201 lines
No EOL
2.6 KiB
C#
201 lines
No EOL
2.6 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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public enum ItemRotation
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{
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None = 0,
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CounterClockwise = 1,
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Reversed = 2,
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Clockwise = 3
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}
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public enum CauseOfDeath
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{
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HullDestroyed,
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CockpitDestroyed,
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Heatstroke,
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Hypothermia
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}
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public enum HitType
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{
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Armor,
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Hardpoint,
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Gear,
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Thermal
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}
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public enum LauncherCaliber
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{
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Micro,
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Missile,
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Fighter
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}
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public enum HardpointType
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{
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Hull,
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Tool,
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Thermal,
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Thruster,
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WarpDrive,
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Reactor,
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Radiator,
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Shield,
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Sensors,
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Energy,
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Ballistic,
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Launcher,
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ControlModule,
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AetherDrive
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}
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public enum WeaponType
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{
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ElectromagneticallyPropelled,
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ExplosivelyPropelled,
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Laser,
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Electrostatic,
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ParticleProjection,
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Missile,
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MicroMissile,
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SplitMissile,
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Mine,
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Jet
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}
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public enum WeaponRange
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{
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Melee,
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Short,
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Medium,
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Long
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}
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public enum WeaponCaliber
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{
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Small,
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Medium,
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Large,
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ExtraLarge
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}
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[Flags]
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public enum WeaponFireType
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{
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None = 0,
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Direct = 1 << 0,
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Guided = 1 << 1,
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Seeking = 1 << 2,
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Continuous = 1 << 3,
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Charged = 1 << 4
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}
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[Flags]
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public enum WeaponModifiers
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{
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None = 0,
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Airburst = 1 << 0,
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Incendiary = 1 << 1,
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ArmorPenetrating = 1 << 2,
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NegativeEntropy = 1 << 3,
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RapidFire = 1 << 4,
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Burst = 1 << 5,
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Cluster = 1 << 6
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}
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public enum DamageType
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{
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Kinetic,
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Corrosive,
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Electric,
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Thermal,
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Optical,
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Ionizing
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}
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[Flags]
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public enum BodyType
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{
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None = 0,
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Asteroid = 1 << 0,
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Planetoid = 1 << 1,
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Planet = 1 << 2,
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GasGiant = 1 << 3,
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Sun = 1 << 4
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}
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public enum HullType
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{
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Ship,
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Station,
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Turret
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}
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public enum MegaPlacementType
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{
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Mass = 0,
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Planets = 1,
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Resources = 2,
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Connected = 3,
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Isolated = 4
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}
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public enum SimpleCommodityCategory
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{
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Minerals = 0,
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Metals = 1,
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Alloys = 2,
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Compounds = 3,
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Organics = 4,
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Ammo = 5,
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Consumer = 6
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}
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public enum CompoundCommodityCategory
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{
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Wearables = 0,
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Consumables = 1,
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Luxuries = 2,
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Tools = 3,
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Manufacturing = 4,
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Assemblies = 5
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}
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public enum TemperatureUnit
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{
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Kelvin,
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Celsius,
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Fahrenheit
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}
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public enum WeaponAudioEvent
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{
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Fire,
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Hit,
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Miss
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}
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public enum ChargedWeaponAudioEvent
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{
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Start,
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Stop,
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Fail
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}
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public enum SpecialAudioParameter
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{
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ShipVelocity,
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ChargeLevel,
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TargetLock,
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Intensity,
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}
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public enum LoopingAudioEvent
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{
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Play,
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Stop
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} |