Aetheria/Assets/Shaders/Compute/Lightning
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens e308c19e4c Move the remaining Assets scripts off Unity.Mathematics
Fluid, Slime, SlimeTestSpawner, LightningCompute and MouseRotate still
imported Unity.Mathematics and compiled only because Burst and Collections
pull the package in. Fluid, Slime and LightningCompute now use CultMath
(LightningCompute's snoise included, which CultMath carries as the same
Ashima simplex noise); SlimeTestSpawner and MouseRotate imported it without
using it, so the usings are gone. LightningCompute converts its float3
offsets with ToUnity() instead of the Unity.Mathematics implicit cast.

None of these are Burst-compiled or jobs. Their ComputeBuffer structs are
built from UnityEngine Vector2/Vector3 and floats, not math types, so no
buffer layout changes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 18:01:54 +02:00
..
Lightning 1.mat
Lightning 1.mat.meta
Lightning.compute
Lightning.compute.meta
Lightning.mat
Lightning.mat.meta
Lightning.shader
Lightning.shader.meta
LightningCompute.cs Move the remaining Assets scripts off Unity.Mathematics 2026-09-14 18:01:54 +02:00
LightningCompute.cs.meta
LightningVertex.cginc
LightningVertex.cginc.meta