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2026-10-08 14:26:26 +02:00 |
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CellBrushEditor.cs
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Boundless
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2022-07-21 21:40:44 +01:00 |
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CellBrushEditor.cs.meta
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Boundless
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2022-07-21 21:40:44 +01:00 |
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CultCacheDrawers.cs
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Switch engine asset references from Resources paths to Addressables GUIDs
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2026-09-18 05:04:50 +02:00 |
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CultCacheDrawers.cs.meta
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Replace the Database Tools with the Studio and cut Unity over
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2026-09-14 19:15:20 +02:00 |
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EngineAssetCheck.cs
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Switch engine asset references from Resources paths to Addressables GUIDs
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2026-09-18 05:04:50 +02:00 |
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EngineAssetCheck.cs.meta
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Switch engine asset references from Resources paths to Addressables GUIDs
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2026-09-18 05:04:50 +02:00 |
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GameplaySettingsEditor.cs
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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GameplaySettingsEditor.cs.meta
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Gear Schematic HUD
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2020-12-31 19:53:16 +00:00 |
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NameTools.cs
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Replace the Database Tools with the Studio and cut Unity over
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2026-09-14 19:15:20 +02:00 |
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NameTools.cs.meta
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Sector Generation
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2021-03-10 09:18:07 +00:00 |
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PlayScenePlusPlus.cs
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Action Bar Weapon Group Binding
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2021-04-19 03:46:35 +01:00 |
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PlayScenePlusPlus.cs.meta
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Action Bar Weapon Group Binding
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2021-04-19 03:46:35 +01:00 |
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ShieldPanelCut1Verify.cs
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Add the Cut 1 batchmode probe and its mutation harness
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2026-09-18 06:08:24 +02:00 |
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ShieldPanelCut1Verify.cs.meta
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Add the Cut 1 batchmode probe and its mutation harness
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2026-09-18 06:08:24 +02:00 |
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ShieldPanelCut2Verify.cs
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Fix ShieldManager's missing-envelope fallback regression
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2026-09-18 06:45:07 +02:00 |
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ShieldPanelCut2Verify.cs.meta
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Collapse the two implicit shield ellipsoids into ShieldEnvelope (Cut 2)
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2026-09-18 06:33:38 +02:00 |
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ShieldPanelCut3Verify.cs
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Shield panel: gate reuse and Hit on the panel's own radius
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2026-09-18 21:02:18 +02:00 |
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ShieldPanelCut3Verify.cs.meta
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Add the Cut 3 batchmode probe and its mutation harness
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2026-09-18 13:51:44 +02:00 |
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ShieldPanelCut5Verify.cs
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Cut 5 follow-up: strengthen the echo so weak-hit tension actually clears zero
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2026-09-18 20:22:51 +02:00 |
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ShieldPanelCut5Verify.cs.meta
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Cut 5: hold the rim, clamp v, fix fracture's clock, tune to spec
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2026-09-18 20:04:05 +02:00 |
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ShipModPlaySmoke.cs
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Ship preload: a mod ship that fails to load or assemble is skipped, not fatal
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2026-10-03 15:38:35 +02:00 |
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ShipModPlaySmoke.cs.meta
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Ship S2: the Unity-generated meta for ShipModPlaySmoke.cs
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2026-09-30 11:13:10 +02:00 |
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ShipModPreview.cs
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Ship exhaust: wiring an exhaust to an emitter turns Use Mesh Colors off
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2026-10-03 15:39:14 +02:00 |
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ShipModPreview.cs.meta
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Preview typed mod ship visuals and captured LineArt in Unity
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2026-09-26 19:10:44 +02:00 |
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ShipPrefabAuthoring.cs
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Ship render: the hull collider carries the invisible material, so clones draw nothing
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2026-10-03 15:37:33 +02:00 |
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ShipPrefabAuthoring.cs.meta
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Define collection-based ship prefab authoring
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2026-09-26 15:26:46 +02:00 |
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ShipPrefabAuthoringSmoke.cs
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Ship render: the hull collider carries the invisible material, so clones draw nothing
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2026-10-03 15:37:33 +02:00 |
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ShipPrefabAuthoringSmoke.cs.meta
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Define collection-based ship prefab authoring
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2026-09-26 15:26:46 +02:00 |
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WireMines.cs
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WireMines: Substance materials fall back to the project's plain materials of the same finish
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2026-10-08 14:26:26 +02:00 |
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WireMines.cs.meta
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Mine Launcher: the 2021 damage curve; a mine layer is mountless in EveryCatalogGunTracks; script metas
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2026-10-08 14:20:13 +02:00 |