Aetheria/Assets/Scripts/EntityPrefab.cs
Reinier Vens e3de7158fd Entity Destruction
Added multiple turret enemies
Added ability to destroy enemies
Fixed bug where player could target themselves
Fixed bug where targeting new enemy freezes schematic hit animation
Fixed bug where target lock progress could persist when targeting new enemy
2021-01-12 00:54:29 +00:00

15 lines
372 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EntityPrefab : MonoBehaviour
{
public HullCollider[] HullColliders;
public ThrusterHardpoint[] ThrusterHardpoints;
public WeaponHardpoint[] WeaponHardpoints;
public ArticulationPoint[] ArticulationPoints;
public GameObject DestroyEffect;
}