Aetheria/Assets/Scripts/UI/HUD/VisibleHostileIndicator.cs
Reinier Vens 81acaf2a47 In Game Input Screen
Implemented saving/loading of custom input settings
Incorporated Input Screen in game
Organized UI scripts into folders
Deleted some unused UI scripts
Reimplemented Fog Blur (by copying modified DoF to assets)
2021-05-08 07:35:16 +01:00

11 lines
261 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class VisibleHostileIndicator : MonoBehaviour
{
public RectTransform Transform;
public Image Fill;
public PlaceUIElementWorldspace Place;
}