|
|
2026-10-07 20:08:31 +02:00 |
| .. |
|
ChargeEffectManager.cs
|
Entity: an equipped item keeps the hardpoint it occupies
|
2026-10-03 14:57:27 +02:00 |
|
ChargeEffectManager.cs.meta
|
Charged Weapons & Hitscan Weapons
|
2021-01-30 01:02:11 +00:00 |
|
ConstantLaser.cs
|
Fire control Cut 4, part 2: the last five weapon kinds join FireControl
|
2026-09-19 15:17:17 +02:00 |
|
ConstantLaser.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
ConstantLaserManager.cs
|
Entity: an equipped item keeps the hardpoint it occupies
|
2026-10-03 14:57:27 +02:00 |
|
ConstantLaserManager.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
ConstantLightning.cs
|
Fire control Cut 4, part 2: the last five weapon kinds join FireControl
|
2026-09-19 15:17:17 +02:00 |
|
ConstantLightning.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
ConstantLightningManager.cs
|
Entity: an equipped item keeps the hardpoint it occupies
|
2026-10-03 14:57:27 +02:00 |
|
ConstantLightningManager.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
ConstantParticleWeapon.cs
|
Fire control Cut 4, part 2: the last five weapon kinds join FireControl
|
2026-09-19 15:17:17 +02:00 |
|
ConstantParticleWeapon.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
ConstantParticleWeaponManager.cs
|
Entity: an equipped item keeps the hardpoint it occupies
|
2026-10-03 14:57:27 +02:00 |
|
ConstantParticleWeaponManager.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
ConstantWeaponEffectManager.cs
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
ConstantWeaponEffectManager.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
GuidedProjectile.cs
|
Freeze a guided round that waits on its verdict and place a positionless hit at its target
|
2026-09-29 22:15:53 +02:00 |
|
GuidedProjectile.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
GuidedProjectileManager.cs
|
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
|
2026-10-07 12:33:20 +02:00 |
|
GuidedProjectileManager.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
HitscanEffect.cs
|
Fire control Cut 4, part 2: the last five weapon kinds join FireControl
|
2026-09-19 15:17:17 +02:00 |
|
HitscanEffect.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
HitscanManager.cs
|
Entity: an equipped item keeps the hardpoint it occupies
|
2026-10-03 14:57:27 +02:00 |
|
HitscanManager.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
InstantWeaponEffectManager.cs
|
Fire control Cut 3: hit authority moves to FireControl
|
2026-09-19 14:07:07 +02:00 |
|
InstantWeaponEffectManager.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
Laser.cs
|
Fire control Cut 3: hit authority moves to FireControl
|
2026-09-19 14:07:07 +02:00 |
|
Laser.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
LaserManager.cs
|
Entity: an equipped item keeps the hardpoint it occupies
|
2026-10-03 14:57:27 +02:00 |
|
LaserManager.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
Lightning.cs
|
Fire control Cut 3: hit authority moves to FireControl
|
2026-09-19 14:07:07 +02:00 |
|
Lightning.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
LightningGunManager.cs
|
Entity: an equipped item keeps the hardpoint it occupies
|
2026-10-03 14:57:27 +02:00 |
|
LightningGunManager.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
ParticleChargeEffect.cs
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
ParticleChargeEffect.cs.meta
|
Charged Weapons & Hitscan Weapons
|
2021-01-30 01:02:11 +00:00 |
|
Projectile.cs
|
Cut 12.4(b): Detonate replaces Splash and Entity.Absorb
|
2026-09-26 01:17:36 +02:00 |
|
Projectile.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
ProjectileManager.cs
|
Entity: an equipped item keeps the hardpoint it occupies
|
2026-10-03 14:57:27 +02:00 |
|
ProjectileManager.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
WeaponChargeEffect.cs
|
Charged Weapons & Hitscan Weapons
|
2021-01-30 01:02:11 +00:00 |
|
WeaponChargeEffect.cs.meta
|
Charged Weapons & Hitscan Weapons
|
2021-01-30 01:02:11 +00:00 |