Aetheria/Assets/Scripts/ServerShared/ZoneData.cs
hyperion51 7b33c21cd7 Orbit Calculation Hotfix
Turns out I've been calculating orbit positions all wrong this whole time, causing everything to orbit in the wrong direction and messing with my orbital placement; now the towing finally results in the station being placed correctly
2020-05-27 03:43:30 +01:00

132 lines
No EOL
3.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using MessagePack;
using Newtonsoft.Json;
using Unity.Mathematics;
using static Unity.Mathematics.math;
[RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class ZoneData : DatabaseEntry, INamedEntry
{
[JsonProperty("name"), Key(1)]
public string Name;
[JsonProperty("position"), Key(2)]
public float2 Position = 500;
[JsonProperty("radius"), Key(3)]
public float Radius = 2000;
[JsonProperty("mass"), Key(4)]
public float Mass = 10000;
[JsonProperty("visited"), Key(5)]
public bool Visited;
[JsonProperty("wormholes"), Key(6)]
public List<Guid> Wormholes = new List<Guid>();
[JsonProperty("planets"), Key(7)]
public Guid[] Planets;// = new List<Guid>();
[JsonProperty("orbits"), Key(8)]
public List<Guid> Orbits = new List<Guid>();
[IgnoreMember] public string EntryName
{
get => Name;
set => Name = value;
}
}
[RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class StationData : DatabaseEntry, INamedEntry
{
[JsonProperty("name"), Key(1)]
public string Name;
// Can be Planet or Orbit
[JsonProperty("parent"), Key(2)]
public Guid Parent;
[JsonProperty("owner"), Key(3)]
public Guid Owner;
[JsonProperty("inventory"), Key(4)]
public List<ItemInstance> Inventory = new List<ItemInstance>();
[JsonProperty("buying"), Key(5)]
public Dictionary<Guid, float> BuyPrices = new Dictionary<Guid, float>();
[JsonProperty("selling"), Key(6)]
public Dictionary<Guid, float> SellPrices = new Dictionary<Guid, float>();
[JsonProperty("zone"), Key(7)]
public Guid Zone;
[IgnoreMember] public string EntryName
{
get => Name;
set => Name = value;
}
}
[RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class PlanetData : DatabaseEntry, INamedEntry
{
[JsonProperty("name"), Key(1)]
public string Name;
[JsonProperty("orbit"), Key(2)]
public Guid Orbit;
[JsonProperty("mass"), Key(3)]
public float Mass;
[JsonProperty("zone"), Key(4)]
public Guid Zone;
[JsonProperty("belt"), Key(5)]
public bool Belt;
[JsonProperty("resources"), Key(6)]
public Dictionary<Guid, float> Resources = new Dictionary<Guid, float>();
[JsonProperty("asteroids"), Key(7)]
public float4[] Asteroids; // Distance, Phase, Size, RotationSpeed
// [JsonProperty("radius")] [Key(5)]
// public float GravityRadius;
[IgnoreMember] public string EntryName
{
get => Name;
set => Name = value;
}
}
[RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class OrbitData : DatabaseEntry
{
[JsonProperty("parent"), Key(1)]
public Guid Parent;
[JsonProperty("distance"), Key(2)]
public float Distance;
[JsonProperty("phase"), Key(3)]
public float Phase;
[JsonProperty("period"), Key(4)]
public float Period;
[JsonProperty("zone"), Key(5)]
public Guid Zone;
public static float2 Evaluate(float phase)
{
phase *= PI * 2;
return new float2(cos(phase), sin(phase));
}
}