Implemented saving/loading of custom input settings Incorporated Input Screen in game Organized UI scripts into folders Deleted some unused UI scripts Reimplemented Fog Blur (by copying modified DoF to assets)
1292 lines
No EOL
51 KiB
C#
1292 lines
No EOL
51 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Cinemachine;
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using Ink;
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using Ink.Runtime;
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using MessagePack;
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using Newtonsoft.Json;
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using TMPro;
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using UniRx;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.Rendering.PostProcessing;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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using Unity.Mathematics;
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using UnityEngine.EventSystems;
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using static Unity.Mathematics.math;
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using float2 = Unity.Mathematics.float2;
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using float3 = Unity.Mathematics.float3;
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using Path = System.IO.Path;
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using quaternion = Unity.Mathematics.quaternion;
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using Random = UnityEngine.Random;
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public class ActionGameManager : MonoBehaviour
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{
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public static ActionGameManager Instance { get; private set; }
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private static DirectoryInfo _gameDataDirectory;
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public static DirectoryInfo GameDataDirectory
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{
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get => _gameDataDirectory ??= new DirectoryInfo(Application.dataPath).Parent.CreateSubdirectory("GameData");
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}
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private static WwiseMetaSoundBanksInfo _soundBanksInfo;
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public static WwiseMetaSoundBanksInfo SoundBanksInfo => _soundBanksInfo ??=
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JsonConvert.DeserializeObject<WwiseMetadataFile>(File.ReadAllText(Path.Combine(GameDataDirectory.FullName, "SoundbanksInfo.json")))
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.SoundBanksInfo;
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private static HashSet<uint> _loadedSoundBanks = new HashSet<uint>();
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public static void LoadSoundbank(uint soundBank)
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{
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if (!_loadedSoundBanks.Contains(soundBank))
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{
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AkSoundEngine.LoadBank(SoundBanksInfo.GetSoundBank(soundBank).ShortName, out _);
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_loadedSoundBanks.Add(soundBank);
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}
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}
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private static GameObject CurrentMusicGameObject;
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private static uint CurrentMusicSoundbank;
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public static void PlayMusic(uint soundBank, GameObject obj)
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{
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if (soundBank == CurrentMusicSoundbank) return;
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if (CurrentMusicSoundbank != 0)
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AkSoundEngine.PostEvent(SoundBanksInfo.GetSoundBank(CurrentMusicSoundbank)
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.GetEvent(LoopingAudioEvent.Stop).Id, CurrentMusicGameObject);
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LoadSoundbank(soundBank);
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CurrentMusicGameObject = obj;
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CurrentMusicSoundbank = soundBank;
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AkSoundEngine.PostEvent(SoundBanksInfo.GetSoundBank(CurrentMusicSoundbank)
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.GetEvent(LoopingAudioEvent.Play).Id, CurrentMusicGameObject);
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}
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public static void StopMusic()
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{
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if (CurrentMusicSoundbank != 0)
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AkSoundEngine.PostEvent(SoundBanksInfo.GetSoundBank(CurrentMusicSoundbank)
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.GetEvent(LoopingAudioEvent.Stop).Id, CurrentMusicGameObject);
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CurrentMusicGameObject = null;
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CurrentMusicSoundbank = 0;
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}
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private static CultCache _cultCache;
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public static CultCache CultCache
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{
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get
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{
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if (_cultCache != null) return _cultCache;
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_cultCache = new CultCache(Path.Combine(GameDataDirectory.FullName, "AetherDB.msgpack"));
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_cultCache.Load();
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return _cultCache;
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}
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}
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private static PlayerSettings _playerSettings;
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public static PlayerSettings PlayerSettings
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{
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get
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{
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RegisterResolver.Register();
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return _playerSettings ??= File.Exists(_playerSettingsFilePath)
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? MessagePackSerializer.Deserialize<PlayerSettings>(File.ReadAllBytes(_playerSettingsFilePath))
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: GetDefaultPlayerSettings();
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}
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}
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private static string _playerSettingsFilePath => Path.Combine(GameDataDirectory.FullName, "PlayerSettings.msgpack");
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public static void SavePlayerSettings()
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{
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File.WriteAllBytes(_playerSettingsFilePath, MessagePackSerializer.Serialize(_playerSettings));
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}
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private static PlayerSettings GetDefaultPlayerSettings()
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{
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var settings = new PlayerSettings();
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settings.Name = Environment.UserName;
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settings.InputSettings.ActionBarInputs.Add("<Keyboard>/leftShift");
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settings.InputSettings.ActionBarInputs.Add("<Mouse>/leftButton");
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settings.InputSettings.ActionBarInputs.Add("<Mouse>/rightButton");
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settings.InputSettings.ActionBarInputs.Add("<Mouse>/middleButton");
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for (int i = 1; i < 6; i++) settings.InputSettings.ActionBarInputs.Add($"<Keyboard>/{i}");
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return settings;
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}
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public static Sector CurrentSector;
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public static bool IsTutorial;
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public GameSettings Settings;
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//public string StarterShipTemplate = "Longinus";
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public float2 Sensitivity;
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public int Credits = 15000000;
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public float TargetSpottedBlinkFrequency = 20;
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public float TargetSpottedBlinkOffset = -.25f;
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[Header("Postprocessing")]
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public float DeathPPTransitionTime;
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public PostProcessVolume DeathPP;
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public PostProcessVolume HeatstrokePP;
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public PostProcessVolume HypothermiaPP;
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public PostProcessVolume SevereHeatstrokePP;
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public PostProcessVolume SevereHypothermiaPP;
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[Header("Scene Links")]
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public GameObject UiRoot;
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public GameObject HelpScreen;
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public InputDisplayLayout InputDisplayLayout;
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public Transform ActionBar;
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public ActionBarSlot ActionBarSlot;
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public Transform EffectManagerParent;
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public ZoneRenderer ZoneRenderer;
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public CinemachineVirtualCamera DockCamera;
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public CinemachineVirtualCamera FollowCamera;
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public CinemachineVirtualCamera WormholeCamera;
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//public SectorRenderer SectorRenderer;
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public SectorMap SectorMap;
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public VolumeSampling VolumeRenderer;
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[Header("Menu UI")]
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public MainMenu MainMenu;
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public MenuPanel Menu;
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public MapRenderer MenuMap;
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public TradeMenu TradeMenu;
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public InventoryMenu Inventory;
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public InventoryPanel ShipPanel;
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public InventoryPanel TargetShipPanel;
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public ConfirmationDialog Dialog;
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public ContextMenu Context;
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public DropdownMenu Dropdown;
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[Header("Gameplay UI")]
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public CanvasGroup GameplayUI;
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public EventLog EventLog;
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public Prototype HostileTargetIndicator;
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public PlaceUIElementWorldspace ViewDot;
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public Prototype LockIndicator;
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public PlaceUIElementWorldspace[] Crosshairs;
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public GameObject HitMarker;
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public float HitMarkerDuration;
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public SchematicDisplay SchematicDisplay;
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public SchematicDisplay TargetSchematicDisplay;
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[Header("Target Indicator")]
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public PlaceUIElementWorldspace TargetIndicator;
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public Image TargetHitpointsFill;
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public Image TargetVisibilityFill;
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public Image VisibilityToTargetFill;
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public Image TargetShieldsBackground;
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public Image TargetShieldsFill;
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public Image TargetShieldsIcon;
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public Color ShieldColor;
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public Color NoShieldColor;
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public Sprite ShieldIcon;
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public Sprite NoShieldIcon;
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public float IntroDuration;
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//public PlayerInput Input;
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// private CinemachineFramingTransposer _transposer;
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// private CinemachineComposer _composer;
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private DirectoryInfo _loadoutPath;
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private bool _paused;
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private float _time;
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private int _zoomLevelIndex;
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private Entity _currentEntity;
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// private ShipInput _shipInput;
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private float2 _entityYawPitch;
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private float3 _viewDirection;
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private (HardpointData[] hardpoints, Transform[] barrels, PlaceUIElementWorldspace crosshair)[] _articulationGroups;
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private (LockWeapon targetLock, PlaceUIElementWorldspace indicator, Rotate spin)[] _lockingIndicators;
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private Dictionary<Entity, VisibleHostileIndicator> _visibleHostileIndicators = new Dictionary<Entity, VisibleHostileIndicator>();
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private List<IDisposable> _shipSubscriptions = new List<IDisposable>();
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private List<IDisposable> _targetSubscriptions = new List<IDisposable>();
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private float _severeHeatstrokePhase;
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private bool _uiHidden;
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private bool _menuShown;
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private List<ActionBarSlot> _actionBarSlots = new List<ActionBarSlot>();
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private List<InputAction> _actionBarActions = new List<InputAction>();
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private float _hitMarkerTime;
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public AetheriaInput Input { get; private set; }
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public EquippedDockingBay DockingBay { get; private set; }
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public Entity DockedEntity { get; private set; }
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public Entity CurrentEntity
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{
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get => _currentEntity;
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set => _currentEntity = value;
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}
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public ItemManager ItemManager { get; private set; }
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public Zone Zone { get; private set; }
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public List<EntityPack> Loadouts { get; } = new List<EntityPack>();
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public IEnumerable<Story> GetStories => _stories;
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private readonly (float2 direction, string name)[] _directions = {
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(float2(0, 1), "Front"),
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(float2(1, 0), "Right"),
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(float2(-1, 0), "Left"),
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(float2(0, -1), "Rear")
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};
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public DragObject DragObject { get; private set; }
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private Func<DragObject, bool> _endDragCallback;
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private List<Story> _stories = new List<Story>();
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public EntitySettings NewEntitySettings
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{
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get => MessagePackSerializer.Deserialize<EntitySettings>(MessagePackSerializer.Serialize(Settings.GameplaySettings.DefaultEntitySettings));
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}
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public void SaveLoadout(EntityPack pack)
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{
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File.WriteAllBytes(Path.Combine(_loadoutPath.FullName, $"{pack.Name}.loadout"), MessagePackSerializer.Serialize(pack));
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}
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private void OnApplicationQuit() => SaveState();
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public void SaveState()
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{
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PlayerSettings.SavedRun = CurrentSector == null ? null : new SavedGame(CurrentSector, Zone, DockedEntity ?? CurrentEntity);
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if(PlayerSettings.SavedRun != null)
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{
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PlayerSettings.SavedRun.IsTutorial = IsTutorial;
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PlayerSettings.SavedRun.ActionBarBindings = _actionBarSlots.Select(slot => slot.Save()).ToArray();
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}
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SavePlayerSettings();
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}
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private void OnDisable()
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{
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Input.Dispose();
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var ambience = SoundBanksInfo.GetSoundBank(Settings.AmbienceSoundBank);
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foreach (var stopEvent in ambience.IncludedEvents.Where(e => e.Name.EndsWith("_stop")))
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{
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AkSoundEngine.PostEvent(stopEvent.Id, gameObject);
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}
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StopMusic();
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AkSoundEngine.UnregisterGameObj(gameObject);
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ConsoleController.ClearCommands();
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EntityInstance.ClearWeaponManagers();
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}
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void Start()
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{
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Instance = this;
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EntityInstance.EffectManagerParent = EffectManagerParent;
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AkSoundEngine.RegisterGameObj(gameObject);
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ConsoleController.MessageReceiver = this;
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var ambience = SoundBanksInfo.GetSoundBank(Settings.AmbienceSoundBank);
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LoadSoundbank(ambience.Id);
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foreach (var playEvent in ambience.IncludedEvents.Where(e => e.Name.EndsWith("_play")))
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{
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AkSoundEngine.PostEvent(playEvent.Id, gameObject);
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}
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ItemManager = new ItemManager(CultCache, Settings.GameplaySettings, Debug.Log);
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ZoneRenderer.ItemManager = ItemManager;
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// TODO: Process Stories
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// _loadoutPath = GameDataDirectory.CreateSubdirectory("Loadouts");
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// Loadouts.AddRange(_loadoutPath.EnumerateFiles("*.loadout")
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// .Select(fi => MessagePackSerializer.Deserialize<EntityPack>(File.ReadAllBytes(fi.FullName))));
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#region Input Handling
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Input = new AetheriaInput();
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foreach (var x in PlayerSettings.InputSettings.InputActionMap) Input.asset[x.Key.action].ApplyBindingOverride(x.Key.binding, x.Value);
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InputDisplayLayout.Input = Input.asset;
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Input.Global.Enable();
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_zoomLevelIndex = Settings.DefaultMinimapZoom;
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Input.Player.MinimapZoom.performed += context =>
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{
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_zoomLevelIndex = (_zoomLevelIndex + 1) % Settings.MinimapZoomLevels.Length;
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ZoneRenderer.MinimapDistance = Settings.MinimapZoomLevels[_zoomLevelIndex];
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};
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Input.Global.ZoneMap.performed += context =>
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{
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ToggleMenuTab(MenuTab.Map);
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MenuMap.Position = CurrentEntity.Position.xz;
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};
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Input.Global.Inventory.performed += context => ToggleMenuTab(MenuTab.Inventory);
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Input.Global.GalaxyMap.performed += context => ToggleMenuTab(MenuTab.Galaxy);
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Input.Global.Interact.performed += context =>
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{
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if (EventSystem.current.currentSelectedGameObject != null && EventSystem.current.currentSelectedGameObject.GetComponent<TMP_InputField>() != null) return;
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if (MainMenu.gameObject.activeSelf) return;
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if (CurrentEntity == null)
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{
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AkSoundEngine.PostEvent("UI_Fail", gameObject);
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Dialog.Clear();
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Dialog.Title.text = "Can't undock. You dont have a ship!";
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Dialog.Show();
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Dialog.MoveToCursor();
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}
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else if (CurrentEntity.Parent == null)
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{
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foreach (var wormhole in ZoneRenderer.WormholeInstances.Keys)
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{
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if (!(length(wormhole.Position - CurrentEntity.Position.xz) < Settings.GameplaySettings.WormholeExitRadius)) continue;
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EnterWormhole(wormhole);
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}
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Dock();
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}
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else Undock();
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};
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Input.Global.MainMenu.performed += context => ToggleFullscreenMenu(MainMenu.gameObject);
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Input.Global.InputScreen.performed += context => ToggleFullscreenMenu(HelpScreen);
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Input.Player.HideUI.performed += context =>
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{
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_uiHidden = !_uiHidden;
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GameplayUI.alpha = _uiHidden ? 0 : 1;
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};
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Input.Player.OverrideShutdown.performed += context =>
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{
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CurrentEntity.OverrideShutdown = !CurrentEntity.OverrideShutdown;
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};
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Input.Player.Ping.performed += context =>
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{
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CurrentEntity.Sensor?.Ping();
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};
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Input.Player.ToggleHeatsinks.performed += context =>
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{
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CurrentEntity.HeatsinksEnabled = !CurrentEntity.HeatsinksEnabled;
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AkSoundEngine.PostEvent(CurrentEntity.HeatsinksEnabled ? "UI_Success" : "UI_Fail", gameObject);
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};
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Input.Player.ToggleShield.performed += context =>
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{
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if (CurrentEntity.Shield != null)
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{
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CurrentEntity.Shield.Item.Enabled.Value = !CurrentEntity.Shield.Item.Enabled.Value;
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AkSoundEngine.PostEvent(CurrentEntity.Shield.Item.Enabled.Value ? "UI_Success" : "UI_Fail", gameObject);
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}
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};
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#region Targeting
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Input.Player.TargetReticle.performed += context =>
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{
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if (!CurrentEntity.VisibleHostiles.Any()) return;
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var underReticle = CurrentEntity.VisibleHostiles.Where(x => x != CurrentEntity)
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.MaxBy(x => dot(normalize(x.Position - CurrentEntity.Position), CurrentEntity.LookDirection));
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CurrentEntity.Target.Value = CurrentEntity.Target.Value == underReticle ? null : underReticle;
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};
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Input.Player.TargetNearest.performed += context =>
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{
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if(CurrentEntity.VisibleHostiles.Any())
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{
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CurrentEntity.Target.Value = CurrentEntity.VisibleHostiles.Where(x => x != CurrentEntity)
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.MaxBy(x => length(x.Position - CurrentEntity.Position));
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}
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};
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Input.Player.TargetNext.performed += context =>
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{
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if (!CurrentEntity.VisibleHostiles.Any()) return;
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var targets = CurrentEntity.VisibleHostiles.Where(x => x != CurrentEntity).OrderBy(x => length(x.Position - CurrentEntity.Position)).ToArray();
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var currentTargetIndex = Array.IndexOf(targets, CurrentEntity.Target.Value);
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CurrentEntity.Target.Value = targets[(currentTargetIndex + 1) % targets.Length];
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};
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Input.Player.TargetPrevious.performed += context =>
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{
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if (!CurrentEntity.VisibleHostiles.Any()) return;
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var targets = CurrentEntity.VisibleHostiles.Where(x => x != CurrentEntity).OrderBy(x => length(x.Position - CurrentEntity.Position)).ToArray();
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var currentTargetIndex = Array.IndexOf(targets, CurrentEntity.Target.Value);
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CurrentEntity.Target.Value = targets[(currentTargetIndex + targets.Length - 1) % targets.Length];
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};
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#endregion
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#region Action Bar
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ActionBarSlot createBinding(string controlPath)
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{
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var action = new InputAction(binding: controlPath);
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_actionBarActions.Add(action);
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var slot = Instantiate(ActionBarSlot, ActionBar);
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slot.Binding = null;
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_actionBarSlots.Add(slot);
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action.started += context => slot.Binding?.Activate();
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action.canceled += context => slot.Binding?.Deactivate();
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var shortName = controlPath.Substring(controlPath.LastIndexOf('/') + 1);
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var sprite = Resources.Load<Sprite>($"Sprites/Input/{shortName}");
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if (sprite != null)
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{
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slot.InputIcon.sprite = sprite;
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slot.InputLabel.gameObject.SetActive(false);
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}
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else
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{
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slot.InputLabel.text = shortName;
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slot.InputIcon.gameObject.SetActive(false);
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}
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slot.PointerEnterTrigger.OnPointerEnterAsObservable().Subscribe(_ =>
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{
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//Debug.Log($"Pointer entered action bar slot {controlPath}");
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RegisterDragTarget(dragAction =>
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{
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//Debug.Log("Registering binding!");
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switch (dragAction)
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{
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case EquippedItemDragObject equippedItemDragAction:
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var trigger = equippedItemDragAction.EquippedItem.GetBehavior<IActivatedBehavior>();
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if (trigger == null) return false;
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slot.Binding = new ActionBarGearBinding(CurrentEntity, slot, equippedItemDragAction.EquippedItem, trigger);
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return true;
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case ItemInstanceDragObject itemInstanceDragAction:
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if (!(itemInstanceDragAction.Item.Data.Value is ConsumableItemData consumable)) return false;
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slot.Binding = new ActionBarConsumableBinding(CurrentEntity, slot, consumable);
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return true;
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case WeaponGroupDragObject weaponGroupDragAction:
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slot.Binding = new ActionBarWeaponGroupBinding(CurrentEntity, slot, weaponGroupDragAction.Group);
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return true;
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default:
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throw new ArgumentOutOfRangeException(nameof(dragAction));
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}
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});
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});
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slot.PointerExitTrigger.OnPointerExitAsObservable().Subscribe(_ =>
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{
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//Debug.Log($"Pointer exited action bar slot {controlPath}");
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UnregisterDragTarget();
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});
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return slot;
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}
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foreach (var actionBarInput in PlayerSettings.InputSettings.ActionBarInputs) createBinding(actionBarInput);
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#endregion
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#endregion
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StartGame();
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ConsoleController.AddCommand("revealzones",
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_ =>
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{
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foreach (var zones in CurrentSector.Zones
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.Where(z=>!CurrentSector.DiscoveredZones.Contains(z))
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.GroupBy(z=>z.Distance[CurrentSector.Entrance])
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.OrderBy(g=>g.Key))
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{
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SectorMap.QueueZoneReveal(zones);
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}
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});
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|
|
ConsoleController.AddCommand("give",
|
|
args =>
|
|
{
|
|
var itemName = string.Join(" ", args);
|
|
var item = ItemManager.ItemData.GetAll<EquippableItemData>()
|
|
.FirstOrDefault(itemData => string.Equals(itemData.Name, itemName, StringComparison.InvariantCultureIgnoreCase));
|
|
if (item != null)
|
|
{
|
|
_currentEntity.CargoBays.First().TryStore(ItemManager.CreateInstance(item, .95f));
|
|
}
|
|
});
|
|
|
|
ConsoleController.AddCommand("trackmissile",
|
|
_ =>
|
|
{
|
|
foreach (var missileManager in FindObjectsOfType<GuidedProjectileManager>())
|
|
{
|
|
missileManager.OnFireGuided.Where(x => x.source == _currentEntity).Take(1).Subscribe(x =>
|
|
{
|
|
FollowCamera.Follow = x.missile.transform;
|
|
FollowCamera.LookAt = x.target;
|
|
x.missile.OnKill += () =>
|
|
{
|
|
FollowCamera.LookAt = ZoneRenderer.EntityInstances[CurrentEntity].LookAtPoint;
|
|
FollowCamera.Follow = ZoneRenderer.EntityInstances[CurrentEntity].transform;
|
|
};
|
|
});
|
|
}
|
|
});
|
|
|
|
ConsoleController.AddCommand("spawnturret",
|
|
_ =>
|
|
{
|
|
var nearestFaction = CurrentSector.Factions.MinBy(f => CurrentSector.HomeZones[f].Distance[Zone.SectorZone]);
|
|
|
|
var loadoutGenerator = IsTutorial ? new LoadoutGenerator(
|
|
ref ItemManager.Random,
|
|
ItemManager,
|
|
CurrentSector,
|
|
Zone.SectorZone,
|
|
nearestFaction,
|
|
.5f) : new LoadoutGenerator(
|
|
ref ItemManager.Random,
|
|
ItemManager,
|
|
nearestFaction,
|
|
.5f);
|
|
|
|
var turret = EntitySerializer.Unpack(ItemManager, Zone, loadoutGenerator.GenerateTurretLoadout(), true);
|
|
turret.Position.xz = _currentEntity.Position.xz +
|
|
ItemManager.Random.NextFloat2Direction() * ItemManager.Random.NextFloat(50, 500);
|
|
turret.Zone = Zone;
|
|
Zone.Entities.Add(turret);
|
|
turret.Activate();
|
|
});
|
|
|
|
// ConsoleController.AddCommand("pingscene",
|
|
// _ =>
|
|
// {
|
|
// var startTime = Time.time;
|
|
// Observable.EveryUpdate().TakeWhile(_ => Time.time - startTime < 5).Subscribe(
|
|
// _ => Debug.Log($"{(int) (Time.time - startTime)}"),
|
|
// () =>
|
|
// {
|
|
// var nearestFaction = CurrentSector.Factions.MinBy(f => CurrentSector.HomeZones[f].Distance[Zone.SectorZone]);
|
|
// var nearestFactionHomeZone = CurrentSector.HomeZones[nearestFaction];
|
|
// var factionPresence = nearestFaction.InfluenceDistance - nearestFactionHomeZone.Distance[Zone.SectorZone] + 1;
|
|
//
|
|
// var loadoutGenerator = new LoadoutGenerator(
|
|
// ref ItemManager.Random,
|
|
// ItemManager,
|
|
// CurrentSector,
|
|
// Zone.SectorZone,
|
|
// nearestFaction,
|
|
// .5f);
|
|
//
|
|
// for (int i = 0; i < 8; i++)
|
|
// {
|
|
// var ship = EntitySerializer.Unpack(ItemManager, Zone, loadoutGenerator.GenerateShipLoadout(), true);
|
|
// ship.Position.xz = _currentEntity.Position.xz +
|
|
// ItemManager.Random.NextFloat2Direction() * ItemManager.Random.NextFloat(50, 500);
|
|
// ship.Zone = Zone;
|
|
// Zone.Entities.Add(ship);
|
|
// ship.Activate();
|
|
// }
|
|
//
|
|
// for (int i = 0; i < 8; i++)
|
|
// {
|
|
// var turret = EntitySerializer.Unpack(ItemManager, Zone, loadoutGenerator.GenerateTurretLoadout(), true);
|
|
// turret.Position.xz = _currentEntity.Position.xz +
|
|
// ItemManager.Random.NextFloat2Direction() * ItemManager.Random.NextFloat(50, 500);
|
|
// turret.Zone = Zone;
|
|
// Zone.Entities.Add(turret);
|
|
// turret.Activate();
|
|
// }
|
|
// });
|
|
// });
|
|
}
|
|
|
|
public void BeginDrag(DragObject dragObject)
|
|
{
|
|
this.DragObject = dragObject;
|
|
}
|
|
|
|
public void RegisterDragTarget(Func<DragObject, bool> onEndDrag)
|
|
{
|
|
_endDragCallback = onEndDrag;
|
|
}
|
|
|
|
public void UnregisterDragTarget()
|
|
{
|
|
_endDragCallback = null;
|
|
}
|
|
|
|
public bool EndDrag()
|
|
{
|
|
var success = _endDragCallback?.Invoke(DragObject);
|
|
DragObject = null;
|
|
return success ?? false;
|
|
}
|
|
|
|
public void EnablePlayerInput()
|
|
{
|
|
Cursor.lockState = CursorLockMode.Locked;
|
|
Input.Player.Enable();
|
|
foreach (var a in _actionBarActions) a.Enable();
|
|
}
|
|
|
|
public void DisablePlayerInput()
|
|
{
|
|
Cursor.lockState = CursorLockMode.None;
|
|
Input.Player.Disable();
|
|
foreach (var a in _actionBarActions) a.Disable();
|
|
}
|
|
|
|
private void EnterWormhole(Wormhole wormhole)
|
|
{
|
|
if (!(CurrentEntity is Ship ship)) return;
|
|
// var wormholeCameraFollow = new GameObject("Wormhole Camera Follow").transform;
|
|
// wormholeCameraFollow.position = new Vector3(wormhole.Position.x, -50, wormhole.Position.y);
|
|
// wormholeCameraFollow.rotation = Quaternion.LookRotation(Vector3.down, ship.LookDirection);
|
|
// WormholeCamera.enabled = true;
|
|
// WormholeCamera.Follow = wormholeCameraFollow;
|
|
// FollowCamera.enabled = false;
|
|
ship.EnterWormhole(wormhole.Position);
|
|
ship.OnEnteredWormhole += () =>
|
|
{
|
|
var oldZone = Zone;
|
|
PopulateLevel(wormhole.Target);
|
|
foreach (var zone in wormhole.Target.AdjacentZones)
|
|
CurrentSector.DiscoveredZones.Add(zone);
|
|
SectorMap.QueueZoneReveal(wormhole.Target.AdjacentZones);
|
|
ship.ExitWormhole(ZoneRenderer.WormholeInstances.Keys.First(w => w.Target == oldZone.SectorZone).Position,
|
|
Settings.GameplaySettings.WormholeExitVelocity * ItemManager.Random.NextFloat2Direction());
|
|
CurrentEntity.Zone = Zone;
|
|
SaveState();
|
|
};
|
|
}
|
|
|
|
public void PopulateLevel(SectorZone sectorZone)
|
|
{
|
|
if (sectorZone == null) throw new ArgumentNullException(nameof(sectorZone));
|
|
|
|
if (sectorZone.Contents == null)
|
|
{
|
|
sectorZone.PackedContents ??= ZoneGenerator.GenerateZone(
|
|
ItemManager,
|
|
Settings.ZoneSettings,
|
|
CurrentSector,
|
|
sectorZone,
|
|
IsTutorial
|
|
);
|
|
sectorZone.Contents = new Zone(ItemManager, Settings.PlanetSettings, sectorZone.PackedContents, sectorZone);
|
|
}
|
|
Zone = sectorZone.Contents;
|
|
PlayMusic(MusicType.Overworld);
|
|
|
|
Zone.Log = s => Debug.Log($"Zone: {s}");
|
|
|
|
if (CurrentEntity != null)
|
|
{
|
|
CurrentEntity.Deactivate();
|
|
CurrentEntity.Zone.Entities.Remove(CurrentEntity);
|
|
CurrentEntity.Zone = Zone;
|
|
Zone.Entities.Add(CurrentEntity);
|
|
CurrentEntity.Activate();
|
|
}
|
|
|
|
ZoneRenderer.LoadZone(Zone);
|
|
|
|
if (CurrentEntity != null)
|
|
{
|
|
UnbindEntity();
|
|
BindToEntity(CurrentEntity);
|
|
}
|
|
}
|
|
|
|
private void ToggleFullscreenMenu(GameObject menu)
|
|
{
|
|
if (EventSystem.current != null && EventSystem.current.currentSelectedGameObject != null && EventSystem.current.currentSelectedGameObject.GetComponent<TMP_InputField>() != null) return;
|
|
if (CurrentEntity == null) return;
|
|
if (menu.activeSelf)
|
|
{
|
|
_paused = false;
|
|
VolumeRenderer.EnableDepth = true;
|
|
menu.SetActive(false);
|
|
UiRoot.SetActive(true);
|
|
if (!_menuShown)
|
|
{
|
|
EnablePlayerInput();
|
|
UpdatePlayerPanel();
|
|
UpdateTargetPanel(CurrentEntity.Target.Value);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_paused = true;
|
|
VolumeRenderer.EnableDepth = false;
|
|
menu.SetActive(true);
|
|
UiRoot.SetActive(false);
|
|
_menuShown = Menu.gameObject.activeSelf;
|
|
if (!_menuShown) DisablePlayerInput();
|
|
}
|
|
}
|
|
|
|
private void ToggleMenuTab(MenuTab tab)
|
|
{
|
|
if (EventSystem.current.currentSelectedGameObject != null && EventSystem.current.currentSelectedGameObject.GetComponent<TMP_InputField>() != null) return;
|
|
if (MainMenu.gameObject.activeSelf) return;
|
|
if (Menu.gameObject.activeSelf && Menu.CurrentTab == tab)
|
|
{
|
|
Menu.gameObject.SetActive(false);
|
|
if (CurrentEntity != null && CurrentEntity.Parent == null)
|
|
{
|
|
EnablePlayerInput();
|
|
UpdatePlayerPanel();
|
|
UpdateTargetPanel(CurrentEntity.Target.Value);
|
|
GameplayUI.gameObject.SetActive(true);
|
|
}
|
|
return;
|
|
}
|
|
|
|
DisablePlayerInput();
|
|
Menu.ShowTab(tab);
|
|
GameplayUI.gameObject.SetActive(false);
|
|
}
|
|
|
|
private void StartGame()
|
|
{
|
|
if (CurrentSector != null)
|
|
{
|
|
if (PlayerSettings.SavedRun == null)
|
|
{
|
|
SectorMap.QueueZoneReveal(CurrentSector.Entrance.AdjacentZones.Prepend(CurrentSector.Entrance));
|
|
PopulateLevel(CurrentSector.Entrance);
|
|
var loadoutGenerator = IsTutorial ? new LoadoutGenerator(ref ItemManager.Random, ItemManager, null, 2) :
|
|
new LoadoutGenerator(ref ItemManager.Random, ItemManager, CurrentSector, Zone.SectorZone, null, 2);
|
|
var ship = EntitySerializer.Unpack(
|
|
ItemManager,
|
|
Zone,
|
|
loadoutGenerator.GenerateShipLoadout(data => string.IsNullOrEmpty(Settings.StartingHullName) || data.Name==Settings.StartingHullName ),
|
|
true);
|
|
// EntitySerializer.Unpack(ItemManager, Zone, Loadouts.First(x => x.Name == StarterShipTemplate), true);
|
|
((Ship) ship).IsPlayerShip = true;
|
|
ship.Position = float3.zero;
|
|
ship.Zone = Zone;
|
|
Zone.Entities.Add(ship);
|
|
ship.Activate();
|
|
BindToEntity(ship);
|
|
}
|
|
else
|
|
{
|
|
foreach(var group in CurrentSector.DiscoveredZones
|
|
.GroupBy(dz=>dz.Distance[CurrentSector.Entrance]))
|
|
SectorMap.QueueZoneReveal(group);
|
|
PopulateLevel(CurrentSector.Zones[PlayerSettings.SavedRun.CurrentZone]);
|
|
var targetEntity = Zone.Entities[PlayerSettings.SavedRun.CurrentZoneEntity];
|
|
if (targetEntity is OrbitalEntity orbitalEntity)
|
|
{
|
|
CurrentEntity = targetEntity.Children.First(c => c is Ship {IsPlayerShip: true});
|
|
DoDock(orbitalEntity, orbitalEntity.DockingBays.First());
|
|
}
|
|
else
|
|
{
|
|
//StartCoroutine(IntroCutscene(targetEntity as Ship));
|
|
BindToEntity(targetEntity);
|
|
}
|
|
|
|
for (var i = 0; i < _actionBarSlots.Count; i++)
|
|
{
|
|
_actionBarSlots[i].Restore(PlayerSettings.SavedRun.ActionBarBindings[i], CurrentEntity);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private IEnumerator IntroCutscene(Ship ship)
|
|
{
|
|
ZoneRenderer.PerspectiveEntity = ship;
|
|
var entityPosition = ship.Position.xz;
|
|
var followOrbit = Zone.Orbits.Keys.MinBy(o => lengthsq(Zone.GetOrbitPosition(o) - entityPosition));
|
|
var followPlanet = ZoneRenderer.Planets[Zone.Planets.FirstOrDefault(p => p.Value.Orbit == followOrbit).Key];
|
|
DockCamera.Follow = followPlanet.Body.transform;
|
|
var rootOrbit = followOrbit;
|
|
while (Zone.Orbits[rootOrbit].Data.Parent != Guid.Empty)
|
|
rootOrbit = Zone.Orbits[rootOrbit].Data.Parent;
|
|
var rootPlanet = ZoneRenderer.Planets[Zone.Planets.FirstOrDefault(p => p.Value.Orbit == rootOrbit).Key];
|
|
DockCamera.LookAt = rootPlanet.Body.transform;
|
|
|
|
var shipVelocity = ship.GetBehavior<VelocityLimit>().Limit;
|
|
var followOrbitPosition = Zone.GetOrbitPosition(followOrbit);
|
|
var shipDirection = normalize(Zone.GetOrbitPosition(rootOrbit) - followOrbitPosition);
|
|
ship.Position.xz = followOrbitPosition - shipDirection * shipVelocity * IntroDuration;
|
|
|
|
var startTime = Time.time;
|
|
while (Time.time - startTime < IntroDuration)
|
|
{
|
|
ship.Direction = shipDirection;
|
|
ship.Velocity = shipDirection * shipVelocity;
|
|
yield return null;
|
|
}
|
|
|
|
BindToEntity(ship);
|
|
}
|
|
|
|
public void Dock()
|
|
{
|
|
if (CurrentEntity.Parent != null) return;
|
|
if (CurrentEntity is Ship ship)
|
|
{
|
|
foreach (var entity in Zone.Entities.ToArray())
|
|
{
|
|
if (lengthsq(entity.Position.xz - CurrentEntity.Position.xz) <
|
|
Settings.GameplaySettings.DockingDistance * Settings.GameplaySettings.DockingDistance)
|
|
{
|
|
var bay = entity.TryDock(ship);
|
|
if (bay != null)
|
|
{
|
|
UnbindEntity();
|
|
DoDock(entity, bay);
|
|
AkSoundEngine.PostEvent("Dock", gameObject);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void DoDock(Entity entity, EquippedDockingBay dockingBay)
|
|
{
|
|
TradeMenu.Inventory = entity.CargoBays.First();
|
|
DockedEntity = entity;
|
|
ZoneRenderer.PerspectiveEntity = DockedEntity;
|
|
DockingBay = dockingBay;
|
|
DockCamera.enabled = true;
|
|
FollowCamera.enabled = false;
|
|
var orbital = (OrbitalEntity) entity;
|
|
DockCamera.Follow = ZoneRenderer.EntityInstances[orbital].transform;
|
|
var parentOrbit = Zone.Orbits[orbital.OrbitData].Data.Parent;
|
|
var parentOrbitPlanet = Zone.Planets.FirstOrDefault(p => p.Value.Orbit == parentOrbit).Key;
|
|
if (ZoneRenderer.Planets.ContainsKey(parentOrbitPlanet))
|
|
DockCamera.LookAt = ZoneRenderer.Planets[parentOrbitPlanet].Body.transform;
|
|
else DockCamera.LookAt = ZoneRenderer.ZoneRoot;
|
|
Menu.ShowTab(MenuTab.Inventory);
|
|
}
|
|
|
|
public void Undock()
|
|
{
|
|
if (CurrentEntity.Parent == null) return;
|
|
if (CurrentEntity is Ship ship)
|
|
{
|
|
if (CurrentEntity.GetBehavior<Cockpit>() == null)
|
|
{
|
|
Dialog.Clear();
|
|
Dialog.Title.text = "Can't undock. Missing cockpit component!";
|
|
Dialog.Show();
|
|
Dialog.MoveToCursor();
|
|
AkSoundEngine.PostEvent("UI_Fail", gameObject);
|
|
}
|
|
else if (CurrentEntity.GetBehavior<Thruster>() == null && CurrentEntity.GetBehavior<AetherDrive>() == null)
|
|
{
|
|
Dialog.Clear();
|
|
Dialog.Title.text = "Can't undock. Missing thruster component!";
|
|
Dialog.Show();
|
|
Dialog.MoveToCursor();
|
|
AkSoundEngine.PostEvent("UI_Fail", gameObject);
|
|
}
|
|
else if (CurrentEntity.GetBehavior<Reactor>() == null)
|
|
{
|
|
Dialog.Clear();
|
|
Dialog.Title.text = "Can't undock. Missing reactor component!";
|
|
Dialog.Show();
|
|
Dialog.MoveToCursor();
|
|
AkSoundEngine.PostEvent("UI_Fail", gameObject);
|
|
}
|
|
else if (CurrentEntity.Parent.TryUndock(ship))
|
|
{
|
|
BindToEntity(ship);
|
|
AkSoundEngine.PostEvent("Undock", gameObject);
|
|
}
|
|
else
|
|
{
|
|
Dialog.Title.text = "Can't undock. Must empty docking bay!";
|
|
Dialog.Show();
|
|
Dialog.MoveToCursor();
|
|
AkSoundEngine.PostEvent("UI_Fail", gameObject);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UnbindEntity()
|
|
{
|
|
foreach (var indicator in _visibleHostileIndicators)
|
|
{
|
|
Destroy(indicator.Value.gameObject);
|
|
}
|
|
|
|
_visibleHostileIndicators.Clear();
|
|
if(_lockingIndicators!=null) foreach(var (_, indicator, _) in _lockingIndicators)
|
|
indicator.GetComponent<Prototype>().ReturnToPool();
|
|
DisablePlayerInput();
|
|
Cursor.lockState = CursorLockMode.None;
|
|
GameplayUI.gameObject.SetActive(false);
|
|
|
|
foreach(var subscription in _shipSubscriptions) subscription.Dispose();
|
|
_shipSubscriptions.Clear();
|
|
}
|
|
|
|
private void BindToEntity(Entity entity)
|
|
{
|
|
if (!ZoneRenderer.EntityInstances.ContainsKey(entity))
|
|
{
|
|
Debug.LogError($"Attempted to bind to entity {entity.Name}, but SectorRenderer has no such instance!");
|
|
return;
|
|
}
|
|
|
|
CurrentEntity = entity;
|
|
DeathPP.weight = 0;
|
|
ZoneRenderer.PerspectiveEntity = CurrentEntity;
|
|
|
|
Menu.gameObject.SetActive(false);
|
|
DockedEntity = null;
|
|
DockingBay = null;
|
|
DockCamera.enabled = false;
|
|
FollowCamera.enabled = true;
|
|
|
|
if (length(CurrentEntity.Direction) > .1f)
|
|
_viewDirection = float3(CurrentEntity.Direction.x,0,CurrentEntity.Direction.y);
|
|
|
|
Cursor.lockState = CursorLockMode.Locked;
|
|
EnablePlayerInput();
|
|
GameplayUI.gameObject.SetActive(true);
|
|
ShipPanel.Display(CurrentEntity, true);
|
|
SchematicDisplay.ShowShip(CurrentEntity);
|
|
|
|
FollowCamera.LookAt = ZoneRenderer.EntityInstances[CurrentEntity].LookAtPoint;
|
|
FollowCamera.Follow = ZoneRenderer.EntityInstances[CurrentEntity].transform;
|
|
_articulationGroups = CurrentEntity.Equipment
|
|
.Where(item => item.Behaviors.Any(x => x.Data is WeaponData && !(x.Data is LauncherData)))
|
|
.GroupBy(item => ZoneRenderer.EntityInstances[CurrentEntity]
|
|
.GetBarrel(CurrentEntity.Hardpoints[item.Position.x, item.Position.y])
|
|
.GetComponentInParent<ArticulationPoint>()?.Group ?? -1)
|
|
.Select((group, index) => {
|
|
return (
|
|
group.Select(item => CurrentEntity.Hardpoints[item.Position.x, item.Position.y]).ToArray(),
|
|
group.Select(item => ZoneRenderer.EntityInstances[CurrentEntity].GetBarrel(CurrentEntity.Hardpoints[item.Position.x, item.Position.y])).ToArray(),
|
|
Crosshairs[index]
|
|
);
|
|
}).ToArray();
|
|
|
|
foreach (var crosshair in Crosshairs)
|
|
crosshair.gameObject.SetActive(false);
|
|
foreach (var group in _articulationGroups)
|
|
group.crosshair.gameObject.SetActive(true);
|
|
|
|
_shipSubscriptions.Add(CurrentEntity.TargetedByCount.Subscribe(count =>
|
|
{
|
|
PlayMusic(count > 0 ? MusicType.Combat : MusicType.Overworld);
|
|
}));
|
|
|
|
_shipSubscriptions.Add(CurrentEntity.Target.Subscribe(target =>
|
|
{
|
|
// Clear previous subscriptions related to currently targeted enemy
|
|
foreach(var subscription in _targetSubscriptions)
|
|
subscription.Dispose();
|
|
_targetSubscriptions.Clear();
|
|
|
|
UpdateTargetPanel(target);
|
|
if (target != null)
|
|
{
|
|
if (target.Shield != null)
|
|
{
|
|
TargetShieldsBackground.color = new Color(ShieldColor.r, ShieldColor.g, ShieldColor.b, .4f);
|
|
TargetShieldsIcon.color = ShieldColor;
|
|
TargetShieldsIcon.sprite = ShieldIcon;
|
|
}
|
|
else
|
|
{
|
|
TargetShieldsBackground.color = new Color(NoShieldColor.r, NoShieldColor.g, NoShieldColor.b, .4f);
|
|
TargetShieldsIcon.color = NoShieldColor;
|
|
TargetShieldsIcon.sprite = NoShieldIcon;
|
|
}
|
|
|
|
// Subscribe to incoming hits from the player ship to display the hit marker
|
|
_targetSubscriptions.Add(target.IncomingHit.Where(e => e == CurrentEntity).Subscribe(_ =>
|
|
{
|
|
HitMarker.SetActive(true);
|
|
_hitMarkerTime = HitMarkerDuration;
|
|
}));
|
|
}
|
|
}));
|
|
|
|
foreach (var hostile in CurrentEntity.VisibleHostiles)
|
|
{
|
|
var indicator = HostileTargetIndicator.Instantiate<VisibleHostileIndicator>();
|
|
_visibleHostileIndicators.Add(hostile, indicator);
|
|
}
|
|
|
|
_shipSubscriptions.Add(CurrentEntity.VisibleHostiles.ObserveAdd().Subscribe(addEvent =>
|
|
{
|
|
var indicator = HostileTargetIndicator.Instantiate<VisibleHostileIndicator>();
|
|
_visibleHostileIndicators.Add(addEvent.Value, indicator);
|
|
}));
|
|
|
|
_shipSubscriptions.Add(CurrentEntity.VisibleHostiles.ObserveRemove().Subscribe(removeEvent =>
|
|
{
|
|
_visibleHostileIndicators[removeEvent.Value].GetComponent<Prototype>().ReturnToPool();
|
|
_visibleHostileIndicators.Remove(removeEvent.Value);
|
|
}));
|
|
|
|
_shipSubscriptions.Add(CurrentEntity.Death.Subscribe(Die));
|
|
|
|
_lockingIndicators = CurrentEntity.GetBehaviors<LockWeapon>()
|
|
.Select(x =>
|
|
{
|
|
var i = LockIndicator.Instantiate<PlaceUIElementWorldspace>();
|
|
return (x, i, i.GetComponent<Rotate>());
|
|
}).ToArray();
|
|
}
|
|
|
|
private void UpdatePlayerPanel()
|
|
{
|
|
ShipPanel.Display(CurrentEntity, true);
|
|
SchematicDisplay.ShowShip(CurrentEntity);
|
|
}
|
|
|
|
private void UpdateTargetPanel(Entity target)
|
|
{
|
|
TargetIndicator.gameObject.SetActive(target != null);
|
|
TargetShipPanel.gameObject.SetActive(target != null);
|
|
if (target != null)
|
|
{
|
|
TargetShipPanel.Display(target, true);
|
|
TargetSchematicDisplay.ShowShip(target, CurrentEntity);
|
|
}
|
|
}
|
|
|
|
private void Die(CauseOfDeath cause)
|
|
{
|
|
var deathTime = Time.time;
|
|
UnbindEntity();
|
|
CurrentEntity = null;
|
|
VolumeRenderer.EnableDepth = false;
|
|
MainMenu.gameObject.SetActive(true);
|
|
Menu.gameObject.SetActive(false);
|
|
CurrentSector = null;
|
|
SavePlayerSettings();
|
|
Observable.EveryUpdate()
|
|
.Where(_ => Time.time - deathTime < DeathPPTransitionTime)
|
|
.Subscribe(_ =>
|
|
{
|
|
var t = (Time.time - deathTime) / DeathPPTransitionTime;
|
|
if(cause==CauseOfDeath.Heatstroke)
|
|
{
|
|
HeatstrokePP.weight = 1 - t;
|
|
SevereHeatstrokePP.weight = 1 - t;
|
|
}
|
|
else if (cause == CauseOfDeath.Hypothermia)
|
|
{
|
|
HypothermiaPP.weight = 1 - t;
|
|
SevereHypothermiaPP.weight = 1 - t;
|
|
}
|
|
DeathPP.weight = t;
|
|
},
|
|
() =>
|
|
{
|
|
HeatstrokePP.weight = 0;
|
|
SevereHeatstrokePP.weight = 0;
|
|
HypothermiaPP.weight = 0;
|
|
SevereHypothermiaPP.weight = 0;
|
|
DeathPP.weight = 1;
|
|
});
|
|
}
|
|
|
|
public void SaveZone(string name) => File.WriteAllBytes(
|
|
Path.Combine(_gameDataDirectory.FullName, $"{name}.zone"), MessagePackSerializer.Serialize(Zone.PackZone()));
|
|
|
|
// public void ToggleEditMode()
|
|
// {
|
|
// _editMode = !_editMode;
|
|
// FollowCamera.gameObject.SetActive(!_editMode);
|
|
// TopDownCamera.gameObject.SetActive(_editMode);
|
|
// }
|
|
|
|
public IEnumerable<EquippedCargoBay> AvailableCargoBays()
|
|
{
|
|
if (CurrentEntity.Parent != null)
|
|
{
|
|
foreach (var bay in CurrentEntity.Parent.DockingBays)
|
|
{
|
|
if (bay.DockedShip.IsPlayerShip) yield return bay;
|
|
}
|
|
}
|
|
}
|
|
|
|
public IEnumerable<Entity> AvailableEntities()
|
|
{
|
|
if(DockedEntity != null)
|
|
foreach (var entity in DockedEntity.Children)
|
|
{
|
|
if (entity is Ship { IsPlayerShip: true }) yield return entity;
|
|
}
|
|
else if (CurrentEntity != null)
|
|
yield return CurrentEntity;
|
|
}
|
|
|
|
public void PlayMusic(MusicType type)
|
|
{
|
|
var soundbank = type switch
|
|
{
|
|
MusicType.Overworld => Zone.SectorZone.Owner?.OverworldMusic ?? 0,
|
|
MusicType.Combat => Zone.SectorZone.Owner?.CombatMusic ?? 0,
|
|
MusicType.Boss => Zone.SectorZone.Owner?.BossMusic ?? 0,
|
|
_ => throw new ArgumentOutOfRangeException(nameof(type), type, null)
|
|
};
|
|
if (soundbank == 0)
|
|
soundbank = type switch
|
|
{
|
|
MusicType.Overworld => SoundBanksInfo.GetSoundBank(Settings.DefaultOverworldSoundbank).Id,
|
|
MusicType.Combat => SoundBanksInfo.GetSoundBank(Settings.DefaultCombatSoundbank).Id,
|
|
MusicType.Boss => SoundBanksInfo.GetSoundBank(Settings.DefaultBossSoundbank).Id,
|
|
_ => throw new ArgumentOutOfRangeException(nameof(type), type, null)
|
|
};
|
|
PlayMusic(soundbank, gameObject);
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
if(!_paused)
|
|
{
|
|
_time += Time.deltaTime;
|
|
_hitMarkerTime -= Time.deltaTime;
|
|
if(HitMarker.activeSelf && _hitMarkerTime < 0) HitMarker.SetActive(false);
|
|
// ItemManager.Time = _time;
|
|
if(CurrentEntity !=null && CurrentEntity.Parent==null)
|
|
{
|
|
foreach (var indicator in _visibleHostileIndicators)
|
|
{
|
|
indicator.Value.gameObject.SetActive(indicator.Key!=CurrentEntity.Target.Value);
|
|
indicator.Value.Place.Target = indicator.Key.Position;
|
|
if (!indicator.Key.Active)
|
|
indicator.Value.Fill.enabled = false;
|
|
else
|
|
{
|
|
indicator.Value.Fill.fillAmount =
|
|
saturate(indicator.Key.EntityInfoGathered[CurrentEntity] / Settings.GameplaySettings.TargetDetectionInfoThreshold);
|
|
indicator.Value.Fill.enabled =
|
|
!(indicator.Key.EntityInfoGathered[CurrentEntity] > Settings.GameplaySettings.TargetDetectionInfoThreshold) ||
|
|
sin(TargetSpottedBlinkFrequency * Time.time) + TargetSpottedBlinkOffset > 0;
|
|
}
|
|
}
|
|
var look = Input.Player.Look.ReadValue<Vector2>();
|
|
_entityYawPitch = float2(_entityYawPitch.x + look.x * Sensitivity.x, clamp(_entityYawPitch.y + look.y * Sensitivity.y, -.45f * PI, .45f * PI));
|
|
_viewDirection = mul(float3(0, 0, 1), Unity.Mathematics.float3x3.Euler(float3(_entityYawPitch.yx, 0), RotationOrder.YXZ));
|
|
CurrentEntity.LookDirection = _viewDirection;
|
|
HeatstrokePP.weight = saturate(unlerp(0, Settings.GameplaySettings.SevereHeatstrokeRiskThreshold, CurrentEntity.Heatstroke));
|
|
var severeHeatstrokeLerp = saturate(unlerp(Settings.GameplaySettings.SevereHeatstrokeRiskThreshold, 1, CurrentEntity.Heatstroke));
|
|
SevereHeatstrokePP.weight =
|
|
severeHeatstrokeLerp + severeHeatstrokeLerp * (1 - severeHeatstrokeLerp) *
|
|
max(Settings.HeatstrokePhasingFloor, sin(Time.time * Settings.HeatstrokePhasingFrequency));
|
|
|
|
if(CurrentEntity is Ship ship)
|
|
{
|
|
ship.MovementDirection = Input.Player.Move.ReadValue<Vector2>();
|
|
}
|
|
|
|
var target = CurrentEntity.Target.Value;
|
|
if (target != null)
|
|
{
|
|
var threshold = Settings.GameplaySettings.TargetDetectionInfoThreshold;
|
|
TargetVisibilityFill.fillAmount = lerp(.25f, .75f, (CurrentEntity.EntityInfoGathered[target] - threshold)/(1-threshold));
|
|
VisibilityToTargetFill.fillAmount = lerp(.25f, .75f, target.EntityInfoGathered[CurrentEntity] / threshold);
|
|
TargetHitpointsFill.fillAmount = lerp(.25f, .75f, target.Hull.Durability / target.EquippedHull.Data.Durability);
|
|
TargetShieldsFill.fillAmount = target.Shield == null ? 0 : lerp(.25f, .75f, target.Shield.Progress);
|
|
}
|
|
|
|
var tractorPower = Input.Player.TractorBeam.ReadValue<float>();
|
|
CurrentEntity.TractorPower =
|
|
saturate(CurrentEntity.TractorPower + sign(tractorPower - CurrentEntity.TractorPower) * Time.deltaTime * 2);
|
|
}
|
|
Zone.Update(Time.deltaTime);
|
|
}
|
|
}
|
|
|
|
private void LateUpdate()
|
|
{
|
|
UpdateTargetIndicators();
|
|
}
|
|
|
|
private void UpdateTargetIndicators()
|
|
{
|
|
if (CurrentEntity == null || CurrentEntity.Parent != null) return;
|
|
|
|
ViewDot.Target = ZoneRenderer.EntityInstances[CurrentEntity].LookAtPoint.position;
|
|
if (CurrentEntity.Target.Value != null)
|
|
TargetIndicator.Target = CurrentEntity.Target.Value.Position;
|
|
var distance = length((float3)ViewDot.Target - CurrentEntity.Position);
|
|
foreach (var (_, barrels, crosshair) in _articulationGroups)
|
|
{
|
|
var averagePosition = Vector3.zero;
|
|
foreach (var barrel in barrels)
|
|
averagePosition += barrel.position + barrel.forward * distance;
|
|
averagePosition /= barrels.Length;
|
|
crosshair.Target = averagePosition;
|
|
}
|
|
|
|
foreach (var (targetLock, indicator, spin) in _lockingIndicators)
|
|
{
|
|
var showLockingIndicator = targetLock.Lock > .01f && CurrentEntity.Target.Value != null && CurrentEntity.Target.Value.IsHostileTo(CurrentEntity);
|
|
indicator.gameObject.SetActive(showLockingIndicator);
|
|
if(showLockingIndicator)
|
|
{
|
|
indicator.Target = CurrentEntity.Target.Value.Position;
|
|
indicator.NoiseAmplitude = Settings.GameplaySettings.LockIndicatorNoiseAmplitude * (1 - targetLock.Lock);
|
|
indicator.NoiseFrequency = Settings.GameplaySettings.LockIndicatorFrequency.Evaluate(targetLock.Lock);
|
|
spin.Speed = Settings.GameplaySettings.LockSpinSpeed.Evaluate(targetLock.Lock);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public abstract class DragObject{}
|
|
|
|
public class WeaponGroupDragObject : DragObject
|
|
{
|
|
public WeaponGroupDragObject(int group)
|
|
{
|
|
Group = group;
|
|
}
|
|
|
|
public int Group { get; }
|
|
}
|
|
|
|
public abstract class ItemDragObject : DragObject
|
|
{
|
|
protected ItemDragObject(int2 originCellOffset, ItemInstance item)
|
|
{
|
|
OriginCellOffset = originCellOffset;
|
|
Item = item;
|
|
}
|
|
|
|
public ItemInstance Item { get; }
|
|
public int2 OriginCellOffset { get; }
|
|
}
|
|
|
|
public class ItemInstanceDragObject : ItemDragObject
|
|
{
|
|
public ItemInstanceDragObject(ItemInstance item, EquippedCargoBay originInventory, int2 originCellOffset) : base(originCellOffset, item)
|
|
{
|
|
OriginInventory = originInventory;
|
|
}
|
|
|
|
public EquippedCargoBay OriginInventory { get; }
|
|
}
|
|
|
|
public class EquippedItemDragObject : ItemDragObject
|
|
{
|
|
public EquippedItemDragObject(EquippedItem item, Entity originEntity, int2 originCellOffset) : base(originCellOffset, item.EquippableItem)
|
|
{
|
|
EquippedItem = item;
|
|
OriginEntity = originEntity;
|
|
}
|
|
|
|
public EquippedItem EquippedItem { get; }
|
|
public Entity OriginEntity { get; }
|
|
} |