New damage system, much easier to understand Splash damage support Hardpoint armor consolidated with hull armor Minimap shows view cone New industry standard palette for temperature display Temperature range display contains palette Restoring loadouts now ignores temperature and armor Items can ignore thermal mass when adding heat Burst weapons can consume single ammo (mainly shotguns) New missile type that follows crosshairs New airburst projectile type that deals splash damage Auto Shotgun and Charged Shotgun
376 lines
17 KiB
C#
376 lines
17 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UniRx;
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using UniRx.Triggers;
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using Unity.Mathematics;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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public class InventoryMenu : MonoBehaviour
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{
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public InventoryPanel[] InventoryPanels;
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public PropertiesPanel PropertiesPanel;
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public ActionGameManager GameManager;
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public RectTransform DragParent;
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public ConfirmationDialog Dialog;
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public ObservablePointerEnterTrigger BackgroundEntered;
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public ObservablePointerExitTrigger BackgroundExited;
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private int _currentPanel = -1;
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private int2 _selectedPosition;
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private InventoryPanel _selectedPanel;
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private ItemInstance _selectedItem;
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private ItemData _selectedItemData;
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private ItemInstance _dragItem;
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private Transform[] _dragCells;
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private Vector2[] _dragOffsets;
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private int2 _dragCellOffset;
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private ItemRotation _originalRotation;
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//private Shape _previousFakeOccupancy;
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private Shape _originalOccupancy;
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private EquippedItem _originalEquippedItem;
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private InventoryPanel _originalPanel;
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private InventoryPanel _dragTargetPanel;
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private int2 _dragTargetPosition;
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private int2 _lastDragPosition;
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private bool _dragTargetValid;
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private bool _destroyItem;
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private void OnEnable()
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{
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BackgroundEntered.gameObject.SetActive(true);
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BackgroundEntered.OnPointerEnterAsObservable().Subscribe(enter =>
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{
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_destroyItem = true;
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});
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BackgroundExited.OnPointerExitAsObservable().Subscribe(enter =>
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{
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_destroyItem = false;
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});
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var cargo = GameManager.DockingBay ?? GameManager.CurrentShip.CargoBays.FirstOrDefault();
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if (cargo!=null)
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InventoryPanels[0].Display(cargo);
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if(GameManager.CurrentShip != null)
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InventoryPanels[1].Display(GameManager.CurrentShip);
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else InventoryPanels[1].Clear();
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}
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private void OnDisable()
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{
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BackgroundEntered.gameObject.SetActive(false);
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}
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void Start()
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{
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PropertiesPanel.Context = GameManager.ItemManager;
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foreach (var panel in InventoryPanels)
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{
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panel.OnBeginDragAsObservable().Subscribe(data =>
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{
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//Debug.Log($"Begin drag on panel {panel.name}");
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if (data is InventoryCargoEventData cargoEvent)
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{
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var item = cargoEvent.CargoBay.Occupancy[cargoEvent.Position.x, cargoEvent.Position.y];
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if (item != null)
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{
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var itemData = GameManager.ItemManager.GetData(item);
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var itemPosition = cargoEvent.CargoBay.Cargo[item];
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_originalOccupancy = cargoEvent.CargoBay.Data.InteriorShape.Inset(itemData.Shape, itemPosition, item.Rotation);
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_originalRotation = item.Rotation;
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_originalPanel = panel;
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_dragItem = item;
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_dragCellOffset = itemPosition - cargoEvent.Position;
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_dragCells = _originalOccupancy.Coordinates
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.Select(v => Instantiate(panel.CellInstances[v], DragParent, true).transform).ToArray();
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foreach(var cell in _dragCells)
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{
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foreach (var component in cell.GetComponentsInChildren<ObservableTriggerBase>())
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component.enabled = false;
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cell.GetComponentInChildren<Image>().raycastTarget = false;
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}
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_dragOffsets = _dragCells.Select(x => (Vector2) x.position - data.PointerEventData.position).ToArray();
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panel.IgnoreOccupancy = _originalOccupancy;
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panel.RefreshCells(_originalOccupancy.Expand().Coordinates);
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}
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}
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else if (data is InventoryEntityEventData entityEvent)
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{
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var item = entityEvent.Entity.GearOccupancy[entityEvent.Position.x, entityEvent.Position.y];
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if (item != null)
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{
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var itemData = GameManager.ItemManager.GetData(item.EquippableItem);
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var hullData = GameManager.ItemManager.GetData(entityEvent.Entity.Hull);
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_originalRotation = item.EquippableItem.Rotation;
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_originalEquippedItem = entityEvent.Entity.GearOccupancy[data.Position.x, data.Position.y];
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_originalOccupancy = hullData.Shape.Inset(itemData.Shape, item.Position, item.EquippableItem.Rotation);
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_originalPanel = panel;
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_dragItem = item.EquippableItem;
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_dragCellOffset = item.Position - entityEvent.Position;
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_dragCells = _originalOccupancy.Coordinates
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.Select(v => Instantiate(panel.CellInstances[v], DragParent, true).transform).ToArray();
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foreach(var cell in _dragCells)
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{
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foreach (var component in cell.GetComponentsInChildren<ObservableTriggerBase>())
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component.enabled = false;
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cell.GetComponentInChildren<Image>().raycastTarget = false;
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}
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_dragOffsets = _dragCells.Select(x => (Vector2) x.position - data.PointerEventData.position).ToArray();
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panel.IgnoreOccupancy = _originalOccupancy;
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panel.RefreshCells(_originalOccupancy.Expand().Coordinates);
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}
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}
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});
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panel.OnDragAsObservable().Subscribe(data =>
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{
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if (_dragItem == null) return;
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for (var i = 0; i < _dragCells.Length; i++)
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_dragCells[i].position = new Vector3(
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data.PointerEventData.position.x + _dragOffsets[i].x,
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data.PointerEventData.position.y + _dragOffsets[i].y,
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_dragCells[i].position.z);
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});
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panel.OnEndDragAsObservable().Subscribe(data =>
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{
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if (_dragItem == null) return;
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if (_dragTargetValid)
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{
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if (data is InventoryCargoEventData cargoEvent)
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{
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cargoEvent.CargoBay.Remove(_dragItem);
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_dragTargetPanel.DropItem(_dragItem, _dragTargetPosition);
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}
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else if (data is InventoryEntityEventData entityEvent)
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{
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if (entityEvent.Entity.Unequip(_originalEquippedItem) != null)
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{
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_dragTargetPanel.DropItem(_dragItem, _dragTargetPosition);
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}
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else
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{
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Dialog.Clear();
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Dialog.Title.text = "Unable to move item!";
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Dialog.AddProperty("Verify that cargo bays are empty before un-equipping them.");
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Dialog.Show();
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}
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}
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_dragTargetPanel.FakeOccupancy = null;
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}
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else
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{
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_dragItem.Rotation = _originalRotation;
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}
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if (_destroyItem)
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{
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if (data is InventoryCargoEventData cargoEvent)
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{
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cargoEvent.CargoBay.Remove(_dragItem);
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}
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else if (data is InventoryEntityEventData entityEvent)
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{
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if (entityEvent.Entity.Unequip(_originalEquippedItem) == null)
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{
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Dialog.Clear();
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Dialog.Title.text = "Unable to destroy item!";
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Dialog.AddProperty("Verify that cargo bays are empty before un-equipping them.");
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Dialog.Show();
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}
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}
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}
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panel.IgnoreOccupancy = null;
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panel.RefreshCells();
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if(_dragTargetPanel!=panel && _dragTargetPanel != null)
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_dragTargetPanel.RefreshCells();
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_dragItem = null;
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foreach (var cell in _dragCells) Destroy(cell.gameObject);
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});
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Action floatCells = () =>
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{
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foreach (var cell in _dragCells) cell.gameObject.SetActive(true);
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_dragTargetValid = false;
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};
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panel.OnPointerEnterAsObservable().Subscribe(data =>
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{
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if (_dragItem == null) return;
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// Debug.Log($"Pointer entered {data.Position}");
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// if(panel != _originalPanel)
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// _originalPanel.RefreshCells();
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_dragTargetPanel = panel;
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_lastDragPosition = data.Position;
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_dragTargetPosition = data.Position + _dragCellOffset;
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if (data is InventoryCargoEventData cargoEvent)
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{
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if (cargoEvent.CargoBay.ItemFits(_dragItem, _dragTargetPosition))
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{
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foreach (var cell in _dragCells) cell.gameObject.SetActive(false);
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var itemData = GameManager.ItemManager.GetData(_dragItem);
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panel.FakeItem = _dragItem;
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panel.FakeOccupancy = cargoEvent.CargoBay.Data.InteriorShape.Inset(itemData.Shape, _dragTargetPosition, _dragItem.Rotation);
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_dragTargetValid = true;
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panel.RefreshCells();
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}
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}
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else if (data is InventoryEntityEventData entityEvent)
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{
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var eqItem = _dragItem as EquippableItem;
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var hullData = GameManager.ItemManager.GetData(entityEvent.Entity.Hull);
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if (eqItem != null && entityEvent.Entity.ItemFits(eqItem, _dragTargetPosition))
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{
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foreach (var cell in _dragCells) cell.gameObject.SetActive(false);
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var itemData = GameManager.ItemManager.GetData(_dragItem);
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panel.FakeEquipment = _originalEquippedItem;
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panel.FakeOccupancy = hullData.Shape.Inset(itemData.Shape, _dragTargetPosition, _dragItem.Rotation);
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_dragTargetValid = true;
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panel.RefreshCells();
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}
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}
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});
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panel.OnPointerExitAsObservable().Subscribe(data =>
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{
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if (_dragItem == null) return;
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if (data.Position.Equals(_lastDragPosition) || !_dragTargetValid)
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{
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panel.FakeItem = null;
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panel.FakeOccupancy = null;
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panel.RefreshCells();
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// if (_originalPanel != panel)
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// {
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// _originalPanel.FakeItem = null;
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// _originalPanel.FakeOccupancy = null;
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// _originalPanel.RefreshCells();
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// }
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floatCells();
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}
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});
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panel.OnClickAsObservable().Subscribe(data =>
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{
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if (data is InventoryCargoEventData cargoEvent)
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{
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var item = cargoEvent.CargoBay.Occupancy[cargoEvent.Position.x, cargoEvent.Position.y];
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if(item!=null)
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{
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if (Mouse.current.clickCount.ReadValue() == 2)
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{
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var otherPanel = panel == InventoryPanels[0] ? InventoryPanels[1] : InventoryPanels[0];
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if (otherPanel.DropItem(item))
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{
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cargoEvent.CargoBay.Remove(item);
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panel.RefreshCells();
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otherPanel.RefreshCells();
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}
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}
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else
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{
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if (_selectedPanel != null)
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{
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if (_selectedPanel.CellInstances.ContainsKey(_selectedPosition))
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{
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foreach (var v in _selectedItemData.Shape.Coordinates)
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{
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var v2 = _selectedItemData.Shape.Rotate(v, _selectedItem.Rotation) + _selectedPosition;
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_selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2);
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}
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}
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}
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_selectedPanel = panel;
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_selectedPosition = cargoEvent.Position;
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PropertiesPanel.Clear();
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PropertiesPanel.AddItemProperties(item);
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_selectedPanel = panel;
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_selectedPosition = cargoEvent.CargoBay.Cargo[item];
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_selectedItem = item;
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_selectedItemData = GameManager.ItemManager.GetData(item);
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foreach (var v in _selectedItemData.Shape.Coordinates)
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{
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var v2 = _selectedItemData.Shape.Rotate(v, _selectedItem.Rotation) + _selectedPosition;
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_selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2, true);
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}
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}
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}
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}
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else if (data is InventoryEntityEventData entityEvent)
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{
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var item = entityEvent.Entity.GearOccupancy[entityEvent.Position.x, entityEvent.Position.y];
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if (item != null)
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{
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if (Mouse.current.clickCount.ReadValue() == 2)
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{
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var otherPanel = panel == InventoryPanels[0] ? InventoryPanels[1] : InventoryPanels[0];
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if (otherPanel.DropItem(item.EquippableItem))
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{
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entityEvent.Entity.Unequip(item);
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panel.RefreshCells();
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otherPanel.RefreshCells();
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}
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}
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else
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{
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if (_selectedPanel != null)
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{
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if (_selectedPanel.CellInstances.ContainsKey(_selectedPosition))
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{
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foreach (var v in _selectedItemData.Shape.Coordinates)
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{
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var v2 = _selectedItemData.Shape.Rotate(v, _selectedItem.Rotation) + _selectedPosition;
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_selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2);
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}
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}
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}
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PropertiesPanel.Inspect(entityEvent.Entity, item);
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_selectedPanel = panel;
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_selectedPosition = item.Position;
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_selectedItem = item.EquippableItem;
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_selectedItemData = GameManager.ItemManager.GetData(item.EquippableItem);
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foreach (var v in _selectedItemData.Shape.Coordinates)
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{
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var v2 = _selectedItemData.Shape.Rotate(v, _selectedItem.Rotation) + _selectedPosition;
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_selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2, true);
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}
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}
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}
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}
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});
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}
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}
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void Update()
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{
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if (Keyboard.current.qKey.wasPressedThisFrame && _dragItem != null)
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{
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_dragItem.Rotation = (ItemRotation) (((int) _dragItem.Rotation + 1) % 4);
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}
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if (Keyboard.current.eKey.wasPressedThisFrame && _dragItem != null)
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{
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_dragItem.Rotation = (ItemRotation) (((int) _dragItem.Rotation + 3) % 4);
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}
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}
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}
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