Aetheria/Assets/Scripts/ServerShared/ZoneData.cs
Reinier Vens 11a9365f91 Trailer Stuff & More
Changed title font to Montserrat
Added trailer-specific camera transitions
Added key to hide UI
Fixed input listening while console is open
Added animated zone reveal effect in galaxy map
Added Ping action for sensors
Added debug console commands (e.g. give command to get any item in legendary+ quality)
Temporarily disabled wwise
Fixed infinite loop in weapon penetration code
Guided missiles now predict target position
Fixed hitscan weapons
Fixed invisible enemies bug
Fixed various loadout generator issues (can now generate turrets!)
Fixed wormhole crash when enemy is targeted
Saving/loading current zone time when exiting game (planets keep their positions)
Created slime simulation in test scene - WIP
2021-03-27 10:03:24 +00:00

207 lines
No EOL
6.4 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using MessagePack;
using Newtonsoft.Json;
using UniRx;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using float2 = Unity.Mathematics.float2;
using float3 = Unity.Mathematics.float3;
[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class ZonePack
{
[JsonProperty("planets"), Key(0)]
public List<BodyData> Planets = new List<BodyData>();
[JsonProperty("orbits"), Key(1)]
public List<OrbitData> Orbits = new List<OrbitData>();
[JsonProperty("entities"), Key(2)]
public List<EntityPack> Entities = new List<EntityPack>();
[JsonProperty("radius"), Key(3)]
public float Radius = 2000;
[JsonProperty("mass"), Key(4)]
public float Mass = 10000;
[JsonProperty("time"), Key(5)]
public double Time;
}
// [RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
// public class StationData : DatabaseEntry, INamedEntry
// {
// [JsonProperty("name"), Key(1)]
// public string Name;
//
// // Can be Planet or Orbit
// [JsonProperty("parent"), Key(2)]
// public Guid Parent;
//
// [JsonProperty("owner"), Key(3)]
// public Guid Owner;
//
// [JsonProperty("inventory"), Key(4)]
// public List<ItemInstance> Inventory = new List<ItemInstance>();
//
// [JsonProperty("buying"), Key(5)]
// public Dictionary<Guid, float> BuyPrices = new Dictionary<Guid, float>();
//
// [JsonProperty("selling"), Key(6)]
// public Dictionary<Guid, float> SellPrices = new Dictionary<Guid, float>();
//
// [JsonProperty("zone"), Key(7)]
// public Guid Zone;
//
// [IgnoreMember] public string EntryName
// {
// get => Name;
// set => Name = value;
// }
// }
[MessagePackObject,
JsonObject(MemberSerialization.OptIn),
Union(0, typeof(PlanetData)),
Union(1, typeof(AsteroidBeltData)),
Union(2, typeof(GasGiantData)),
Union(3, typeof(SunData))]
public abstract class BodyData : DatabaseEntry, INamedEntry
{
[JsonProperty("name"), Key(1)]
public ReactiveProperty<string> Name = new ReactiveProperty<string>("");
[JsonProperty("orbit"), Key(2)]
public Guid Orbit;
[JsonProperty("mass"), Key(3)]
public ReactiveProperty<float> Mass = new ReactiveProperty<float>(0);
[JsonProperty("resources"), Key(4)]
public Dictionary<Guid, float> Resources = new Dictionary<Guid, float>();
[JsonProperty("bodyRadiusMul")] [Key(5)]
public ReactiveProperty<float> BodyRadiusMultiplier = new ReactiveProperty<float>(1);
[JsonProperty("gravRadiusMul")] [Key(6)]
public ReactiveProperty<float> GravityRadiusMultiplier = new ReactiveProperty<float>(1);
[JsonProperty("depthMul")] [Key(7)]
public ReactiveProperty<float> GravityDepthMultiplier = new ReactiveProperty<float>(1);
[JsonProperty("depthExp")] [Key(8)]
public ReactiveProperty<float> GravityDepthExponent = new ReactiveProperty<float>(16);
[IgnoreMember] public string EntryName
{
get => Name.Value;
set => Name.Value = value;
}
}
[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class PlanetData : BodyData
{
}
[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class AsteroidBeltData : BodyData
{
[JsonProperty("asteroids"), Key(9)]
public Asteroid[] Asteroids;
}
[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class GasGiantData : BodyData
{
[JsonProperty("firstOffsetDomainRotationSpeed"), Key(9)]
public ReactiveProperty<float> FirstOffsetDomainRotationSpeed = new ReactiveProperty<float>(1);
[JsonProperty("firstOffsetRotationSpeed"), Key(10)]
public ReactiveProperty<float> FirstOffsetRotationSpeed = new ReactiveProperty<float>(1);
[JsonProperty("secondOffsetDomainRotationSpeed"), Key(11)]
public ReactiveProperty<float> SecondOffsetDomainRotationSpeed = new ReactiveProperty<float>(1);
[JsonProperty("secondOffsetRotationSpeed"), Key(12)]
public ReactiveProperty<float> SecondOffsetRotationSpeed = new ReactiveProperty<float>(1);
[JsonProperty("albedoRotationSpeed"), Key(13)]
public ReactiveProperty<float> AlbedoRotationSpeed = new ReactiveProperty<float>(1);
[JsonProperty("gravRadiusMul")] [Key(14)]
public ReactiveProperty<float> WaveRadiusMultiplier = new ReactiveProperty<float>(1);
[JsonProperty("depthMul")] [Key(15)]
public ReactiveProperty<float> WaveDepthMultiplier = new ReactiveProperty<float>(1);
[JsonProperty("depthExp")] [Key(16)]
public ReactiveProperty<float> WaveDepthExponent = new ReactiveProperty<float>(8);
[JsonProperty("depthExp")] [Key(17)]
public ReactiveProperty<float> WaveSpeedMultiplier = new ReactiveProperty<float>(8);
[JsonProperty("materialOverrides"), Key(18)]
public List<string> MaterialOverrides = new List<string>();
[JsonProperty("colors"), Key(19)]
public ReactiveProperty<float4[]> Colors = new ReactiveProperty<float4[]>();
}
public class SunData : GasGiantData
{
[JsonProperty("lightColor"), Key(20)]
public ReactiveProperty<float3> LightColor = new ReactiveProperty<float3>(float3.zero);
[JsonProperty("fogTintColor"), Key(21)]
public ReactiveProperty<float3> FogTintColor = new ReactiveProperty<float3>(float3.zero);
}
[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class Asteroid
{
[JsonProperty("distance"), Key(0)]
public float Distance;
[JsonProperty("phase"), Key(1)]
public float Phase;
[JsonProperty("size"), Key(2)]
public float Size;
[JsonProperty("rotationSpeed"), Key(3)]
public float RotationSpeed;
}
[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class OrbitData : DatabaseEntry
{
[JsonProperty("parent"), Key(1)]
public Guid Parent;
[JsonProperty("distance"), Key(2)]
public ReactiveProperty<float> Distance;
[JsonProperty("phase"), Key(3)]
public float Phase;
[JsonProperty("phase"), Key(4)]
public float2 FixedPosition = float2.zero;
// [JsonProperty("period"), Key(4)]
// public float Period;
public static float2 Evaluate(float phase)
{
phase *= PI * 2;
return new float2(cos(phase), sin(phase));
}
}