Added multiple turret enemies Added ability to destroy enemies Fixed bug where player could target themselves Fixed bug where targeting new enemy freezes schematic hit animation Fixed bug where target lock progress could persist when targeting new enemy
15 lines
372 B
C#
15 lines
372 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EntityPrefab : MonoBehaviour
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{
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public HullCollider[] HullColliders;
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public ThrusterHardpoint[] ThrusterHardpoints;
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public WeaponHardpoint[] WeaponHardpoints;
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public ArticulationPoint[] ArticulationPoints;
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public GameObject DestroyEffect;
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}
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