Aetheria/Assets/Ink/ink-engine-runtime/Error.cs
Reinier Vens 82c8041765 Ink Integration
Initial integration of Ink scripting - simply runs the first story it finds.
2021-04-19 04:35:46 +01:00

24 lines
792 B
C#

namespace Ink
{
/// <summary>
/// Callback for errors throughout both the ink runtime and compiler.
/// </summary>
public delegate void ErrorHandler(string message, ErrorType type);
/// <summary>
/// Author errors will only ever come from the compiler so don't need to be handled
/// by your Story error handler. The "Error" ErrorType is by far the most common
/// for a runtime story error (rather than compiler error), though the Warning type
/// is also possible.
/// </summary>
public enum ErrorType
{
/// Generated by a "TODO" note in the ink source
Author,
/// You should probably fix this, but it's not critical
Warning,
/// Critical error that can't be recovered from
Error
}
}