Meta Vens
eeeb6db290
Well law: the band term, WellTree owns every term; the old law, per-body sums and Gauss ring law deleted
...
GravityField is now the band term U(eps, inner, outer) (C4 smoothstep fade, closed form and a series for tau > 1).
WellTree is built once per Zone from the orbit tree: node terms, reach, support, the pruned Force/Potential walk and
PullAround (rails). Zone.GetHeight/GetForce/PeriodAround delegate to it; WellReference, _wellOn, _strengths,
Strength() and DrawAhead.Well are gone; GravityLowering and the shader template take the flat term list;
HeightExaggeration halves to 2.0491803.
Does not pass yet: Gravity.cginc is not regenerated and PotentialOwnerTests/OrbitsFromFieldTests still spell the old law.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 17:56:25 +02:00
..
BlueNoiseProvider.cs
Demo Hotfixes
2021-05-02 20:59:45 +01:00
BlueNoiseProvider.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
CopyTransform.cs
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
CopyTransform.cs.meta
Graphics Settings + Disabling Minimap Asteroids
2022-07-18 08:44:54 +01:00
GasGiantObject.cs
Gravity subtract: delete the zone bowl and the gas-giant and sun ripples
2026-10-14 19:34:20 +02:00
GasGiantObject.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
GradientMapper.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
GradientMapper.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
GravityLowering.cs
Well law: the band term, WellTree owns every term; the old law, per-body sums and Gauss ring law deleted
2026-10-16 17:56:25 +02:00
GravityLowering.cs.meta
Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
2026-10-15 07:11:25 +02:00
MapView.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
MapView.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
PlanetObject.cs
Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
2026-10-15 07:11:25 +02:00
PlanetObject.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
SunMaterial.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
SunMaterial.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
SunObject.cs
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
SunObject.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
VapourCloudInstance.cs
Vapour presenter: draw the sim's OpacityAt directly, not divided by the cloud's raw Opacity
2026-10-12 04:53:18 +02:00
VapourCloudInstance.cs.meta
Fog Patch prefab carries VapourCloudInstance at the origin and unit scale; ZoneRenderer.CloudPrefab assigned in ARPG
2026-10-12 03:46:24 +02:00
VolumeCloudRenderer.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
VolumeCloudRenderer.cs.meta
Raymarching Cleanup
2022-07-13 04:15:20 +01:00
VolumeSampling.cs
Draw every moving body at the drawn time T = ExactTime + Lead
2026-10-15 21:26:36 +02:00
VolumeSampling.cs.meta
Graphics Settings + Disabling Minimap Asteroids
2022-07-18 08:44:54 +01:00
WaveScroll.cs
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
WaveScroll.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
ZoneRenderer.cs
Merge remote-tracking branch 'origin/eureka/aetheria-gravity-nebula-tint' into eureka/aetheria-gravity-merge-ag3
2026-10-16 07:21:34 +02:00
ZoneRenderer.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00