem(item.EquippableItem);
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AkSoundEngine.PostEvent("Unequip", gameObject);
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panel.RefreshCells();
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otherPanel.RefreshCells();
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}
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else AkSoundEngine.PostEvent("UI_Fail", gameObject);
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}
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else AkSoundEngine.PostEvent("UI_Fail", gameObject);
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}
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}
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else
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{
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if (_selectedPanel != null)
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{
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if (_selectedPanel.CellInstances.ContainsKey(_selectedPosition))
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{
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foreach (var v in _selectedItemData.Shape.Coordinates)
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{
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var v2 = _selectedItemData.Shape.Rotate(v, _selectedItem.Rotation) + _selectedPosition;
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_selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2);
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}
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}
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}
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PropertiesPanel.Inspect(item);
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_selectedPanel = panel;
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_selectedPosition = item.Position;
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_selectedItem = item.EquippableItem;
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_selectedItemData = GameManager.ItemManager.GetData(item.EquippableItem);
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foreach (var v in _selectedItemData.Shape.Coordinates)
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{
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var v2 = _selectedItemData.Shape.Rotate(v, _selectedItem.Rotation) + _selectedPosition;
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_selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2, true);
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}
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AkSoundEngine.PostEvent("UI_Success", gameObject);
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}
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}
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}
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});
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panel.OnBackgroundClick.Subscribe(data =>
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{
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if (GameManager.CurrentEntity == null) return; // Only show ship settings if there's a ship, duh!
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PropertiesPanel.Clear();
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PropertiesPanel.AddField("Shutdown Threshold",
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() => GameManager.CurrentEntity.Settings.ShutdownPerformance,
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f => GameManager.CurrentEntity.Settings.ShutdownPerformance = f,
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0,
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1);
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});
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}
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}
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void Update()
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{
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if (Keyboard.current.qKey.wasPressedThisFrame && _dragItem != null)
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{
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_dragItem.Rotation = (ItemRotation) (((int) _dragItem.Rotation + 1) % 4);
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}
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if (Keyboard.current.eKey.wasPressedThisFrame && _dragItem != null)
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{
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_dragItem.Rotation = (ItemRotation) (((int) _dragItem.Rotation + 3) % 4);
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}
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}
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}
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