Aetheria/Assets/Scripts/UI/MainMenu.cs
2026-06-16 19:45:39 +01:00

449 lines
16 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using GameCult.Aetheria.State.Unity;
using GameCult.Eve.Surface;
using GameCult.Eve.UnityUIToolkit;
using TMPro;
using UniRx;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEngine.UIElements;
using static Unity.Mathematics.math;
using float2 = Unity.Mathematics.float2;
using Random = UnityEngine.Random;
public class MainMenu : MonoBehaviour
{
public VolumeCloudRenderer CloudRenderer;
public GameSettings Settings;
public ConfirmationDialog Dialog;
public bool InGame;
public Prototype PanelPrototype;
public float FadeTime = .5f;
public float FadeDistance = 512;
public float FadeAlphaExponent = 2;
public float FadePositionExponent = 2;
private (PropertiesPanel panel, CanvasGroup group) _currentMenu, _nextMenu;
private bool _fadeFromRight;
private float _fadeLerp;
private bool _fading;
private Vector3 _panelPosition;
private UIDocument _playerSettingsSurfaceDocument;
void Start()
{
_panelPosition = PanelPrototype.transform.position;
var panel1 = PanelPrototype.Instantiate<PropertiesPanel>();
_currentMenu = (panel1, panel1.GetComponent<CanvasGroup>());
var panel2 = PanelPrototype.Instantiate<PropertiesPanel>();
_nextMenu = (panel2, panel2.GetComponent<CanvasGroup>());
_currentMenu.panel.gameObject.SetActive(false);
ShowMain();
Fade(true);
}
private void Update()
{
if (_fading)
{
_fadeLerp += Time.deltaTime / FadeTime;
_currentMenu.panel.transform.position =
_panelPosition + (_fadeFromRight ? Vector3.left : Vector3.right) * (FadeDistance * pow(_fadeLerp, FadePositionExponent));
_nextMenu.panel.transform.position =
_panelPosition + (_fadeFromRight ? Vector3.right : Vector3.left) * (FadeDistance * pow(1-_fadeLerp, FadePositionExponent));
_currentMenu.group.alpha = pow(1 - _fadeLerp, FadeAlphaExponent);
_nextMenu.group.alpha = pow(_fadeLerp, FadeAlphaExponent);
if (_fadeLerp > 1)
{
_fading = false;
_currentMenu.panel.gameObject.SetActive(false);
var temp = _currentMenu;
_currentMenu = _nextMenu;
_nextMenu = temp;
}
}
}
private string TitleSubtitle(string title, string subtitle) => $"{title}\n<smallcaps><size=50%>{subtitle}";
private void Fade(bool fromRight)
{
_nextMenu.panel.gameObject.SetActive(true);
_nextMenu.group.alpha = 0;
_fading = true;
_fadeLerp = 0;
_fadeFromRight = fromRight;
}
private void ShowMain()
{
HidePlayerSettingsSurface();
_nextMenu.panel.Clear();
_nextMenu.panel.Title.text = TitleSubtitle("aetheria", "terminus");
if (!InGame)
{
var continueRun = LatestContinueRun();
_nextMenu.panel.AddButton("Continue", continueRun == null ? null : () => ContinueGame(continueRun));
}
_nextMenu.panel.AddButton("New Game",
() =>
{
var generatorState = "Loading typed catalog";
Action<string> setState = s => generatorState = s;
Fade(true);
_nextMenu.panel.gameObject.SetActive(false);
Dialog.Clear();
Dialog.Title.text = "Generating Galaxy";
Dialog.AddProperty(() => generatorState);
Dialog.Show();
if (ActionGameManager.RuntimePlayerSettings.TutorialPassed)
{
Settings.SectorBackgroundSettings.NoisePosition = Random.value * 1000;
ActionGameManager.IsTutorial = false;
var generationSeed = NextGenerationSeed();
Task.Run(() =>
{
var sector = new Galaxy(
Settings.SectorGenerationSettings,
Settings.SectorBackgroundSettings,
Settings.NameGeneratorSettings,
ActionGameManager.RuntimeCatalog,
Debug.Log,
setState,
generationSeed);
Observable.NextFrame().Subscribe(_ =>
{
ActionGameManager.CurrentGalaxy = sector;
SceneManager.LoadScene("ARPG");
});
}).WrapErrors();
}
else
{
int iteration = 1;
do
{
Settings.TutorialBackgroundSettings.NoisePosition = Random.value * 1000;
setState($"Finding Galaxy Position: iteration {iteration++}");
} while (Settings.TutorialBackgroundSettings.CloudDensity(float2(0.5f)) < .5f);
ActionGameManager.IsTutorial = true;
var generationSeed = NextGenerationSeed();
Task.Run(() =>
{
var sector = new Galaxy(
Settings.TutorialGenerationSettings,
Settings.TutorialBackgroundSettings,
Settings.NameGeneratorSettings,
ActionGameManager.RuntimeCatalog,
ActionGameManager.RuntimePlayerSettings,
ActionGameManager.GameDataDirectory.CreateSubdirectory("Narrative"),
Debug.Log,
setState,
generationSeed);
Observable.NextFrame().Subscribe(_ =>
{
ActionGameManager.CurrentGalaxy = sector;
SceneManager.LoadScene("ARPG");
});
}).WrapErrors();
}
});
_nextMenu.panel.AddButton("Settings",
() =>
{
ShowSettings();
Fade(true);
});
_nextMenu.panel.AddButton("Quit", Application.Quit);
}
private static uint NextGenerationSeed()
{
var seed = (uint)Random.Range(1, int.MaxValue);
return seed == 0 ? 1u : seed;
}
private static AetheriaRuntimeRunStateSnapshot LatestContinueRun()
{
try
{
return AetheriaRuntimeCatalogStore
.ReadRunStates(ActionGameManager.RuntimeStateFilePath)
.Where(run => !string.IsNullOrWhiteSpace(run.RunId))
.OrderByDescending(run => run.UpdatedAtUtc, StringComparer.Ordinal)
.ThenByDescending(run => run.RunId, StringComparer.Ordinal)
.FirstOrDefault();
}
catch (Exception ex)
{
Debug.LogError($"Failed to read typed Aetheria run state for Continue: {ex}");
return null;
}
}
private void ContinueGame(AetheriaRuntimeRunStateSnapshot run)
{
if (run == null)
return;
var generatorState = "Loading typed run";
Action<string> setState = s => generatorState = s;
Fade(true);
_nextMenu.panel.gameObject.SetActive(false);
Dialog.Clear();
Dialog.Title.text = "Continuing Run";
Dialog.AddProperty(() => generatorState);
Dialog.Show();
ActionGameManager.IsTutorial = run.IsTutorial;
ActionGameManager.ContinueRunState = run;
var generationSeed = run.GenerationSeed == 0 ? NextGenerationSeed() : run.GenerationSeed;
var backgroundSettings = run.IsTutorial ? Settings.TutorialBackgroundSettings : Settings.SectorBackgroundSettings;
backgroundSettings.NoisePosition = generationSeed;
Task.Run(() =>
{
var sector = run.IsTutorial
? new Galaxy(
Settings.TutorialGenerationSettings,
Settings.TutorialBackgroundSettings,
Settings.NameGeneratorSettings,
ActionGameManager.RuntimeCatalog,
ActionGameManager.RuntimePlayerSettings,
ActionGameManager.GameDataDirectory.CreateSubdirectory("Narrative"),
Debug.Log,
setState,
generationSeed)
: new Galaxy(
Settings.SectorGenerationSettings,
backgroundSettings,
Settings.NameGeneratorSettings,
ActionGameManager.RuntimeCatalog,
Debug.Log,
setState,
generationSeed);
Observable.NextFrame().Subscribe(_ =>
{
ActionGameManager.CurrentGalaxy = sector;
SceneManager.LoadScene("ARPG");
});
}).WrapErrors();
}
private void ShowSettings()
{
HidePlayerSettingsSurface();
_nextMenu.panel.Clear();
_nextMenu.panel.Title.text = "settings";
_nextMenu.panel.AddButton("Player Settings",
() =>
{
ShowPlayerSettingsSurface();
Fade(true);
});
_nextMenu.panel.AddButton("Input",
() =>
{
ShowInputSettings();
Fade(true);
});
_nextMenu.panel.AddButton("Audio",
() =>
{
ShowAudioSettings();
Fade(true);
});
_nextMenu.panel.AddButton("Back",
() =>
{
ShowMain();
Fade(false);
});
}
private void ShowInputSettings()
{
HidePlayerSettingsSurface();
_nextMenu.panel.Clear();
_nextMenu.panel.Title.text = TitleSubtitle("input", "settings");
_nextMenu.panel.AddButton("Back",
() =>
{
ShowSettings();
Fade(false);
});
}
private void ShowAudioSettings()
{
HidePlayerSettingsSurface();
_nextMenu.panel.Clear();
_nextMenu.panel.Title.text = TitleSubtitle("audio", "settings");
_nextMenu.panel.AddButton("Back",
() =>
{
ShowSettings();
Fade(false);
});
}
private void ShowPlayerSettingsSurface()
{
_nextMenu.panel.Clear();
_nextMenu.panel.gameObject.SetActive(false);
RenderPlayerSettingsSurface();
}
private void RenderPlayerSettingsSurface()
{
var document = ResolvePlayerSettingsSurfaceDocument();
document.gameObject.SetActive(true);
var root = document.rootVisualElement;
root.Clear();
root.style.flexGrow = 1;
root.style.justifyContent = Justify.Center;
root.style.alignItems = Align.Center;
root.style.paddingLeft = 24;
root.style.paddingRight = 24;
root.style.paddingTop = 24;
root.style.paddingBottom = 24;
root.style.backgroundColor = new Color(0f, 0f, 0f, 0.6f);
var shell = new VisualElement();
shell.style.flexDirection = FlexDirection.Column;
shell.style.width = 560;
shell.style.maxWidth = 560;
shell.style.paddingLeft = 20;
shell.style.paddingRight = 20;
shell.style.paddingTop = 20;
shell.style.paddingBottom = 20;
shell.style.backgroundColor = new Color(0.08f, 0.1f, 0.14f, 0.96f);
root.Add(shell);
var lowerer = new EveUiToolkitSurfaceLowerer();
var surface = lowerer.Lower(
ToEveSurfaceDocument(BuildPlayerSettingsSurfaceDefinition()),
request =>
{
if (!ActionGameManager.CommitRuntimePlayerSettingsCommand(request.Command, request.Payload))
{
Debug.LogWarning($"Unknown player-settings command: {request.Command}");
return;
}
CloudRenderer.quality = ActionGameManager.RuntimePlayerSettings.GraphicsSettings.NebulaQuality;
RenderPlayerSettingsSurface();
});
surface.style.marginBottom = 14;
shell.Add(surface);
var actions = new VisualElement();
actions.style.flexDirection = FlexDirection.Row;
shell.Add(actions);
var back = new UnityEngine.UIElements.Button(() =>
{
HidePlayerSettingsSurface();
ShowSettings();
Fade(false);
})
{
text = "Back"
};
actions.Add(back);
}
private void HidePlayerSettingsSurface()
{
if (_playerSettingsSurfaceDocument == null)
return;
_playerSettingsSurfaceDocument.rootVisualElement.Clear();
_playerSettingsSurfaceDocument.gameObject.SetActive(false);
}
private UIDocument ResolvePlayerSettingsSurfaceDocument()
{
if (_playerSettingsSurfaceDocument != null)
return _playerSettingsSurfaceDocument;
var host = new GameObject("Aetheria Player Settings Surface");
host.transform.SetParent(transform, false);
var document = host.AddComponent<UIDocument>();
document.sortingOrder = 1000;
host.SetActive(false);
_playerSettingsSurfaceDocument = document;
return document;
}
private static AetheriaRuntimeSurfaceDocument BuildPlayerSettingsSurfaceDefinition()
{
return AetheriaRuntimePlayerSettingsSurfaceBuilder.Build(
new AetheriaRuntimePlayerSettingsSurfaceState(
ActionGameManager.RuntimePlayerSettings.Name,
ActionGameManager.RuntimePlayerSettings.TutorialPassed,
ActionGameManager.ContinueRunState?.RunId ?? "",
ActionGameManager.RuntimePlayerSettings.GameplaySettings.TemperatureUnit.ToString(),
max(0, ActionGameManager.RuntimePlayerSettings.GameplaySettings.SignificantDigits),
ActionGameManager.RuntimePlayerSettings.GraphicsSettings.NebulaQuality.ToString(),
ActionGameManager.RuntimePlayerSettings.GraphicsSettings.ShowAsteroidsInMinimap,
DateTime.UtcNow.ToString("O")));
}
private static EveSurfaceDocument ToEveSurfaceDocument(AetheriaRuntimeSurfaceDocument document)
{
return new EveSurfaceDocument(
"surface-state",
"gamecult.eve.surface.v1",
document.ProviderId,
document.ProviderKind,
document.Title,
document.Version,
document.UpdatedAtUtc,
new EveSurfaceTree(
document.Surface.Id,
ToEveSurfaceComponent(document.Surface.Root),
document.Surface.Styles
.Select(style => new EveStyleToken(style.Name, style.Value))
.ToArray()),
document.Commands
.Select(command => new EveCommandTemplate(command.Command, command.Label, command.Transport))
.ToArray());
}
private static EveSurfaceComponent ToEveSurfaceComponent(AetheriaRuntimeSurfaceComponent component)
{
return new EveSurfaceComponent(
component.Id,
component.Kind,
new Dictionary<string, string>(component.Props, StringComparer.Ordinal),
component.Children.Select(ToEveSurfaceComponent).ToArray());
}
private void OnDestroy()
{
if (_playerSettingsSurfaceDocument != null)
{
Destroy(_playerSettingsSurfaceDocument.gameObject);
_playerSettingsSurfaceDocument = null;
}
}
}