Meta Vens
7eadea88ab
Cut 12.2 Soul fix batch 2, S4: pin flight time for an invisible target
...
F8 (Soul's earlier fix batch, 2026-09-24) moved range computation ahead of the
visibility gate in FireControl.PFire so Fire's own flight time stays real even
when the shot prices at PFire 0, but no test observed that behaviour --
N4 (Soul's own mutation set, reverting F8) survived every existing test.
InvisibleTargetStillResolvesAtItsRealFlightTime fires at a target removed from
VisibleEntities and checks the shot does not resolve before its real 5s
arrival (N4's bug would resolve it instantly, at range 0) and resolves as a
miss once it does.
Manually verified against the exact N4 patch: it now fails (arrival at ~1s
instead of ~6s, i.e. range treated as 0).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 03:14:15 +02:00
..
Aetheria.Shared.Tests.csproj
Pin AetheriaStores routing with tests; make PlayerSettings readable
2026-09-14 19:12:54 +02:00
AetheriaStoresTests.cs
Resolve request/brownout conflict: evaluate power requests nominally
2026-09-19 06:58:57 +02:00
BrownoutTests.cs
Resolve request/brownout conflict: evaluate power requests nominally
2026-09-19 06:58:57 +02:00
CapabilityEventsTests.cs
Test that capability events route only to their own kind's subscribers
2026-09-17 14:37:07 +02:00
ConditionRatioTests.cs
Cut 8: pin ConditionRatio -- perfect/dead/durability/heat/power/force-unchanged
2026-09-19 04:41:43 +02:00
FireAuthorityTests.cs
Cut 12.2 Soul fix batch: half-open clamp, split assembly, real rolls
2026-09-24 23:08:19 +02:00
FireControlCut4Tests.cs
Cut 11 second round: one owner for PBase, and tests for what the 51 survivors showed
2026-09-22 16:39:52 +02:00
FireControlCut5Tests.cs
Cut 6d: the dart-throw kernel replaces the coin-flip landing rule
2026-09-19 21:37:39 +02:00
FireControlCut6cTests.cs
Fire control Cut 6c.1/6c.2: Resolution becomes reciprocal, targeting degrades instead of throwing
2026-09-19 18:31:46 +02:00
FireControlCut6dTests.cs
Cut 12.2: where a hit lands is priced and drawn from one silhouette
2026-09-24 20:40:50 +02:00
FireControlCut6Tests.cs
Cut 6d: the dart-throw kernel replaces the coin-flip landing rule
2026-09-19 21:37:39 +02:00
FireControlCut7Tests.cs
Cut 12.2: where a hit lands is priced and drawn from one silhouette
2026-09-24 20:40:50 +02:00
FireControlCut8Tests.cs
Cut 8: a removed entity is a dead entity, and re-anchor the stranded mutations
2026-09-22 00:50:57 +02:00
FireControlCut9Tests.cs
Cut 12.2 Soul fix batch: half-open clamp, split assembly, real rolls
2026-09-24 23:08:19 +02:00
FireControlCut11Tests.cs
Correct the Splash handedness claim: an undefended mutant, not a shipped bug
2026-09-22 18:37:12 +02:00
FireControlCut12Tests.cs
Cut 12.2 Soul fix batch 2, S4: pin flight time for an invisible target
2026-09-25 03:14:15 +02:00
FireControlTests.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
HeatResponseTests.cs
Cut 1: close S5/S6's validation gaps, pin S7's surviving mutants
2026-09-18 18:42:10 +02:00
IffAndCombatTests.cs
Test the IFF/grudge/detection rules and the weapon stance gate
2026-09-17 14:01:31 +02:00
InputCapacitorTests.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
LoadoutTests.cs
Pin the targeting subsystem, reveal rule and Q4's required-equipment rule
2026-09-19 13:03:12 +02:00
PlayerSettingsSensitivityTests.cs
Move mouse-look sensitivity into the PlayerSettings CultCache global
2026-09-17 17:22:09 +02:00
PowerBusTests.cs
F2: gate the bus's reactors and consumers on Active, not Online
2026-09-19 05:06:31 +02:00
PowerCurveTests.cs
Resolve request/brownout conflict: evaluate power requests nominally
2026-09-19 06:58:57 +02:00
PowerTierTests.cs
F3: an empty tier is not a satisfied tier, and sub-epsilon demand pays its way
2026-09-19 05:15:30 +02:00
RoleAuthoringTests.cs
Cut 7: refuse a stat naming a role its design lacks
2026-09-19 05:01:17 +02:00
RunSaveTests.cs
Delete the persisted-behaviors feature per operator ruling
2026-09-17 05:44:37 +02:00
ShieldReserveTests.cs
F4/F5: shield restore survives inactivity, and CanTakeHit stops mutating
2026-09-19 05:32:29 +02:00
StatResolverTests.cs
Pin Gate 1, Gate 2 and F8's mutant fix with tests and mutations
2026-09-18 20:42:05 +02:00
stryker-config.json
Cut 11 map: mutation testing moves to Stryker, and the survivors it found
2026-09-22 15:59:06 +02:00
TargetingSystemTests.cs
Cut 6d: the dart-throw kernel replaces the coin-flip landing rule
2026-09-19 21:37:39 +02:00