Aetheria/Assets/Scripts/ServerShared/DatabaseItems.cs
hyperion51 fd92c80876 Blueprints & Resources
Added the ability to associate simple commodities with resource maps
Added resource placement to zone generator
Added crafting blueprints and stat addressing system
Refactored Thrusters and Shields into Behaviors
Fixed server losing database connection
Updated icons
2020-04-09 07:48:45 +01:00

73 lines
No EOL
2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using JsonKnownTypes;
using MessagePack;
using Newtonsoft.Json;
// TODO: USE THIS EVERYWHERE
using Unity.Mathematics;
using static Unity.Mathematics.math;
#if UNITY_EDITOR
using UnityEditor;
#endif
public interface INamedEntry
{
string EntryName { get; set; }
}
[InspectableField,
MessagePackObject,
Union(0, typeof(SimpleCommodityData)),
Union(1, typeof(CompoundCommodityData)),
Union(2, typeof(GearData)),
Union(3, typeof(HullData)),
Union(6, typeof(SimpleCommodity)),
Union(7, typeof(CompoundCommodity)),
Union(8, typeof(Gear)),
Union(9, typeof(GlobalData)),
Union(10, typeof(ZoneData)),
Union(11, typeof(Player)),
Union(12, typeof(Corporation)),
Union(13, typeof(Ship)),
Union(14, typeof(Station)),
Union(15, typeof(OrbitData)),
Union(16, typeof(PlanetData)),
JsonObject(MemberSerialization.OptIn), JsonConverter(typeof(JsonKnownTypesConverter<DatabaseEntry>))]
//[Union(21, typeof(ContractData))]
//[Union(22, typeof(Station))]
public abstract class DatabaseEntry
{
[JsonProperty("id"), Key(0)] public Guid ID = Guid.NewGuid();
[IgnoreMember] public GameContext Context { get; set; }
}
[RethinkTable("Users"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class Player : DatabaseEntry, INamedEntry
{
[JsonProperty("email"), Key(1)] public string Email;
[JsonProperty("password"), Key(2)] public string Password;
[JsonProperty("username"), Key(3)] public string Username;
[JsonProperty("corporation"), Key(4)] public Guid Corporation;
[IgnoreMember] public string EntryName
{
get => Username;
set => Username = value;
}
}
[RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class Corporation : DatabaseEntry, INamedEntry
{
[JsonProperty("name"), Key(1)] public string Name;
[IgnoreMember] public string EntryName
{
get => Name;
set => Name = value;
}
}