Aetheria/Assets/Scripts/UI/InventoryPanel.cs
Reinier Vens 7cfc5cd04f Drag and Drop + Zoooooooom
Refactored inventory drag & drop to use new global drag & drop management
Enabled Drag & Drop from inventory panel to action bar
Enabled gear and consumable item binding
Fixed stat modifier behavior to allow it to be toggled
Fixed Switch behavior to make it bindable
Added lambda multiplier to aether drive so that stat mod can target it
2021-04-21 01:49:07 +01:00

947 lines
41 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UniRx;
using UniRx.Triggers;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using UnityEngine.Experimental.Rendering;
using Unity.Mathematics;
using UnityEngine.Serialization;
using static Unity.Mathematics.math;
using int2 = Unity.Mathematics.int2;
public class InventoryPanel : MonoBehaviour, IPointerClickHandler
{
public ConfirmationDialog Dialog;
public RectTransform DragParent;
public bool Flip;
public GameSettings Settings;
public ActionGameManager GameManager;
public ContextMenu ContextMenu;
public TextMeshProUGUI Title;
public TextMeshProUGUI MinTempLabel;
public TextMeshProUGUI MaxTempLabel;
public GameObject TemperatureRange;
public Button Dropdown;
public Button EditName;
public Button Current;
public Button Thermal;
public GridLayoutGroup Grid;
public Sprite[] NodeBackgroundTextures;
public Sprite[] NodeTextures;
public Sprite[] ThermalTextures;
public float ThermalToggleRegionSize = .2f;
public Prototype NodePrototype;
public RawImage TemperatureDisplay;
public Texture2D TemperatureColor;
public ExponentialLerp TemperatureColorCurve;
public ExponentialLerp TemperatureAlphaCurve;
public bool FitToContent;
public float CellHitPulseTime;
public Color ToggleEnabledColor;
public Color ToggleDisabledColor;
public Color CellBackgroundColor = new Color(0, 0, 0, .75f);
public float MinTempRange = 1;
public float DoubleClickTime = .5f;
public float HitDamageThreshold = 1;
// Subject<InventoryEventData> _onBeginDrag;
// Subject<InventoryEventData> _onDrag;
// Subject<InventoryEventData> _onEndDrag;
Subject<(InventoryEventData data, int clickCount)> _onClick;
// Subject<InventoryEventData> _onPointerEnter;
// Subject<InventoryEventData> _onPointerExit;
private Entity _displayedEntity;
private EquippedCargoBay _displayedCargo;
private Texture2D _temperatureTexture;
private RectTransform _firstRect;
public ItemInstance FakeItem;
public Shape FakeOccupancy;
public Shape IgnoreOccupancy;
public List<GameObject> EmptyCells = new List<GameObject>();
public Dictionary<int2, InventoryCell> CellInstances = new Dictionary<int2, InventoryCell>();
private List<IDisposable> _subscriptions = new List<IDisposable>();
private Dictionary<int2, int> _cellAnimationSequence = new Dictionary<int2, int>();
private int _hitSequence = 0;
private bool _thermal = false;
private int _clickCount;
private InventoryCell _clickCell;
private float _clickTime;
private bool _hud;
private int2[] _offsets = {
int2(0, 1),
int2(1, 0),
int2(0, -1),
int2(-1, 0),
int2(1, 1),
int2(1, -1),
int2(-1, -1),
int2(-1, 1)
};
public InventoryPanelTarget Target =>
_displayedEntity != null ? InventoryPanelTarget.Equipment :
_displayedCargo != null ? InventoryPanelTarget.Cargo : InventoryPanelTarget.None;
private void Start()
{
if (Thermal)
{
Thermal.onClick.AddListener(() =>
{
Display(_displayedEntity, false, !_thermal);
});
}
if (Current)
{
Current.onClick.AddListener(() =>
{
if (_displayedEntity != GameManager.CurrentEntity)
{
if(_displayedEntity is Ship ship)
{
GameManager.CurrentEntity = ship;
GameManager.DockingBay.DockedShip = ship;
Current.targetGraphic.color = ToggleEnabledColor;
}
else
{
Dialog.Clear();
Dialog.Title.text = "Can't select entity, you can only pilot a ship!";
Dialog.Show();
Dialog.MoveToCursor();
}
}
});
}
if (EditName)
{
EditName.onClick.AddListener(() =>
{
Dialog.Clear();
var entityName = _displayedEntity.Name;
Dialog.AddField("Name", () => entityName, s => entityName = s);
Dialog.Show(() =>
{
_displayedEntity.Name = entityName;
Title.text = _displayedEntity.Name;
});
Dialog.MoveToCursor();
});
}
if(Dropdown)
{
Dropdown.onClick.AddListener(() =>
{
ContextMenu.Clear();
foreach (var entity in GameManager.AvailableEntities())
{
if (entity.CargoBays.Any())
{
var options = entity.CargoBays
.Where(bay => bay != _displayedCargo)
.Select<EquippedCargoBay, (string text, Action action, bool enabled)>((bay, index) =>
($"Bay {index+1}", () => Display(bay), true));
if(entity != _displayedEntity) options = options.Prepend(("Equipment", () => Display(entity), true));
ContextMenu.AddDropdown(entity.Name, options);
}
else if(entity != _displayedEntity) ContextMenu.AddOption(entity.Name, () => Display(entity));
}
if(GameManager.DockingBay!=null && _displayedCargo!=GameManager.DockingBay)
ContextMenu.AddOption(GameManager.DockingBay.Name, () => Display(GameManager.DockingBay));
ContextMenu.AddOption("Save Loadout",
() =>
{
GameManager.SaveLoadout(EntitySerializer.Pack(_displayedEntity));
});
if (GameManager.Loadouts.Any())
{
ContextMenu.AddDropdown("Restore Loadout",
GameManager.Loadouts.Select<EntityPack, (string text, Action action, bool enabled)>(pack =>
(
$"{pack.Name} - {pack.Price(GameManager.ItemManager):n0}", () =>
{
var entity = EntitySerializer.Unpack(GameManager.ItemManager, GameManager.Zone, pack, true);
entity.SetParent(GameManager.DockedEntity);
GameManager.Credits -= pack.Price(GameManager.ItemManager);
GameManager.CurrentEntity = entity;
if(entity is Ship ship)
{
ship.IsPlayerShip = true;
GameManager.DockingBay.DockedShip = ship;
}
Display(entity);
}, pack.Price(GameManager.ItemManager) < GameManager.Credits
)));
}
ContextMenu.Show();
});
}
}
private void Update()
{
if (_displayedEntity != null && TemperatureDisplay)
{
var tempRange = _displayedEntity.MaxTemp - _displayedEntity.MinTemp;
var opacity = smoothstep(0, MinTempRange, tempRange);
if(MinTempLabel)
{
MinTempLabel.text = ActionGameManager.PlayerSettings.FormatTemperature(_displayedEntity.MinTemp);
MaxTempLabel.text = ActionGameManager.PlayerSettings.FormatTemperature(_displayedEntity.MaxTemp);
}
var hullData = GameManager.ItemManager.GetData(_displayedEntity.Hull) as HullData;
for(var x = 0; x < _temperatureTexture.width; x++)
{
for (var y = 0; y < _temperatureTexture.height; y++)
{
if (hullData.Shape[int2(x-1, y-1)])
{
var temp = (_displayedEntity.Temperature[x - 1, y - 1] - _displayedEntity.MinTemp) / (_displayedEntity.MaxTemp-_displayedEntity.MinTemp);
var color = TemperatureColor.GetPixelBilinear(TemperatureColorCurve.Evaluate(temp), 0);
color.a = TemperatureAlphaCurve.Evaluate(temp) * opacity;
_temperatureTexture.SetPixel(x,y,color);
}
else
_temperatureTexture.SetPixel(x,y,new Color(0,0,0,0));
}
}
_temperatureTexture.Apply();
TemperatureDisplay.rectTransform.anchoredPosition = _firstRect.anchoredPosition - Vector2.one * Grid.cellSize * 1.5f;
}
}
private void OnDisable()
{
Clear();
}
public void Clear()
{
_displayedCargo = null;
_displayedEntity = null;
foreach(var empty in EmptyCells)
Destroy(empty);
EmptyCells.Clear();
foreach(var node in CellInstances.Values)
node.GetComponent<Prototype>().ReturnToPool();
CellInstances.Clear();
foreach(var s in _subscriptions)
s.Dispose();
_subscriptions.Clear();
if (Current) Current.gameObject.SetActive(false);
if (Thermal) Thermal.gameObject.SetActive(false);
if (TemperatureRange) TemperatureRange.SetActive(false);
if(TemperatureDisplay) TemperatureDisplay.gameObject.SetActive(false);
if (EditName) EditName.gameObject.SetActive(false);
if(Title)
Title.text = "None";
}
public void Display(Entity entity, bool hud = false, bool thermal = false)
{
Clear();
_subscriptions.Add(entity.Equipment.ObserveAdd().Subscribe(_ => RefreshCells()));
_subscriptions.Add(entity.Equipment.ObserveRemove().Subscribe(_ => RefreshCells()));
_thermal = thermal;
_hud = hud;
_displayedEntity = entity;
_displayedCargo = null;
_firstRect = null;
if (TemperatureRange)
TemperatureRange.SetActive(true);
if(Title)
Title.text = entity.Name;
if (EditName)
{
EditName.gameObject.SetActive(true);
}
var hullData = GameManager.ItemManager.GetData(entity.Hull) as HullData;
if (FitToContent)
{
var gridRect = Grid.GetComponent<RectTransform>();
var rect = gridRect.rect;
Grid.cellSize = Vector2.one * (int) min(rect.width / (hullData.Shape.Width + 1), rect.height / (hullData.Shape.Height + 1));
}
if(TemperatureDisplay)
{
_temperatureTexture = new Texture2D(
hullData.Shape.Width + 2,
hullData.Shape.Height + 2,
TextureFormat.RGBA32,
false,
false);
TemperatureDisplay.gameObject.SetActive(true);
TemperatureDisplay.texture = _temperatureTexture;
var tempRect = TemperatureDisplay.rectTransform;
tempRect.sizeDelta = Grid.cellSize * new Vector2(hullData.Shape.Width + 2, hullData.Shape.Height + 2);
}
if (Current)
{
Current.gameObject.SetActive(true);
Current.targetGraphic.color = entity == GameManager.CurrentEntity ? ToggleEnabledColor : ToggleDisabledColor;
}
if (Thermal)
{
Thermal.gameObject.SetActive(true);
Thermal.targetGraphic.color = thermal ? ToggleEnabledColor : ToggleDisabledColor;
}
Grid.constraintCount = hullData.Shape.Width;
foreach (var v in hullData.Shape.AllCoordinates)
{
if (!hullData.Shape[v])
{
var empty = new GameObject("Empty Node", typeof(RectTransform));
empty.transform.SetParent(Grid.transform);
if (!_firstRect)
_firstRect = empty.GetComponent<RectTransform>();
EmptyCells.Add(empty);
}
else
{
var cell = NodePrototype.Instantiate<InventoryCell>();
cell.Background.color = CellBackgroundColor;
if (!_firstRect)
_firstRect = cell.GetComponent<RectTransform>();
if (!thermal)
{
if(cell.PointerClickTrigger)
{
cell.PointerClickTrigger.OnPointerClickAsObservable()
.Subscribe(data =>
{
if (cell != _clickCell || Time.time - _clickTime > DoubleClickTime)
_clickCount = 0;
_clickCell = cell;
_clickTime = Time.time;
_clickCount++;
_onClick?.OnNext((new InventoryEntityEventData(data, v, entity), _clickCount));
});
cell.BeginDragTrigger.OnBeginDragAsObservable()
.Subscribe(data =>
{
//Debug.Log("Entity Drag Start");
var item = entity.GearOccupancy[v.x, v.y];
if (item != null)
{
var originalOccupancy = hullData.Shape.Inset(item.Data.Shape, item.Position, item.EquippableItem.Rotation);
_dragCells = originalOccupancy.Coordinates
.Select(v1 => Instantiate(CellInstances[v1], DragParent, true).transform).ToArray();
foreach(var dragCell in _dragCells)
{
DestroyImmediate(dragCell.GetComponent<Prototype>());
foreach (var component in dragCell.GetComponentsInChildren<ObservableTriggerBase>())
component.enabled = false;
foreach (var img in dragCell.GetComponentsInChildren<Image>())
img.color = new Color(img.color.r, img.color.g, img.color.b, img.color.a * .5f);
dragCell.GetComponentInChildren<Image>().raycastTarget = false;
}
_dragOffsets = _dragCells.Select(x => (Vector2) x.position - data.position).ToArray();
IgnoreOccupancy = originalOccupancy;
RefreshCells();
_originalRotation = item.EquippableItem.Rotation;
GameManager.BeginDrag(new EquippedItemDragObject(item, entity, item.Position - v));
AkSoundEngine.PostEvent("Pickup", gameObject);
}
});
cell.DragTrigger.OnDragAsObservable()
.Subscribe(data =>
{
for (var i = 0; i < _dragCells.Length; i++)
_dragCells[i].position = new Vector3(
data.position.x + _dragOffsets[i].x,
data.position.y + _dragOffsets[i].y,
_dragCells[i].position.z);
});
cell.EndDragTrigger.OnEndDragAsObservable()
.Subscribe(data =>
{
//Debug.Log("Entity Drag End");
IgnoreOccupancy = null;
if (!GameManager.EndDrag())
entity.GearOccupancy[v.x, v.y].EquippableItem.Rotation = _originalRotation;
foreach(var dragObject in _dragCells)
Destroy(dragObject.gameObject);
_dragCells = null;
RefreshCells();
});
cell.PointerEnterTrigger.OnPointerEnterAsObservable()
.Subscribe(data =>
{
//Debug.Log("Entity Pointer Enter");
if (!(GameManager.DragObject is ItemDragObject itemDragObject)) return;
var item = itemDragObject.Item;
var itemData = item.Data.Value;
if (!(item is EquippableItem equippableItem)) return;
var placementPosition = v + itemDragObject.OriginCellOffset;
if (entity.ItemFits(equippableItem, placementPosition))
{
//foreach (var cell in _dragCells) cell.gameObject.SetActive(false);
FakeItem = item;
FakeOccupancy = hullData.Shape.Inset(itemData.Shape, placementPosition, item.Rotation);
RefreshCells();
GameManager.RegisterDragTarget(drag =>
{
//Debug.Log("Entity Drag Callback");
if (GameManager.DragObject is EquippedItemDragObject equippedItemDragObject)
{
if(equippedItemDragObject.OriginEntity.TryUnequip(equippedItemDragObject.EquippedItem) == null)
{
AkSoundEngine.PostEvent("UI_Fail", gameObject);
Dialog.Clear();
Dialog.Title.text = "Unable to move item!";
Dialog.AddProperty("Verify that cargo bays are empty before un-equipping them.");
Dialog.Show();
Dialog.MoveToCursor();
}
else
AkSoundEngine.PostEvent("Unequip", gameObject);
}
else if (GameManager.DragObject is ItemInstanceDragObject itemInstanceDragObject)
itemInstanceDragObject.OriginInventory.Remove(itemInstanceDragObject.Item);
FakeOccupancy = null;
entity.TryEquip(equippableItem, placementPosition);
RefreshCells();
AkSoundEngine.PostEvent("Equip", gameObject);
return false;
});
}
});
cell.PointerExitTrigger.OnPointerExitAsObservable()
.Subscribe(data =>
{
if (!(GameManager.DragObject is ItemDragObject)) return;
FakeItem = null;
FakeOccupancy = null;
RefreshCells();
GameManager.UnregisterDragTarget();
});
}
}
else
{
cell.PointerClickTrigger.OnPointerClickAsObservable().Subscribe(data =>
{
var rect = cell.GetComponent<RectTransform>();
var point = Rect.PointToNormalized(rect.rect, rect.InverseTransformPoint(data.position));
// Debug.Log($"Clicked at pos {data.position}, normalized {point}");
if (hullData.Shape[int2(v.x - 1, v.y)] && point.x < ThermalToggleRegionSize)
{
entity.HullConductivity[v.x - 1, v.y].x = !entity.HullConductivity[v.x - 1, v.y].x;
RefreshCells(new []{v,int2(v.x - 1, v.y)});
}
if (hullData.Shape[int2(v.x + 1, v.y)] && point.x > 1 - ThermalToggleRegionSize)
{
entity.HullConductivity[v.x, v.y].x = !entity.HullConductivity[v.x, v.y].x;
RefreshCells(new []{v,int2(v.x + 1, v.y)});
}
if (hullData.Shape[int2(v.x, v.y - 1)] && point.y < ThermalToggleRegionSize)
{
entity.HullConductivity[v.x, v.y - 1].y = !entity.HullConductivity[v.x, v.y - 1].y;
RefreshCells(new []{v,int2(v.x, v.y - 1)});
}
if (hullData.Shape[int2(v.x, v.y + 1)] && point.y > 1 - ThermalToggleRegionSize)
{
entity.HullConductivity[v.x, v.y].y = !entity.HullConductivity[v.x, v.y].y;
RefreshCells(new []{v,int2(v.x, v.y + 1)});
}
});
}
CellInstances.Add(v, cell);
}
}
RefreshCells(CellInstances.Keys);
_subscriptions.Add(entity.ArmorDamage.Subscribe(hit =>
{
var hitCells = new[] { hit.pos };
StartCoroutine(Pulse(hitCells, HitType.Armor, _hitSequence++));
RefreshCells(hitCells);
}));
_subscriptions.Add(entity.ItemDamage.Where(hit=>hit.damage > HitDamageThreshold).Subscribe(hit =>
{
var hitCells = hit.item.InsetShape.Coordinates;
if(gameObject.activeInHierarchy)
StartCoroutine(Pulse(hitCells, HitType.Armor, _hitSequence++));
RefreshCells(hitCells);
}));
}
private IEnumerator Pulse(int2[] cells, HitType hitType, int sequence)
{
foreach (var cell in cells)
{
if(_cellAnimationSequence.ContainsKey(cell))
_cellAnimationSequence[cell] = max(_cellAnimationSequence[cell], sequence);
else
_cellAnimationSequence[cell] = sequence;
}
var hitColor = hitType switch
{
HitType.Armor => Settings.ArmorHitColor,
HitType.Hardpoint => Settings.HardpointHitColor,
HitType.Gear => Settings.GearHitColor,
_ => Color.white
};
float startTime = Time.time;
while (Time.time - startTime < CellHitPulseTime)
{
var lerp = (Time.time - startTime) / CellHitPulseTime;
foreach(var cell in cells)
if(_cellAnimationSequence[cell] == sequence)
if(CellInstances.ContainsKey(cell))
CellInstances[cell].Background.color = Color.Lerp(hitColor, CellBackgroundColor, lerp);
yield return null;
}
foreach (var cell in cells)
if(CellInstances.ContainsKey(cell))
CellInstances[cell].Background.color = CellBackgroundColor;
}
public void Display(EquippedCargoBay cargo)
{
Clear();
_subscriptions.Add(cargo.Cargo.ObserveAdd().Subscribe(_ => RefreshCells()));
_subscriptions.Add(cargo.Cargo.ObserveRemove().Subscribe(_ => RefreshCells()));
_displayedCargo = cargo;
_displayedEntity = null;
if(Title)
Title.text = cargo.Name;
// FakeOccupancy = new Shape(cargo.Data.InteriorShape.Width, cargo.Data.InteriorShape.Height);
// IgnoreOccupancy = new Shape(cargo.Data.InteriorShape.Width, cargo.Data.InteriorShape.Height);
Grid.constraintCount = cargo.Data.InteriorShape.Width;
foreach (var v in cargo.Data.InteriorShape.AllCoordinates)
{
if (!cargo.Data.InteriorShape[v])
{
var empty = new GameObject("Empty Node", typeof(RectTransform));
empty.transform.SetParent(Grid.transform);
EmptyCells.Add(empty);
}
else
{
var cell = NodePrototype.Instantiate<InventoryCell>();
cell.PointerClickTrigger.OnPointerClickAsObservable()
.Subscribe(data =>
{
if (cell != _clickCell || Time.time - _clickTime > DoubleClickTime)
_clickCount = 0;
_clickCell = cell;
_clickTime = Time.time;
_clickCount++;
_onClick?.OnNext((new InventoryCargoEventData(data, v, cargo), _clickCount));
});
cell.BeginDragTrigger.OnBeginDragAsObservable()
.Subscribe(data =>
{
//Debug.Log("Inventory Drag Start");
var item = cargo.Occupancy[v.x, v.y];
if (item != null)
{
var itemPosition = cargo.Cargo[item];
var itemData = item.Data.Value;
var originalOccupancy = cargo.Data.InteriorShape.Inset(itemData.Shape, itemPosition, item.Rotation);
_dragCells = originalOccupancy.Coordinates
.Select(v1 => Instantiate(CellInstances[v1], DragParent, true).transform).ToArray();
foreach(var dragCell in _dragCells)
{
DestroyImmediate(dragCell.GetComponent<Prototype>());
foreach (var component in dragCell.GetComponentsInChildren<ObservableTriggerBase>())
component.enabled = false;
foreach (var img in dragCell.GetComponentsInChildren<Image>())
img.color = new Color(img.color.r, img.color.g, img.color.b, img.color.a * .5f);
dragCell.GetComponentInChildren<Image>().raycastTarget = false;
}
_dragOffsets = _dragCells.Select(x => (Vector2) x.position - data.position).ToArray();
IgnoreOccupancy = originalOccupancy;
RefreshCells();
_originalRotation = item.Rotation;
GameManager.BeginDrag(new ItemInstanceDragObject(item, cargo, cargo.Cargo[item] - v));
AkSoundEngine.PostEvent("Pickup", gameObject);
}
});
cell.DragTrigger.OnDragAsObservable()
.Subscribe(data =>
{
for (var i = 0; i < _dragCells.Length; i++)
_dragCells[i].position = new Vector3(
data.position.x + _dragOffsets[i].x,
data.position.y + _dragOffsets[i].y,
_dragCells[i].position.z);
});
cell.EndDragTrigger.OnEndDragAsObservable()
.Subscribe(data =>
{
//Debug.Log("Inventory Drag End");
IgnoreOccupancy = null;
GameManager.EndDrag();
foreach(var dragObject in _dragCells)
Destroy(dragObject.gameObject);
_dragCells = null;
});
cell.PointerEnterTrigger.OnPointerEnterAsObservable()
.Subscribe(data =>
{
//Debug.Log("Inventory Pointer Enter");
if (!(GameManager.DragObject is ItemDragObject itemDragObject)) return;
var item = itemDragObject.Item;
var itemData = item.Data.Value;
var placementPosition = v + itemDragObject.OriginCellOffset;
if (cargo.ItemFits(item, placementPosition))
{
//foreach (var cell in _dragCells) cell.gameObject.SetActive(false);
FakeItem = item;
FakeOccupancy = cargo.Data.InteriorShape.Inset(itemData.Shape, placementPosition, item.Rotation);
RefreshCells();
GameManager.RegisterDragTarget(drag =>
{
//Debug.Log("Inventory Drag Callback");
if (GameManager.DragObject is EquippedItemDragObject equippedItemDragObject)
{
if(equippedItemDragObject.OriginEntity.TryUnequip(equippedItemDragObject.EquippedItem) == null)
{
AkSoundEngine.PostEvent("UI_Fail", gameObject);
Dialog.Clear();
Dialog.Title.text = "Unable to move item!";
Dialog.AddProperty("Verify that cargo bays are empty before un-equipping them.");
Dialog.Show();
Dialog.MoveToCursor();
}
else
AkSoundEngine.PostEvent("Unequip", gameObject);
}
else if (GameManager.DragObject is ItemInstanceDragObject itemInstanceDragObject)
itemInstanceDragObject.OriginInventory.Remove(itemInstanceDragObject.Item);
cargo.TryStore(item, placementPosition);
FakeOccupancy = null;
AkSoundEngine.PostEvent("Drop", gameObject);
return true;
});
}
});
cell.PointerExitTrigger.OnPointerExitAsObservable()
.Subscribe(data =>
{
if (!(GameManager.DragObject is ItemDragObject)) return;
FakeItem = null;
FakeOccupancy = null;
RefreshCells();
GameManager.UnregisterDragTarget();
});
CellInstances.Add(v, cell);
}
}
RefreshCells();
}
public void RefreshCells()
{
RefreshCells(CellInstances.Keys);
}
public void RefreshCells(IEnumerable<int2> cells)
{
if (_displayedEntity != null)
{
foreach (var v in cells)
{
if(!CellInstances.ContainsKey(v)) continue;
var hullData = GameManager.ItemManager.GetData(_displayedEntity.Hull) as HullData;
var spriteIndex = 0;
var interior = hullData.InteriorCells[v];
var item = FakeOccupancy?[v]??false ? FakeItem : IgnoreOccupancy?[v]??false ? null : _displayedEntity.GearOccupancy[v.x, v.y]?.EquippableItem;
var hardpoint = _displayedEntity.Hardpoints[v.x, v.y];
bool HardpointMatch(int2 offset)
{
var v2 = v + offset * (Flip ? -1 : 1);
return !(
hullData.Shape[v2] &&
_displayedEntity.Hardpoints[v2.x, v2.y] == hardpoint &&
(FakeOccupancy?[v2]??false ? FakeItem : IgnoreOccupancy?[v2]??false ? null : _displayedEntity.GearOccupancy[v2.x, v2.y]?.EquippableItem) == item
);
}
bool NoHardpointMatch(int2 offset)
{
var v2 = v + offset * (Flip ? -1 : 1);
return !(
hullData.Shape[v2] && (
!interior && !hullData.InteriorCells[v2] && _displayedEntity.Hardpoints[v2.x, v2.y] == null ||
interior && item != null &&
(FakeOccupancy?[v2]??false ? FakeItem : IgnoreOccupancy?[v2]??false ? null : _displayedEntity.GearOccupancy[v2.x, v2.y]?.EquippableItem) == item
)
);
}
if (hardpoint != null)
{
for(int i = 0; i < 8; i++)
if (HardpointMatch(_offsets[i]))
spriteIndex += 1 << i;
}
else
{
for(int i = 0; i < 8; i++)
if (NoHardpointMatch(_offsets[i]))
spriteIndex += 1 << i;
}
var bgSpriteIndex = spriteIndex;
if (item != null)
spriteIndex += 1 << 8;
if (_thermal)
{
bool ThermalMatch(int2 offset)
{
if (!hullData.Shape[v + offset]) return false;
var i = (offset.x, offset.y);
return i switch
{
(1, 0) => _displayedEntity.HullConductivity[v.x, v.y].x,
(-1, 0) => _displayedEntity.HullConductivity[v.x-1, v.y].x,
(0, 1) => _displayedEntity.HullConductivity[v.x, v.y].y,
(0, -1) => _displayedEntity.HullConductivity[v.x, v.y-1].y,
_ => false
};
}
spriteIndex = 0;
for(int i = 0; i < 4; i++)
if (ThermalMatch(_offsets[i]))
spriteIndex += 1 << i;
}
CellInstances[v].Background.sprite = NodeBackgroundTextures[bgSpriteIndex];
CellInstances[v].Icon.sprite = _thermal ? ThermalTextures[spriteIndex] : NodeTextures[spriteIndex];
CellInstances[v].Icon.color = GetColor(v);
}
}
else if(_displayedCargo != null)
{
foreach (var v in cells)
{
if(!CellInstances.ContainsKey(v)) continue;
var spriteIndex = 0;
var item = FakeOccupancy?[v]??false ? FakeItem : IgnoreOccupancy?[v]??false ? null : _displayedCargo.Occupancy[v.x, v.y];
bool ItemMatch(int2 offset)
{
var v2 = v + offset;
return !_displayedCargo.Data.InteriorShape[v2] || item == null ||
(FakeOccupancy?[v2]??false ? FakeItem : IgnoreOccupancy?[v2]??false ? null : _displayedCargo.Occupancy[v2.x, v2.y]) != item;
}
for(int i = 0; i < 8; i++)
if (ItemMatch(_offsets[i]))
spriteIndex += 1 << i;
var bgSpriteIndex = spriteIndex;
if (item != null)
spriteIndex += 1 << 8;
CellInstances[v].Background.sprite = NodeBackgroundTextures[bgSpriteIndex];
CellInstances[v].Icon.sprite = NodeTextures[spriteIndex];
CellInstances[v].Icon.color = GetColor(v);
}
}
}
public Color GetColor(int2 position, bool highlight = false)
{
if (_displayedEntity != null)
{
var hullData = GameManager.ItemManager.GetData(_displayedEntity.Hull) as HullData;
var interior = hullData.InteriorCells[position];
var hardpoint = _displayedEntity.Hardpoints[position.x, position.y];
var item = (FakeOccupancy?[position] ?? false ? FakeItem :
IgnoreOccupancy?[position] ?? false ? null : _displayedEntity.GearOccupancy[position.x, position.y]?.EquippableItem) as EquippableItem;
if (_hud)
{
if (_displayedEntity.Armor[position.x, position.y] > .01f)
return Settings.ArmorGradient.Evaluate(_displayedEntity.Armor[position.x, position.y] / _displayedEntity.MaxArmor[position.x, position.y]);
if (item != null) return Settings.DurabilityGradient.Evaluate(item.Durability / _displayedEntity.ItemManager.GetData(item).Durability);
return float3(.25f).ToColor();
}
if (hardpoint == null)
{
if(!interior)
return Color.white;
if (item == null)
{
return float3(.25f).ToColor();
}
if(highlight)
return Color.white;
return float3(.5f).ToColor();
}
var tint = hardpoint.TintColor;
if (!highlight || item == null)
tint *= .7071f;
return tint.ToColor();
}
else
{
var item = FakeOccupancy?[position] ?? false ? FakeItem : IgnoreOccupancy?[position] ?? false ? null : _displayedCargo.Occupancy[position.x, position.y];
if (item == null)
return Color.white * .25f;
var c = float3(1);
if (item.Data.Value is EquippableItemData equippable)
c = HardpointData.GetColor(equippable.HardpointType);
if(!highlight)
c *= .7071f;
return c.ToColor();
}
}
public bool CanDropItem(ItemInstance item)
{
if (_displayedEntity != null && item is EquippableItem equippableItem)
{
return _displayedEntity.TryFindSpace(equippableItem, out _);
}
if (_displayedCargo != null)
{
return _displayedCargo.TryFindSpace(item);
}
return false;
}
public bool DropItem(ItemInstance item)
{
if (_displayedEntity != null && item is EquippableItem equippableItem)
{
return _displayedEntity.TryEquip(equippableItem);
}
if(_displayedCargo != null)
{
return _displayedCargo.TryStore(item);
}
return false;
}
public Subject<PointerEventData> OnBackgroundClick = new Subject<PointerEventData>();
private Transform[] _dragCells;
private Vector2[] _dragOffsets;
private ItemRotation _originalRotation;
public Subject<(InventoryEventData data, int clickCount)> OnClickAsObservable() => _onClick ?? (_onClick = new Subject<(InventoryEventData data, int clickCount)>());
// public UniRx.IObservable<InventoryEventData> OnBeginDragAsObservable() => _onBeginDrag ?? (_onBeginDrag = new Subject<InventoryEventData>());
// public UniRx.IObservable<InventoryEventData> OnDragAsObservable() => _onDrag ?? (_onDrag = new Subject<InventoryEventData>());
// public UniRx.IObservable<InventoryEventData> OnEndDragAsObservable() => _onEndDrag ?? (_onEndDrag = new Subject<InventoryEventData>());
// public UniRx.IObservable<InventoryEventData> OnPointerEnterAsObservable() => _onPointerEnter ?? (_onPointerEnter = new Subject<InventoryEventData>());
// public UniRx.IObservable<InventoryEventData> OnPointerExitAsObservable() => _onPointerExit ?? (_onPointerExit = new Subject<InventoryEventData>());
public void OnPointerClick(PointerEventData eventData)
{
OnBackgroundClick.OnNext(eventData);
}
}
public abstract class InventoryEventData
{
protected InventoryEventData(PointerEventData pointerEventData, int2 position)
{
PointerEventData = pointerEventData;
Position = position;
}
public PointerEventData PointerEventData { get; }
public int2 Position { get; }
}
public class InventoryEntityEventData : InventoryEventData
{
public InventoryEntityEventData(PointerEventData pointerEventData, int2 position, Entity entity) :
base(pointerEventData, position)
{
Entity = entity;
}
public Entity Entity { get; }
}
public class InventoryCargoEventData : InventoryEventData
{
public InventoryCargoEventData(PointerEventData pointerEventData, int2 position, EquippedCargoBay cargoBay) :
base(pointerEventData, position)
{
CargoBay = cargoBay;
}
public EquippedCargoBay CargoBay { get; }
}
public enum InventoryPanelTarget
{
None,
Cargo,
Equipment
}