Ships are now more visible in lit areas (depending on cross section stat in Reflector behavior) Refactored all behaviors to remove context & entity references (can get them from equipped item reference if needed) Fixed crash when enemy dies of heatstroke while targeted Exponential decay for visibility now uses correct time-independent formula Refactored item inspection in properties panel (now consistent between equipped items vs. inventory and store items, shows effect of heat on stats) Reordered item properties and added spacing between groups
210 lines
No EOL
6.6 KiB
C#
210 lines
No EOL
6.6 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using MessagePack;
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using Newtonsoft.Json;
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using UniRx;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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using float2 = Unity.Mathematics.float2;
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using float3 = Unity.Mathematics.float3;
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class ZonePack
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{
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[JsonProperty("planets"), Key(0)]
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public List<BodyData> Planets = new List<BodyData>();
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[JsonProperty("orbits"), Key(1)]
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public List<OrbitData> Orbits = new List<OrbitData>();
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[JsonProperty("entities"), Key(2)]
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public List<EntityPack> Entities = new List<EntityPack>();
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[JsonProperty("radius"), Key(3)]
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public float Radius = 2000;
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[JsonProperty("mass"), Key(4)]
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public float Mass = 10000;
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[JsonProperty("time"), Key(5)]
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public double Time;
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}
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// [RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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// public class StationData : DatabaseEntry, INamedEntry
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// {
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// [JsonProperty("name"), Key(1)]
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// public string Name;
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//
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// // Can be Planet or Orbit
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// [JsonProperty("parent"), Key(2)]
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// public Guid Parent;
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//
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// [JsonProperty("owner"), Key(3)]
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// public Guid Owner;
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//
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// [JsonProperty("inventory"), Key(4)]
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// public List<ItemInstance> Inventory = new List<ItemInstance>();
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//
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// [JsonProperty("buying"), Key(5)]
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// public Dictionary<Guid, float> BuyPrices = new Dictionary<Guid, float>();
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//
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// [JsonProperty("selling"), Key(6)]
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// public Dictionary<Guid, float> SellPrices = new Dictionary<Guid, float>();
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//
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// [JsonProperty("zone"), Key(7)]
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// public Guid Zone;
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//
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// [IgnoreMember] public string EntryName
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// {
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// get => Name;
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// set => Name = value;
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// }
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// }
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[MessagePackObject,
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JsonObject(MemberSerialization.OptIn),
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Union(0, typeof(PlanetData)),
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Union(1, typeof(AsteroidBeltData)),
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Union(2, typeof(GasGiantData)),
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Union(3, typeof(SunData))]
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public abstract class BodyData : DatabaseEntry, INamedEntry
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{
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[JsonProperty("name"), Key(1)]
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public ReactiveProperty<string> Name = new ReactiveProperty<string>("");
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[JsonProperty("orbit"), Key(2)]
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public Guid Orbit;
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[JsonProperty("mass"), Key(3)]
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public ReactiveProperty<float> Mass = new ReactiveProperty<float>(0);
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[JsonProperty("resources"), Key(4)]
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public Dictionary<Guid, float> Resources = new Dictionary<Guid, float>();
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[JsonProperty("bodyRadiusMul")] [Key(5)]
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public ReactiveProperty<float> BodyRadiusMultiplier = new ReactiveProperty<float>(1);
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[JsonProperty("gravRadiusMul")] [Key(6)]
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public ReactiveProperty<float> GravityRadiusMultiplier = new ReactiveProperty<float>(1);
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[JsonProperty("depthMul")] [Key(7)]
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public ReactiveProperty<float> GravityDepthMultiplier = new ReactiveProperty<float>(1);
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[JsonProperty("depthExp")] [Key(8)]
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public ReactiveProperty<float> GravityDepthExponent = new ReactiveProperty<float>(16);
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[IgnoreMember] public string EntryName
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{
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get => Name.Value;
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set => Name.Value = value;
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}
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}
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class PlanetData : BodyData
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{
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}
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class AsteroidBeltData : BodyData
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{
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[JsonProperty("asteroids"), Key(9)]
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public Asteroid[] Asteroids;
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}
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class GasGiantData : BodyData
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{
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[JsonProperty("firstOffsetDomainRotationSpeed"), Key(9)]
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public ReactiveProperty<float> FirstOffsetDomainRotationSpeed = new ReactiveProperty<float>(1);
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[JsonProperty("firstOffsetRotationSpeed"), Key(10)]
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public ReactiveProperty<float> FirstOffsetRotationSpeed = new ReactiveProperty<float>(1);
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[JsonProperty("secondOffsetDomainRotationSpeed"), Key(11)]
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public ReactiveProperty<float> SecondOffsetDomainRotationSpeed = new ReactiveProperty<float>(1);
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[JsonProperty("secondOffsetRotationSpeed"), Key(12)]
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public ReactiveProperty<float> SecondOffsetRotationSpeed = new ReactiveProperty<float>(1);
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[JsonProperty("albedoRotationSpeed"), Key(13)]
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public ReactiveProperty<float> AlbedoRotationSpeed = new ReactiveProperty<float>(1);
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[JsonProperty("gravRadiusMul")] [Key(14)]
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public ReactiveProperty<float> WaveRadiusMultiplier = new ReactiveProperty<float>(1);
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[JsonProperty("depthMul")] [Key(15)]
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public ReactiveProperty<float> WaveDepthMultiplier = new ReactiveProperty<float>(1);
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[JsonProperty("depthExp")] [Key(16)]
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public ReactiveProperty<float> WaveDepthExponent = new ReactiveProperty<float>(8);
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[JsonProperty("depthExp")] [Key(17)]
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public ReactiveProperty<float> WaveSpeedMultiplier = new ReactiveProperty<float>(8);
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[JsonProperty("materialOverrides"), Key(18)]
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public List<string> MaterialOverrides = new List<string>();
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[JsonProperty("colors"), Key(19)]
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public ReactiveProperty<float4[]> Colors = new ReactiveProperty<float4[]>();
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}
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public class SunData : GasGiantData
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{
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[JsonProperty("lightColor"), Key(20)]
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public ReactiveProperty<float3> LightColor = new ReactiveProperty<float3>(float3.zero);
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[JsonProperty("fogTintColor"), Key(21)]
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public ReactiveProperty<float3> FogTintColor = new ReactiveProperty<float3>(float3.zero);
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[JsonProperty("lightRadiusMul")] [Key(22)]
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public ReactiveProperty<float> LightRadiusMultiplier = new ReactiveProperty<float>(1);
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}
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class Asteroid
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{
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[JsonProperty("distance"), Key(0)]
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public float Distance;
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[JsonProperty("phase"), Key(1)]
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public float Phase;
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[JsonProperty("size"), Key(2)]
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public float Size;
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[JsonProperty("rotationSpeed"), Key(3)]
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public float RotationSpeed;
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}
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class OrbitData : DatabaseEntry
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{
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[JsonProperty("parent"), Key(1)]
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public Guid Parent;
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[JsonProperty("distance"), Key(2)]
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public ReactiveProperty<float> Distance;
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[JsonProperty("phase"), Key(3)]
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public float Phase;
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[JsonProperty("phase"), Key(4)]
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public float2 FixedPosition = float2.zero;
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// [JsonProperty("period"), Key(4)]
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// public float Period;
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public static float2 Evaluate(float phase)
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{
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phase *= PI * 2;
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return new float2(cos(phase), sin(phase));
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}
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} |